
Step into an uncanny building trapped in endless loops. Use the elevator, uncover unsettling anomalies, and evade the Entity lurking behind you. Liminal Exit is an immersive game inspired by liminal spaces and Exit 8. Explore 3 liminal space floors and track anomalies to escape, but watch your back!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 2 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You stepped into a building that seemed oddly familiar yet deeply unsettling. As you turn back to leave, reality shifts - you are trapped, looping endlessly through eerie corridors and spaces that defy logic.
Your only hope is an elevator that promises an exit. Each level holds subtle yet disturbing anomalies things that shouldn’t exist, things out of place. Observe carefully, choose floors wisely, or risk the chance of getting trapped forever.
Liminal Exit is an atmospheric walking simulator deeply inspired by liminal spaces, offering a uniquely unsettling experience.
Will you find the real exit, or remain trapped in liminality forever?
35 - 90 minutes
Find your way out from the endlessly repeating environments.
Keen observation is key to identifying subtle disturbances.
Don't be too comfortable in the environment. That might be a trap.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−40% | 131reviews | 74% | — | $17.4K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the WORST Anomaly games I have ever played! and my YouTube channel is all about Anomaly games. It's glitchy and unfinished, poorly polished, badly tested and badly optimised. I don't get angry gaming very often, but this wound me up like mad!!! Some of the problems (no spoilers, just junk): - The description of this game is a lie "and evade the Entity lurking behind you"... nope, nothing! - Tried to live stream, kept pressing "start"... didn't work, embarrassing. - Clicked "skip tutorial", game ignored me and made me go through it anyway. - Game repeated anomalies constantly. - Door would glitch and disappear. - No lift button, you have to use your head to open it. - The water slides do NOT MAKE SENSE!!! How can you slide if they are submerged????!?!?!??!?!? - Wrong reflection in mirrors, makes you think it is an anomaly. - Only 1 anomaly was any good.... the rest were lazy. AVOID THIS GAME, do not waste your money. Want to see why, click this link: https://youtube.com/live/ZjxRfleMNak?feature=share
[h1]ДОБРО ПОЖАЛОВАТЬ В ИЗУЧЕНИЕ ФЛЮСА[/h1] Liminal Exit - это атмосферный психологический хоррор, вдохновлённой игрой типа The Exit 8 и эстетикой лиминальных пространств. По сути, это игра про бесконечные циклы, странные пространства и постоянное чувство тревоги от того, что «что-то здесь не так». Начинается всё просто: ты оказываешься в странном здании, застрявшем в бесконечном лупе. Единственный способ выбраться - внимательно изучать окружение, замечать аномалии и правильно использовать лифт, чтобы постепенно вырваться из этого места. Я ветеран подобных игр, и скажу что, геймплей здесь максимально простой, но именно в этом и весь смысл. Ты идёшь по повторяющимся коридорам, комнатам и этажам, пытаясь уловить малейшие изменения: лишний объект, странный свет, неправильную дверь, искажение пространства. Игра буквально заставляет тебя сомневаться в собственной памяти и внимательности. Отдельно хочется отметить визуал. Освещение, отражения, UE вайб и общий стиль создают ощущение чего-то сюрреалистичного но реального, я похвалю графику и атмосферу. Но есть нюанс - игра очень короткая. Проходится примерно за 35-90 минут, в зависимости от твоей внимательности. Если сравнивать Liminal Exit с играми типа The Exit 8, Pexit 8, Toilet 8 и Platform 8, то все они по сути относятся к одному и тому же «Exit 8-like» жанру. Это игры про лиминалку,циклы, поиск аномалий и ощущение тревоги от повторяющихся пространств. Но на самом деле игра короткая, и когда пройдешь на первую концовку, дальше будешь на шифте просто пробегать каждый уровень и этаж за этажём. Я даже случайно открыл пару ачивок таким способом. При таком темпе игры теряется смысл и вайб, но это сделано намеренно для получения второй концовки.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4K | 120 | 82% | $8.99 | |
| $17.4K | 56 | 62% | $9.99 | |
| $17.4K | 88 | 92% | $14.99 | |
| $17.4K | 307 | 69% | $1.99 | |
| $17.4K | 97 | 93% | $5.99 | |
| $17.4K | 363 | 53% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $296 | 2 | 100% | $3.99 | |
| — | 0 | — | — | |
| $76.4K | 1.3K | 63% | $3.99 | |
| $26.6K | 137 | 81% | $9.99 | |
| $13.4K | 73 | 70% | $5.99 | |
| $2.7K | 41 | 90% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Como juego de terror, no da miedo. Como juego de backrooms, la estética está lograda (aunque solo tenga 3 mapas). Como juego de anomalías cumple, tiene bastantes variaciones, aunque algo simples y fáciles de ver. En general se pasa muy rápido, en menos de una hora consigues uno de los finales sin ningún problema, pero aún así me ha gustado, se siente algo diferente
