
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.2/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stutter hearts game in nutshell skip it
9700円出してエラーで端から遊べない
Trash game dont waste your money get half way through the tutorial and then keeps crashing due to a memory overflow in nvidia drivers. The game is so unoptimized it was probably vibe coded by GPT 2 dont waste your money glad I didnt pay full price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とんでもねえゴミゲーを買っちまった。 クラッシュしすぎてそもそも始まんないから面白いのかどうかすらわからん。 買ったら後悔すること間違いなし!!! こんなん買うなら適当にパチンコ打って負けた方が1000倍ましだわw
9000円もすんだからバグ直せカス
對,這遊戲優化爛透了 光是在PC上無條件卡頓就應該給差評 但有個鈔能力爛方法可以分享: 去Steam買LosslessScaling(俗稱黃色小鴨)的補間程式 把遊戲強制設定成30禎以後再用小鴨補到60禎 那個卡頓就幾乎可以忽略 解決這個問題以後 遊戲瞬間就變好玩了XD 立馬成為可以跟卡普空扳手腕的存在 戰鬥對於已經玩爛MH的老玩家來說 武器有蠻多讓人眼睛一亮的新玩意 像是傘刃、飛燕刀或棍之類的 大概是因為初次嘗試的關係 沒有像MH一樣有複雜多變的派生可以用 大致上每種武器主要輸出的就只有那幾招 不過絡繰系統很好的增加了戰術的多樣性 也讓這遊戲成功的走出了完全與MH不同的戰鬥風格 有別於MH主題走探索未知大陸與熱血沸騰的戰鬥音樂 狂野之心的主要地圖幾乎都是戰亂過後被化獸蹂躪的城寨遺跡 而且是新鮮剛毀滅不久的那種... 戰鬥音樂也都是偏向悲壯的曲子居多 搞得跟化獸打架好像在報仇一樣XD 劇情有點可惜的是也是走工具人的套路 沒有任何轉折或爆點 就是一路按順序殺爆化獸全家XD 頂多給些小支線解無關痛癢的獎勵 萌夯玩家都不在意主線沒有起伏的嗎 難得要做不同跑道了感覺加些勾心鬥角的政治鬥爭也未嘗不可 或者主線給點選項導致打不同的魔物我覺得也可以啊... 然後NPC真的是沒啥特色... 對比Rise那些特色鮮明的NPC 大概只有那個換臉阿公和紅玉的外貌與口音比較讓人印象深刻 Rise光是有龍人姊妹花就直接甩10條街有了吧XD 整體玩下來 看的出來光榮很努力想和MH做出區別 遊戲本身看起來也成功了 可惜發行的是那個十惡不赦的遊戲粉碎機EA 沒過多久就因為銷售量未達標停更 令人不勝唏噓... 不然依照這個態勢再多發展幾代的話 應該就能威脅到卡普空的地位了 希望有生之年可以看到光榮讓它起死回生
EAなので買わない方がいいです。クラッシュは当たり前です。ユーザー側が何かしないと遊べないのは意味が分からないです。改善される見込みもありません
fack this crashing game can't even get past the tutorial without it crashing
游戏操作太难,环境建模精美但是交互性较差,玩法有创新。本来想给个好评,但是和怪物猎人一比又觉得垃圾。 最主要的是玩起来卡,电脑动不动就卡一下,这谁受得了? 鉴定为: 寄吧游戏
DO NOT BUY THIS GAME!!! Its constant stuttering/freezing and crashes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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