
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Modeled estimate, not a reported figure. How we estimate →
About
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Be vigilant, psychos of all shapes and sizes have gotten the green light to kill you. Use your awareness to choose when to stay put, when to hide, and when to RUN.
Browse the dark net, with access to 52 websites, and uncover hidden pieces to a puzzle that will grant you life... assuming you can find them all.
Chat with users (NPCs) to buy / sell goods & services. Manage when to progress yourself and when to attack those (NPCs) in the race with you. Pay up to either slow or try to remove them permanently from the competition, but remember they can do the same to you.
Successfully counter hacks to earn DOS Coin OR block intrusions with firewall upgrades, but miss out on earnings. Contend with multiple hacking minigames that will test your reaction speed, typing ability, and puzzle solving skills.
Scan websites and their source code for hidden keys
Compete against 4 interactive NPCs
Buy upgrades to increase security & speed up key discovery
Checkpoint saving on Normal difficulty
Large focus on strategic time management
Slot machine program to gamble in-game currency
After striking up a debt with folks who refuse to accept a failure to pay, Simon has landed himself into a tough spot. Due to his own poor decision making he's forced to play "The Game" tonight, where his life’s fate will be decided. However plainly winning isn't a sufficient payday for who he owes, so a bet has been made to up the prize and in return organizers of "The Game" can make things more dangerous for Simon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game. I like this series. The same problem persists across them all, and the notorious dev is acting the same way he always does about it. The audio mixing is intentionally horrible. You NEED to have the game audio maxed, and you NEED to have your speakers blaring loud to hear ANY audio cue (and you NEED to hear the audio cues, or you have genuinely zero hope of ever beating any of the games). But when you have all these audio settings set to adequate levels for standard gameplay, any time a "jumpscare" happens your entire audio system detonates the building like a nuclear bomb. And there's no way to modulate or adjust that. Thankfully, I'm blessed enough to have a sound system sophisticated enough that I can put a compressor/limiter on my audio output so that the jumpscares have their dynamic range crunched down a bit. But even still, it's not enough. Adam, I have no personal qualm with you. I harbor no ill will against you. You make cool, fun games, and your audio design is very good (the mouse click sounds, keyboard noises, and everything is made so satisfying and sounds awesome). And I like WTTG2 and WTTG3 seems to be even better. But you've gotta get off this horse you're on about requiring people to subject themselves to hearing damage just so they can hear your mandatory audio cues. Please make an accessibility setting to adjust the dynamic range of the sounds in the game. I'm sure you might think that's some form of "easy mode" or that it takes away from your vision of the game, but I value my hearing and I require my ears for my work. And I spend a lot of money on my sound system. I can't have your jumpscare sounds hurting my ears or breaking my equipment. Also, I have to say it, shock scares (i.e., nearly all of the "scares" in this game) are not scary when you're forced to subject yourself to them because you can't play the game without turning your game up loud enough that a nuclear bomb detonates any time you get hacked or die. It genuinely turns me off from playing the games, and I really like the games and want to play them and beat them. It's kind of ridiculous. And you disagree with me, I know. At the minimum, can't you make a "Low/Medium/Loud (default)" setting for the sounds classified as shock content? The dynamic range disparity is genuinely unplayable, I hate to say it. Because I love these games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 564 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game feels unfinished, yet it is being sold at a relatively high price without being clearly labeled as Early Access. Several core gameplay mechanics are either broken or severely bugged. In-game websites and PDF files frequently fail to load. The only workaround I have found is changing the display resolution to 1920×1080, even though my native resolution is 3440×1440. Since the most recent patch, scrolling through in-game websites has also become extremely laggy and unreliable. Another major issue is that the in-game internet connection disconnects every three to five minutes of in-game time. This often prevents any further progress and forces the player to repeatedly run back and forth to restore the connection. While returning, a hacking event will often begin. Even when attempting to defend against the hack, the player can be killed, resulting in the entire process having to be started again from the beginning. In its current state, making meaningful progress is extremely difficult. The experience is frustrating, repetitive, and unnecessarily time-consuming. It almost feels as though the game is designed to consume enough time that players exceed the refund window before realizing how broken it is. This is not acceptable, even for an indie game. EDIT: Refunded. Thanks to Steam Support for handling it. I might check the game again in one or two years, once it is fully functional and available for half the price. However, I am done paying full price for unfinished and broken games while the developers expect paying customers to act as unpaid testers and help them fix the product. That is exactly what Steam’s Early Access program is for. If the game had been released and priced accordingly as Early Access, much of this criticism could have been avoided. Releasing it as a supposedly finished product at full price makes the backlash entirely understandable. At this point, it is difficult not to assume that the decision was motivated primarily by greed.
