
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Modeled estimate, not a reported figure. How we estimate →
About
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Be vigilant, psychos of all shapes and sizes have gotten the green light to kill you. Use your awareness to choose when to stay put, when to hide, and when to RUN.
Browse the dark net, with access to 52 websites, and uncover hidden pieces to a puzzle that will grant you life... assuming you can find them all.
Chat with users (NPCs) to buy / sell goods & services. Manage when to progress yourself and when to attack those (NPCs) in the race with you. Pay up to either slow or try to remove them permanently from the competition, but remember they can do the same to you.
Successfully counter hacks to earn DOS Coin OR block intrusions with firewall upgrades, but miss out on earnings. Contend with multiple hacking minigames that will test your reaction speed, typing ability, and puzzle solving skills.
Scan websites and their source code for hidden keys
Compete against 4 interactive NPCs
Buy upgrades to increase security & speed up key discovery
Checkpoint saving on Normal difficulty
Large focus on strategic time management
Slot machine program to gamble in-game currency
After striking up a debt with folks who refuse to accept a failure to pay, Simon has landed himself into a tough spot. Due to his own poor decision making he's forced to play "The Game" tonight, where his life’s fate will be decided. However plainly winning isn't a sufficient payday for who he owes, so a bet has been made to up the prize and in return organizers of "The Game" can make things more dangerous for Simon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unlike the previous WTTG, this one seems a little too buggy and counterintuitive to be beatable. Even after downloading the PDF for information on the threats there's no clear indicators on how to prevent the instakills. Tanner seems to have no grace-period early game which makes things incredible inconvenient to play. I haven't found any sound-cues or seen him ahead of his instakill animations. Even looking through the curtains of the motel windows he doesn't appear before his instakills. The game also needs to tweak the sound variations a bit, hack sound cues are BLARINGLY loud to the point where it's far too uncomfortable to play with sound anywhere above 30%. This makes footsteps and such impossible to hear. Sometimes the panic button on the front desk doesn't work, and the computer hacks seem to have no consistency with difficulty- sometimes they randomly become insanely difficult and force you to have a SLED on you at all times. Conclusion (Mostly my opinion): Game needs some serious rebalancing, especially for a "normal" mode. Add sound sliders, especially for the hack sound. Give a little more insight on the 'threats pdf', I shouldn't need to wait a couple weeks for a wiki on this game to understand how to thoroughly prevent Tanner early in a run.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 564 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyunun verdiği gerilim ve korku tartışılmaz. Özellikle ilk oynayışlarda irkilme yaşamanız neredeyse %100. Fakat oynadıkça bunları aşıyorsunuz. Hatta ben, önceki serileri sırf jump scare yüzünden oynamaktan çekinmiştim. Oyunla ilgili ufaktan bilgi verip sonra problemlere geçelim. En rahat oynanış için 3 sensör alıp garaj girişindeki sağ ve sol kolonlara, bir tanesini de arka kapının sağına yerleştirin. Sensör çaldığında yapılacaklar: Sensör varsa: Tanner: 3 bip → Panik butonuna basıp bekleyin. Lucas: 5 bip → Diğer odaya gidip sepetin içine saklanın. Normal