
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.83/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game keeps freezing and crashing. PLEASE PATCH YOUR GAME! Id like to actually try play without crashing every 5-10min
Настолько плохо оптимизировать игру надо было постараться. На 5070 и i7-12700 и 32гб игра ведет себя так как будто запуск происходит на пк 10 летней давности про лок в 30 фпс во время кат сцен я вообще молчу
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 7.1K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.8K | 81% | $29.99 | |
| $32.3K | 96 | 76% | $14.99 | |
| $7.7K | 40 | 88% | $8.80 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent monster hunting game. There are a few issues, but for the most part I did not face much of them. Recomend the game if playing with friends, even though the majority of my playtime was playing alone. It's much better with friends. The story isn't anything to write how about, but I assume most don't play games like this for a riveting tale. There are some annoying bugs, and visual glitching. Invisible platforms that you should not be able to stand on. List goes on, but they are all minor. The battle system is simple to pick up and slightly complex to master. You have a choice of 8 weapons to find a playstyle that suits you. Post game is a bit grindy for high level gear, but that's to be expected with the genre.
主线通关了 我只能说刷新了我对游戏配置优化的认知 反正我的5060是大败而归 至于网上说的5080也是频繁死机那个我没用过5080不做评价 总之这才是真正的显卡杀手 过场动画给我闪退 然后ST直接崩溃最后我是卸载重装的 我电脑上的游戏又要重新再装 这下不得不给差评了 说实话 这游戏底子真的很不错 挺好玩的 太可惜了 就是优化和配置一言难尽 目前玩过优化和配置最垃圾的游戏 没有之一 有些场景能吃满我i7—14650两个甚至还不够 我想9800×3D也顶不住长时间U满载卡死吧 显存虽然没有cpu这么离谱 但占用也是挺夸张的 荒野ff16的优化和配置要求和这个比起来都算是圣贤了 不过不开帧生成或者强锁30配置画面调低点虽然卡卡的但是勉强也能玩下去 总之就是很可惜的一个游戏 全毁在优化配置和启动器上 我是真舍不得给它差评 但是实在太恶劣了 很多次死机 这次把平台整崩溃只能卸载重装这个真是底线了 我真害怕下次把我电脑给整炸了 最后补上一句 沙比EA我槽尼玛
打都打不开,EA我燃烧你的梦,光荣我测你二维码
最近のモンハンに失われてしまった爽快感がここにある 狩りの気持ちよさは2Gレベル。 移動もしやすく、全般的に快適。 処理落ちするのは玉に瑕(i5-14500,RX9070,Memory32GB)
别买
i liked it but optimisation is a big issue
通关评测:确实有亮点,但是屎点更多总体体验太差了。 缺点1:启动麻烦(ea平台)、服务器问题、优化问题 缺点2:画面美术:太垃圾了,比崛起还差的质感。天黑的时候直接就像是自动给我开了夜间模式然后亮度调低50%一样,黑的一b 缺点3:战斗交互体验太差,战斗全程各打各的不存在过招。 缺点4:弱智怪物设计,人均多动症、复读机、aoe炸图狗,尤其是火焰[em]e401686[/em]、毁灭凤凰人、猛虎王、外传天地双龙这5位至尊大能。真的是给我干笑了,我真没招了。 缺点5:傻逼视角,谁调教的视野,总是有莫名其妙的东西挡屏幕。包括但不限于:地图要素、怪物体积(你那个b猪做那么大到底是想干嘛)、自己(逆天)。 缺点6:太过强调机巧设计,机巧系统本身做的确实很好,但是要求打怪的时候必用机巧进行处理不能说是很好的决策。如果你活用机巧战斗强度确实会下降很多,反之如果用传统的mhw打法只靠武器将会非常吃屎。而这一点在交互设计上也能看出来,怪物的动作ui与玩家派生没有很强的交互设计,反而是对融合机巧有独特的交互设计。也就是说战斗交互体验是由玩家自己创造的(灵活使用融合机巧),设计初衷确实很好但是在不使用机巧的情况下体验真的是天差地别,太过强调机巧算是用力过猛了。(也可以说是强调本家特色了) 本作有且唯二的优点有且仅有两个 优点1:不一样的新武器体验(是的,我是千机伞玩家。策划小时候是不是被雨伞爆过py,1帧gp是人能想出来的东西啊?不开刃dps1,路边打条野狗都要8秒,开了刃又库库掉。) 优点2:独特的机巧体验,你别说,确实很不错。 总结:除非你是超绝吃屎大王,或者mhw系列狂热爱好者想寻找代餐,在打1折的基础上可以购买。
Almost three years later and this game still runs like ASS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.