
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
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Prices
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Every market we collect.
About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The climbing is very fluid and feels almost perfect
10/10 Game. It will seem unfair and sometimes sadistic, but you have to believe in your ability to gain skills. What seems impossible on your first run will become second-nature once you've mastered the movement mechanics.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 10.3K | 97% | $20.99 | |
| $4.4M | 9.6K | 91% | $19.99 | |
| $4.4M | 8.8K | 82% | $29.99 | |
| $4.4M | 16.7K | 69% | $9.99 | |
| $4.4M | 2.6K | 54% | $69.99 | |
| $4.4M | 5.8K | 76% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.8K | 10 | 100% | $6.99 | |
| $378 | 1 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 27 | 63% | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
это ахуено
very nice
Good
холи нехороший человек который не игра свою игру
at first i was very iffy about there being guaranteed item spawns during the climb, as i thought this would be like one of those roguelikes, but after playing enough i've come to the realization that the true fun of the game lies in its actual contents and not the randomness (although it is appreciated) and began to appreciate every single guaranteed item spawn the devs put in that at times change your route and the way you play. after getting all achievements in this game (missing only 2 cosmetics which cost a lot of metaprogression currency), dying to stupid ♥♥♥♥♥♥♥♥/headhitters and hype moments and aura, i would say it's a well made game that's worth your time and money.
amazing movement system and a sick megastructure to climb plus petting lil grub buddies what more does a perfect game need?
its soo... peak 🥹🥹🥹🥹🥹
Руки как анус рвутся
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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