Liminal Exit, the game, was short. I beat it in around 40 minutes, and only because once I quit the game for the first time, to play it again the second time, I had to start over on the first level, which is the first of 3. so, for some reason, there's no save files. I definitely haven't experienced all the anomalies; however, they use the ghost anomaly like 3 times, which is silly, and some of the anomalies I experienced were a bit boring, stupid, and borderline bad. Graphics are pretty solid and satisfying, but it's a very short experience that ultimately costs you over 5 dollars (is it worth it?). This game is in the realm of anomaly slop, but this time it's liminal. I was a little upset how, at the end of the game, when you enter "bliss," the game ends before being able to exit the elevator into the eternal bliss world, which is a bad ending. They developed this just for nothing; you can't even experience it. I'd love to see another liminal anomaly game with more than the 3 levels because it felt pretty short, and you are left at the end wanting more and feeling unachieved. Since it's also pretty easy, the anomalies were meh. I believe the anomalies can be improved, and I think more levels are needed. There was a bug I had once where, after entering the second elevator, you'd somehow teleport directly into the first elevator. Also, when you enter the elevator, there's what appears to be a bug where the game pauses for near a second, and it feels really weird. This repeats throughout the game. There's also a zen mode and hardcore mode, but it's the same 3 levels, except zen meaning there's no kind of threat, and hardcore mode means that if you die or fail one time, you start over at the beginning. I will give the game credit for telling you what you are receiving in the description on the store page, but overall, the concept of this game is only great when you have a bunch of liminal spaces to explore and the anomalies are mildly scary or interesting. Otherwise, it feels lacklustre, rushed, and a bit boring. If they make a sequel with more content and charge more money, I think that can be acceptable. Otherwise, this is just Liminal. Anomaly. Slop. with quite a lot of bugs, like the door closing repeatedly, the teleportation, and the forcing you into a tutorial. This could've become Liminal Anomaly Fun. As for an anomaly game you dropped the ball 2.5/10
The game has a great aesthetic and is very doable! The rooms aren't too hard to memorise, making it not too difficult to find the anomalies. I was quite on edge thinking there would be entities waiting for me with every new level, only to find out there was nothing of the like. Very well done! My only criticism is that there appears to be a bug with the elevator doors. I sometimes got randomly reset to the starting elevator with the doors wide open. I hope this will get fixed soon! Also it might be worth noting that the number of the level being crossed out is not an anomaly, it is merely a countdown to track your progress. I mistakenly thought it was an anomaly at first which hampered my progress a bit at the beginning.
Doesn’t work on steam deck.
The only negative I will point out is that the game felt very choppy and was a bit hard on the eyes in movement HOWEVER I think its a beautiful and well put together project. At this point in the liminal/backrooms/anomaly loop games we get the sense we have seen it all but this took a base concept and made it fresh for me. Would like to revisit this if it gets some smoothing or optimization at some point.
Note: Got from a humble bundle. Did not purchase directly, but not 'free'. I guess this qualifies as liminal space? I had always mentally thought of anomaly spotting games as their own genre, but I can see the overlap. The game has three levels of different objects to scan, similar to other games like "Anomaly Exit" and "Shinkansen 0" which each have two levels. The drawback for me in Liminal Exit is that there is too little going on in each level, and the majority of anomalies too obvious to make spotting more than a quick walkthrough which makes it unchallenging. The anomalies that took you to different liminal locations were far more interesting (if a gimmie) but those were also too few and far between. Challenge is fun, novelty is fun, and I think this game doesn't know what it wants to be between the two. The game, or the developer behind it really, has a lot of potential. Leaning into one of the two elements of challenge/novelty would be a great step in the next game, and I do hope there is a next game from them. Playtime of 4 hours is a bit deceptive, since I was trying to get that last achievement which is RNG dependent. Small bugs that soft lock your game. Like a door you need to open being unopenable, walking in the elevator too quickly teleporting you to the start, or idling on the main menu making the start button stop working. All that being said, the game is not broken or bad. It just come off a little flat and left me wanting more.