şartlarda: Tanner: Bir hışırtı duyduktan yaklaşık 10 saniye sonra geliyor. Hışırtıdan sonra panik butonuna ilk 5 saniye içinde basıp beklemek gerekiyor. Nadiren de olsa hışırtıdan sonra gelmediği oluyor. Baktınız 20 saniye geçti ve gelmedi, işinize devam edin. Bir de motel odalarından çıkarken pusuda bekleyebiliyor. Bu yüzden her motel odasından çıkmadan önce delikten bakıp orada olup olmadığını kontrol edin. Lucas: Bir anahtar sesiyle geldiği anlaşılıyor fakat sensörsüz hiç oynamadım. Zaten gelene kadar rahat rahat 50 tane sensör alabilirsiniz. Sensörü duyduğunuz anda hemen sepete girin ve Space tuşuyla dairenin içinde kalmaya çalışın. Her açık lamba, sizi arama seviyesini artırıyor. O yüzden PC'nin bulunduğu oda ve sepetin olduğu oda dışındaki tüm ışıkları kapatın. İki kere kontrol edip gidiyor. Bunları kapatırsanız Noir da daha fazla çıkmıyor. Bir de çoğu kişinin atladığı bir bilgi var. Elektrik odasının anahtarını bulup kapısını açarsanız Lucas oradan da gelebiliyor. O yüzden fazladan bir sensör alıp o kapıya koymadan kilidi açmayın. Tucker: Wi-Fi bozulduğunda dışarı çıkıp kırmızı kutuyu tamir ettiğinizde bir çimen hışırtısı geliyor. Yaklaşık 10 saniye sonra ikinci hışırtıyı duyduğunuzda gitmiş oluyor. Garanti olsun diye ilk hışırtıyı duysanız da duymasanız da biraz beklemek daha güvenli. İkinci olay ise genelde PC başındayken başlayan bando müziği. Hemen PC'yi kapatıp (ilk oyunlarda uğraşmayın), dışarı çıkın ve kapısında maça ası bulunan odaya girip kapıyı kilitleyin. Müzik bittiğinde çıkıp işinize devam edebilirsiniz. Odadan çıkarken delikten bakmayı unutmayın. Tanner çıkabilir. Tabii bu sadece PC başındayken olmuyor. Elektrikler kesildiğinde de aniden bu müzik başlayabiliyor. O an "Nasıl yetişeceğim?" diyebilirsiniz ama oyun size yeterli süreyi veriyor. Arkadan dolaşıp koşarak maça ası bulunan odaya yetişebilirsiniz. Garanti olsun derseniz Crank (enerji içeceği) içebilirsiniz. Fakat benim gibi şanssızsanız %1 ihtimalle karakteriniz kalp krizi geçirip ölebilir. Cletus: Bu arkadaş yaklaşık 15 dakikada bir gelip sizden meth istiyor. Üzerinizde meth yoksa öldürüyor. Varsa alıp gidiyor. Eğer üzerinizde birden fazla meth varsa hepsini alıyor. O yüzden sadece bir tane meth taşımanız gerekiyor. Oyun başladıktan sonra mümkün olduğunca erken bir drug dealer bulup DareDash üzerinden sipariş verin. Siparişleri tek tek verin. Biri geldiğinde yenisini söyleyin. Böyle yaparsanız oyun boyunca rahat edersiniz. Noir: Geldik oyunun en çok sinir bozan ikilisine. Her gün 10 saat oynasam da bunlar yüzünden bazen "Acaba 10'a kadar saymayı bilmiyor muyum?" diye düşünmeye başladım. Elektrikler kesildiğinde karşımıza farklı şekillerde çıkabiliyorlar. İlk olarak PC başındayken ara ara kafanızı kaldırıp etrafı kontrol edin. Çünkü kadın karakter bir anda tezgâhın üzerinden size bakıyor olabilir. Böyle bir durumda hemen kafanızı sağ tarafa çevirin ve "Good boy." sözü bitene kadar hiç hareket etmeyin. Hareket ederseniz erkek karakter arkadan saldırıp sizi öldürüyor. Uzun süre etrafa bakmazsanız yine aynı olay yaşanıyor. Şimdi elektrik kesildiğinde çıkan senaryolara gelelim. Elektriği açtınız ve arkanızı döndünüz. Karşınızda sadece erkek karakter var. Bu durumda biraz yaklaşın, feneri açıp kapatın ve arkanızı dönün. Tam saniyesinden emin değilim ama 10 saniyeden önce dönerseniz gitmiyor. Yaklaşık 10 saniye bekleyip döndüğünüzde kaybolmuş oluyor. Eğer ikisini birden görürseniz feneri açıp biraz yaklaşın. Dibine kadar girmenize gerek yok. Arkanızı dönün. Karakter zaten İngilizce olarak "Bakalım hatırlıyor mu?" tarzı bir şey söylüyor. Kadın sağ taraftaysa 5 saniye, sol taraftaysa 10 saniye bekleyip tekrar dönün. Gitmiş oluyorlar. Daha sonra