Not entirely sure why this game is so badly sound mixed, but hacks are SO loud while the rest of the game is a bit too quiet. You either let your eardrums explode or you die due to not being able to hear important sound cues. The devs telling others to use the sound equalizer on windows is also hilarious.
Badly balanced difficulty to the point of being completely unfair, and also buggy in it's current state. Threats overlap as do hacks, so you are forced to lose and the mechanics you need to perform in order to deal with the bad guys are annoying super-repetitive, chores. Agonizingly nitpicky gameplay loop where you frequently die for a dumb, near unavoidable reason or outright bugged enemies overlapping at impossible times. Get a grip, dude. It doesn't need to be easy, but at least coherent. Cameras take ages to activate and use, for example and a lot of the stuff you need to buy costs too much. You are stuck in a loop of trying to survive the garbage and have near zero time to look for keys. This is coming from someone who has completed WTTG2, by the way. Dev needs to clean up the nonsense, bugfix, test a lot more and balance out all the features so that the game is actually fun. As of now I'd reccommend waiting for the game to be patched into a playable state.
esse jogo tirou tudo de mim eu não tenho mais alma sou apenas uma casca dito isso, melhor welcome to the game até agora
I have played WTTG 1 and 2 as well as scrutinized, and am heavily informed on dead signal. Welcome to the game is my favourite horror series of all time, hands down. But i feel this one is losing the plot. The good: The atmosphere is very creepy, the openness reminds me a lot of FNAF 2. More killers is good, big creepy hillbillies that are addicted to drugs? Awesome! Performance isn't the worst thing ever while looking creepy and pretty at some points. The BAD: Bugs, oh my god the bugs. From several bugs I've been completely soft locked. While these are being fixed slowly you shouldn't release a game as a full product in this state you could've just called this early access and this would've been solved which brings me to my next point; 3/5 of the promised endings are just flat out missing. again just call this early access or delay the game again for Christs sake. The UI is just so weird, typos everywhere. Very bloated especially in the buy menu. The UGLY: RNG VS SKILL. This game is heavily based on RNG to play, hell there is a literal slot machine that can just fully win you the game if you are lucky. Fun but for a rage horror game it doesn't work. Previous games have had RNG as a big factor as well sure, but this one takes the cake. The killers just don't feel like reflect studios killers. A big part of the feeling of WTTG for me is the fear in waiting for the killer to leave, you only have this with Lucas, everyone else is directly in your face not even hiding. They feel like obstacles more than anything. Harassing and belittling people who disagree with you as a developer doesn't make a buggy unfair inconsistent mess less buggy, unfair or inconsistent. The developer seems to disagree. These games are held dear to me. And likely forever will be. This game has potential. I am seriously hoping for a 2.0 esc update. The demo was significantly better than the final product. Patrick was awesome, that is the fear i would like back. The kidnapper could've used a little work there but he wasn't bad at all. The fact those specific gameplay elements were removed suck. I expect more to come from this game and more to come from the dev. I do not believe he is completely lost in the sauce i think he just has issues taking critiques and as someone with a similar issue i can understand. I will update this post later down the road if i feel it has become a better game overall.