Liminal Exit is a short-form, atmospheric psychological experience developed and published by LittleRedDread that leans heavily into the modern fascination with liminal spaces and subtle environmental horror. Rather than relying on conventional scares, combat, or explicit storytelling, the game builds its identity around discomfort, observation, and the unsettling feeling of being trapped in a place that is familiar yet fundamentally wrong. It presents itself as a quiet, looping journey through sterile architecture where the smallest visual inconsistencies become the primary source of tension. The setting immediately establishes the game’s tone. Players arrive at a stark, brutalist structure composed of empty halls, elevators, and cold, artificial lighting that feels deliberately impersonal. The color palette is muted and washed-out, emphasizing concrete surfaces, fluorescent glow, and an absence of life. These environments evoke the emotional weight of abandoned public spaces such as offices, hospitals, or transit hubs—places designed for crowds but now eerily vacant. This sense of emptiness is not just cosmetic; it reinforces the game’s core theme of isolation and disorientation, making even mundane rooms feel oppressive through repetition and silence. Gameplay centers on exploration and anomaly detection rather than traditional objectives. As players move through looping corridors and rooms, they must carefully observe their surroundings for subtle changes that indicate something abnormal has occurred. These anomalies are rarely dramatic; instead, they manifest as small inconsistencies—a misplaced object, an impossible lighting shift, a structural detail that should not exist, or environmental logic that quietly breaks down. Progression hinges on correctly identifying whether an anomaly is present, turning each loop into a test of memory, perception, and attention to detail. This mechanic transforms the environment itself into a puzzle, where the challenge lies in trusting your own observations. What makes Liminal Exit effective is its restraint. The game avoids loud audio cues, aggressive visuals, or sudden shocks in favor of a slow, creeping unease. Sound design is minimal, often limited to footsteps echoing through empty halls or distant ambient hums that emphasize the lack of human presence. When audio or visual disruptions do occur, they feel intrusive precisely because of how quiet and controlled the experience normally is. The tension comes not from fear of attack, but from the anxiety of uncertainty—never quite knowing whether you missed something important or imagined a change that was never there. The narrative approach is deliberately abstract. Rather than delivering a clear story through dialogue or exposition, the game offers fragments of information through environmental hints and cryptic guidance from an unseen system. This ambiguity encourages interpretation, allowing players to project meaning onto the space and their repeated attempts to escape it. The lack of explicit answers may frustrate those seeking a defined plot, but it aligns with the game’s thematic focus on liminality, confusion, and psychological discomfort. The experience feels closer to an interactive mood piece than a conventional horror story. Technically, the game keeps controls and interface intentionally simple. Movement and interaction are straightforward, ensuring that nothing distracts from environmental observation. The absence of a cluttered HUD helps maintain immersion, keeping the player’s focus entirely on visual detail and spatial awareness. While the minimalist design supports the game’s atmosphere, it also means the experience depends almost entirely on whether the player is receptive to this specific style of horror. Those expecting mechanical variety or escalating systems may find the loop repetitive, especially as environments reuse similar layouts. The overall length of Liminal Exit is brief, typically completing within a single sitting. This brevity works in its favor, as the concept remains strong without becoming overstretched. The looping structure could easily lose impact if extended too long, but the compact runtime preserves tension and ensures the experience remains focused. It feels intentionally designed to leave a lingering impression rather than provide long-term replay value, making it well-suited to players who appreciate short, intense atmospheric experiences. In the end, Liminal Exit succeeds as a carefully crafted exercise in psychological discomfort. It does not aim to redefine horror or deliver complex mechanics, but instead excels at immersing players in an unsettling space where observation becomes survival and familiarity turns hostile. Its strength lies in mood, subtlety, and trust in the player’s perception. For fans of liminal aesthetics, anomaly-spotting games, and quiet psychological horror, it offers a concise yet memorable journey that lingers precisely because of what it chooses not to explain. Rating: 7/10
A very fun anomaly game set in a similar aesthetic as the Backrooms' level poolrooms! There are 3 levels, each with their little sublevels. Each level has about 20 anomalies, with a random chance of popping up. My biggest critique is that a majority of these anomalies are really in your face and easy to spot. Which doesn't have to be a bad thing, but I prefer a bit of a challenge. My other critique is, that as an achievement hunter, these last few anomaly specific achievements were a pain to get due to the RNG. Most of the anomaly games out there have it set so that found anomalies won't show up until you have seen every type of anomaly. It makes finding them all less frustrating so you don't have to repeat the same level hundreds of time. Unfortunately, I had to sit there for hours in hopes of getting the 3 anomalies needed for it. So overall still a solid game, I liked its style, it has enough content for what it is and I do not regret getting it. A nice mix of anomalies and Backrooms, unsettling but not with monsters or jumpscares. Does not have a lot of replayability which is okay. Might be a pain to 100% if you like achievements so keep that in mind. QOL changes I'd like to see: - Ability to remove the crosshair - Option to lower the volume in game - Fixed RNG so anomalies don't repeat until you've seen all of them at least once
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Where this game's players are, estimated from review languages.
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