onların bulunduğu yerden geçerek yolunuza devam edin. Benim gibi zamanlamayı tutturamayanlar için oyun saniye sayacı da koymuş. İsterseniz satın alabilirsiniz. Çünkü süreyi tam tutturamazsanız saldırıyorlar. Bu olay sadece elektrik odasında olmuyor. Çoğu zaman elektrik odasından çıkıp sol köşeyi döndüğünüzde de karşınıza çıkabiliyorlar. Aynı işlemleri yapmanız gerekiyor. The Breather: Siparişler köprünün altına geliyor. Malzemeleri aldıktan sonra motele dönerken bu karakter arkanızda beliriyor. Koşarak motel sınırlarına girmeniz gerekiyor. Genelde Crank içmezseniz ucu ucuna yetişiyorsunuz. En kısa rotayı kullanın. İlk denemelerde Crank içmenizi tavsiye ederim. Rahat edersiniz. Tabii %1 ihtimalle ölürseniz artık şansınıza... Bir de oyun alanının dışına çıkmaya çalışırsanız da sizi öldürüyor. The Kidnapper: Beyaz bir vanı var ve birçok farklı noktaya park edebiliyor. Eğer van dışarıdaysa motel çevresine çıktığınız anda ölebilirsiniz. Örneğin meth bitti, "Hemen odadan alayım." dediniz. Kapıyı açıp çıkar çıkmaz saldırabiliyor. Bunun çözümü çok basit. İki kamera alın ve motelin en dışındaki sağ ve sol direklere yerleştirin. Tabii doğru noktaları bilmeniz önemli. Bonus: The Bombmaker sitesine girmeyin. Bombacı gelip odalara sürekli bomba yerleştiriyor. Bunu durdurması için de yüksek miktarda DOS istiyor. Bir sonraki güncellemede düzelmesini umduğum hatalar Hash sesi geldiği hâlde görünmeyen hash sorunu (özellikle Ring Ring ve Dr. Murder sitelerinde). Bir kez yaşadığım başka bir hata ise Tanner'ın sensör uyarısından sadece 1 saniye sonra gelmesi. Tanner olayını bir kez yaşadığım için görmezden gelebilirim. Fakat hash sorunu gerçekten büyük problem. İki farklı Normal+ oynayışımda tüm hash'leri bulmama rağmen sadece bu iki sitedeki bug yüzünden oyunu bitiremedim. Bug bölümünde bu sorunları raporladım. Özellikle hash sorununun bir sonraki güncellemede düzeltileceğine dair yapımcıdan onay da geldi. Bu yüzden her gün 10 saat oynayıp zevk aldığım halde, bu güncelleme gelene kadar oyuna ara veriyorum. Aslında sadece son bölümü yazacaktım. Sonra "Ufak birkaç bilgi de ekleyeyim." derken destan yazmışım. Neyse, umarım işinize yarar. Daha anlatacak çok şey var. YouTube'da bununla ilgili bir video çekmiştim. İleride bir Google Docs rehberi de hazırlayabilirim. İyi eğlenceler. Düzelene kadar ara vereceğim desem de Youtube ve kickte her gün oynamaya devam ediyorum. Sorularınız olursa gelebilirsiniz. https://www.youtube.com/@Myres55 kick.com/myres55 Google docx'da işinize yarayacak bir doküman hazırladım. Dosya- kopyasını oluştur seçeneklerini seçerek üzerinde düzenleme yapacağınız hale getirebilirsiniz. Ara ara kontrol etmeyi unutmayın çünkü sürekli güncel tutmaya çalışıyorum. https://docs.google.com/spreadsheets/d/156FJop05d-LGfJEjzYZi4_2kx_U4ViJ1gpJR08xUWms/copy
The most unfinished release in the series so far. This should've been marked as early access through Steam. - The audio is not great. The mix makes some sequences not fair / fun to play a lot of the time. - Some sequences of enemies & hacks are not fair / fun once in a while. - And there are bugs which could have been caught in an early access phase. My monitor can just become black and completely stop functioning. I've seen quite a few crashes for other people but I haven't experienced them myself. And I saw something related to browsing being tied to framerate. I'm unsure if v-sync actually does something for me because I'm on a 480hz monitor and that might still be too high? Hell if I know. I think a direct feedback / bug report feature would be quite useful. I might change my review once this game starts valuing my time a bit more. This game has a lot of potential.