Listen, i really like every one of these games and i dont condone any kind of harrasment, but this is once again proof that the developer rather rages out against random streamers and reviewers who fairly critizise his game, than actually taking a bit of that critizism. In THEORY, this is an rng luck based survival horror game where you have to find codes on the dark web while dodging different kinds of killer attacks. In REALITY this game is a speedrun to permanent hearing loss. Some of these killers have sound ques which warn you when they are coming, but these cues are the nearest form of silence something can be other than actual silence. I play this game with full volume on my headphones and still most of the time cant hear any of these cues because they are either WAY to quiet or are perfectly cut over by other sounds of the game. Not only that but if one of these killers actually gets you (which will happen 9 out of 10 times because you cant hear them coming) you will get jumpscared with the most LOUDEST jumpscare there can be. DEV loud doesnt mean scary mate. On the flipside you can actually get tools to help you dodging these killers like motion sensors and cameras. This is actually not a good point for the game because if you want these tools you have to pay HUGE amounts of ingame money to buy them. Getting money or anything in this game is a complete nightmare if you dont know exactly what you are doing. You can mine other computers for money, but you dont know how much on which one until you actually wasted one of your miners on it. You have zero clue how to do tasks to earn more money, because the game does the bare minimum explaining anything that actually helps you beating the game which brings me to one of the biggest flaws of the whole thing (except the constant ear ****) The balancing in this game is so unexistend its driving me crazy. The game has a little tutorial and provides how to dodge all the killers, but if you want to read that information you have to pay ingame money. This is stupid. Not only do have a big disadvantage now because you wasted valuable recources for preparing the night, you also lost a big amount of time reading the bought notes on killers while you should have prepared the stuff you would have actually spent the money on, making the run almost immediatly impossible. You have to know what you are doing, what you are buying and how to react to every situation, but if you master all these elements, it still doesnt garantuee you to win because some situations are complete run killers without anything you can do against it because the main villian of this game is RNG. Getting hacked while preventing getting killed for example, now you lost a big amount of money because the game just said **** you. Speaking of hacks, some of them are straight up IMPOSSIBLE to beat unless you have god like reaction time and typing speed. Getting attacked by cletus right after the first checkpoint without beeing able to buy new stuff for him is another example. The game is also a race btw with other npcs who dont have any of the problems you have and if you are not quick enough or elimate them which is also really expensive, you loose after hours of rng torture. Finding the keys also is (without the very high priced help tool) insanly difficult and time consuming because they are super well hidden, some sites are only available on specific times and so on. Btw without the upgrades every site takes super long to load which gets kinda annyoing. Also this is more of a rant but WHY is there a stamina mechanic that is only used in one situation and completly slows down the pace and rythem of the game, just make the stamina appear when its needed and you are getting chased, so the game doesnt feel like a frustrating slog snail simulator. Or why do the doors at the pc dont open to both directions so you dont get stuck behind the door every time you try to open it because for some reason it has a hitbox that pushes you away, locking you behind it until you find the spot where you can close it again. But STILL this is a great game for me and i mostly play it on my wifes pc because mine is pretty bad, which would explain why i dont have much playtime. But for what it is it runs pretty well. The game just came out and there is still a lot to improve which hopefully will happen because on the core this game is amazing, the gameplay loop actually is fun but only as i said if you exactly know what you are doing. At least after 2 other games and at least 2 spin offs the developer finally realized that perma death on an complete rng and luck based game is kinda dumb, so please i hope the dev takes some more of that critizism that he is getting and actually tries to improve in design and in personality, rather than crashing out every time a streamer cant complete one of his broken unbalanced games.
enjoying it so far, but i keep getting soft-locked. First, my copy and paste stopped working, so i had to restart, which, since it was the first hour, i had to rewatch the entire intro again (maybe let us skip this?) and while writing this, i turned the breaker box back on, but the power remained off, and i am now soft-locked with no power at all. which means i have to reset again. Game just released so I don't entirely mind some bugs, but game breaking and run ending is kind of frustrating. EDIT: i was not soft-locked due to the power, i did not realize there was another power box EDIT 2: i believe i found the reason the copy/paste breaks. it seems to happen if i start highlighting text while ronald is still sending messages. This broke it a few times, and hope it gets patched :)
for the love of god decrease the hack cue audio volume
An okay game, that needs more time to cook. It's clear this was rushed to the store, game has tons of bugs / issues that would have been caught early in testing, as shown by the amount of bugfix/balance changes within the first few days of release. This has potential, but this is a full release, not an early access, so i can't really accept the current state of said game, try again in a few weeks/months, game itself is nice, just plagued by bugs and questionable balancing, once those are sorted out, will probably change review to positive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 19 | 89% | $7.99 | |
| $25.6K | 228 | 92% | $3.99 | |
| $40.4K | 492 | 95% | $6.99 | |
| $17.4K | 131 | 74% | $2.99 | |
| $12.6K | 87 | 99% | $3.99 | |
| $11.8K | 72 | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $527.8K | 1.7K | 76% | $9.99 | |
| $528K | 6.1K | 73% | $2.59 | |
| $528.1K | 924 | 89% | $24.99 | |
| $528.2K | 890 | 70% | $14.99 | |
| $528.3K | 442 | 66% | $29.99 | |
| $527.3K | 1.3K | 86% | $15.99 |