я реально страдаю играя в эту игру но я конченый фетишист поэтому вопросов не имею. единственное удручает оптимизация
A lot of fun... BUT.,.... The next step for this franchise now is obviously a free for all competition where players can pvp. Every player gets the same seed, totally identical spawns, identical wiki, identical key locations and so on.
I haven't finished it yet, but so far the game looks good and runs well. Challenging and enough of a step forward to justify the purchase of the third edition. Classic welcome to the game experience, immersive and scary. Very cool, currently a few bugs but dev addressed a day1 patch so we'll see -x
Edit: The button issue has been nerfed, which is great. The dev is working hard on getting patches out quickly, which is also great. This game has a great chance to rival WTTG 2. However, it should not have launched in this state. I know over time things will get smoothed over, (cherry picking an example here) but even with the latest hotfix, there's now a new "feature" where you get punished just for checking for a threat. I understand it's to prevent just spamming the button, but checking for Tanner once every 10 in game minutes is not in my eyes "spamming" the button yet I had to go fix the internet very quickly after checking a few times. Regardless, using the button repeatedly to check for Tanner in my opinion adds to the flow state these kind of games love to put you in and needs to be reverted, or how using the button degrades your internet needs to be seriously nerfed. Thumbs up just because I know what this game will become as it gets fixed over time but it's a little too brutal in a bad way in this state.
Do I like the game? Yes... But there are some huge glaring issues that make me almost want to leave a negative review. SOUND CUES in this game ARE absolutely HORRENDOUS, as the game is already really quiet to begin with. I have to crank my headphones to max volume to hear the assassin, tanner, and tucker. Only to get ear blasted because of the hacking sound which is still extremely loud. Audio just needs a whole rebalance in this game especially since the gameplay revolves around it. A player shouldn't be second guessing themselves on ambient noises to know if it's the killer coming, it should be clear and decisive if you're paying attention to them. This alone makes me want to say not to buy it until it gets fixed or reworked, but the web browsing and computer stuff is fun so I'll deal with it.
After I've beaten Normal mode and realy enjoyed the game I sadly can't recommend it in its current state because it has too many bugs. I like the high difficulty and the amount of things you need to figure out by yourself, finding a good strategy, even if it includes a lot of trial and error. But like I said, there are currently way too many bugs like: - Multiple interfaces override a Hack so you can't block it unless you have a Nopsled - One time my package from a dealer didn't arrive - Sometimes you can't copy/paste anymore - Sometimes you can't interact with the monitor or doors and I had to stand up from the chair or look away so they work again - Doors can push you into walls - Scenarios where multiple threats spawn in a row, like 3 or more (could be by design idk) - I had a bug where no threats or hacks spawned at all Definitely will change the review to positive once a lot of bugs have been fixed because I still really enjoyed the gameplay and the difficulty.
[h1]This is a very strong contender for the best in the series.[/h1] The music is nice. The location, the motel is a really cool environment to occupy during a run. There's extremely fun interplay with all the mechanics. The new systems for making money are engaging and fun. The rep system, though a bit restrictive early in a run, does give the game an interesting sense of progression. And the number of killers makes run variety a guarantee, ensuring something interesting is almost always happening. [b]What's more important than praise right now is criticism,[/b] as the game is still being updated, with more content planned for the future and I hope it gets even better, so here are some of my thoughts: On the point of the killers, I will say some of them disappointed me slightly in their use. The game is already tough as nails so to ask more is greedy, but seeing a killer like The Breather who was an insanely tough threat in all previous games be reduced to a sprint check is a little disappointing. He went from being the character I feared the most in WTTG2 and Dead Signal to someone who doesn't pose much of a threat. I feel kind of bad for him. Killers like the Noir have gone from simple to incredibly interesting with all the different ways they can spawn and how you need to react to their presence. Having killers be one-note like The Breather makes them feel less like killers out to get you and more like a videogame trigger you half pay attention to. One small thing I wish I knew in my first full run-through was when the cut-off time was. I had no idea the game time limit was 4AM because as far as I know (I swear I looked) it isn't stated anywhere. When it would be a very simple thing to have Ronald simply tell you: "If you don't send me the code by 4AM tonight, or if another player completes the puzzle first, you lose." Simple :) It would also be cool to be able to remove pinged users from your CryptChat, or move them to a separate "read" section of the program. You spend a lot of time interacting with a whole host of other people on the dark web to make money and buy services, but eventually you don't need some of these people anymore, or they don't need you. To be able to get rid of those useless chats so the side-bar is more neat would allow players to more efficiently manage their contacts in the middle of a run where efficiency can mean the difference between winning and losing. Also one small thing. I don't have the game code to check for certainty but I couldn't really tell if hacking another player of the game slowed their progress towards keys. I had a really tight 3AM - 4AM that I had to retry a bunch because of money troubles and I thought about the idea of spamming the leading player with petty hacks to slow them down until I had enough money to put a hit on them. I don't know if this worked but I certainly would expect that it should in a game like this. If that isn't currently a consideration implimented within the game, maybe it should be? I had a lot issues with the hacking minigames unfrotunately. Firstly, because killers can arive while a hack is happening, (something I like btw), this means you can be faced with downright impossible situations. For example, one time I was grabbed by Cletus after a hack had just began and the long animation of him searching me for the drugs caused me to lose a high level memDefragger hack with absolutely nothing I could do about it. No chance to attempt the hack or use a NOPSled like I would if Lucas had arived at that point instead. I lost all my money and decided to just restart from my checkpoint. I also had an instance where the internet being cut off during a hack caused the hack to disappear and boot me to the desktop. But despite that, the hack was still running, it was just impossible to interact with, so I lost all my money there too. The balancing on some of the hacks is also absurd. The same high difficulty hack of one type may take you a few seconds to a minute and be reasonably doable, although still tough, like StackPusher and ShiftSEQ (ShiftSEQ is very easy though). But then you have K3RN3LC0MP1L3R and TOKENINE which go WAY overboard on expectations to the point of either being nigh impossible. In the case of K3RN3LC0MP1L3R, the speed at which you need to read and then type each line is completely unrealistic, you are not given nearly enough time to get it done. And if you were given enough time the max level hack would take you minutes to finish which is time you simply do not have to spare in many tight normal runs, let alone a 1337 mode run. TOKENINE is a bit more doable but the patterns with the right angles and dots don't have enough unique parts to them to correctly identify the 5 parts of the whole. And again, you aren't given nearly enough time to work it out. Maybe it's a skill issue, I always have to ask myself that with an Adam game, but the disparity in difficulty is laughable when compared to StackPusher and especially ShiftSEQ. Overall, the game is incredibly fun and the way it expects more from you than most games do is something I REALLY appreciate. I got done with a normal mode run on the day I'm writing this and am excited to try a Normal+ run. (Normal deathless) and hopefully eventually feel confident enough to try 1337 mode. Banger game Adam :D [i]~ Review made on July 20th 2026[/i]
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Where this game's players are, estimated from review languages.
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