
Nevergrind Online is the ultimate dungeon-crawl multiplayer blobber RPG focused on treasure hunting and slaying monsters! Create your hero and start climbing the ladder in normal mode—or, for those seeking the ultimate challenge, hardcore mode! No microtransactions ever!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its not a bad game at all/....There just isnt anyone around...First time I logged in there were 8 players but none anywhere near my level...Second time there were 0 players....It's just too much to entice me to play long term....I would recommend to the dev creating a mercenary system so each player would at least have a helper since there are so few players.
The game is great, but unfortunally it have AI assets.
GenAI assets
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Russian, Polish, French, Portuguese - Portugal, Portuguese - Brazil, Korean, Spanish - Spain, Spanish - Latin America +2 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had played this game since it was released in Early Access, where the level cap was still lvl 50 and when there were no talent trees. Back then I had a lot of fun, but since season were added, which switch every 2 or 3 months, the game is just ruined. Starting over and over again just to loose your characters and your whole progressions - no wait, they get transfered to an eternal server, where you find zero players - is just a waste of time. And the developer doesnt care about the players critics about it. If there were at least NPCs to form groups with, then I could at least play this game in single player mode, but there arent any. If nothing gets changed, and it seems so so far, I see no future for it anymore. (It's already dead anyway) I cant recommend this game anymore.
目前依旧不推荐,之前承诺的开发计划完全就是一个噱头,什么交易行,佣兵,宠物系统按照赛季依次实现,结果呢,又只是重置赛季。
今は人がほぼいない。 リリース当時は大勢で賑わい楽しめたので一応サムズアップ。
プレイし何回かの戦闘をすると戦闘画面中に重くなって戦闘が終わってしばらくしたら戻るがそれ以降ずっと戦闘が重くなる 再起しても同じ状況、そもそも再起動するとミッション破棄扱いにされてまともに遊べない
好玩 但是蠻老舊的遊戲 有些系統太老了 就連藥水都不能堆疊,鑑定書也是一樣
This game is a good game because, I can play it whenever I want, I have lots of content because I'm not a hardcore but if I was I have several classes to choose from builds and races to replay the game, maybe the game is quiet with people but you could run into someone to play with and the game is your playground when no one is there, the game is simple but has addicting aspects that makes me come back, most games with multiplayer aren't really multiplayer anyway however when you play multiplayer you are utilizing the aspect right away from start to finish because the game starts right away no silly tutorials, boring quests and useless gameplay... I'm far from completing the game but I think it would be cool to see you there.
RIP game, you were too poorly implemented for this world
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 79 | 84% | $10.49 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $136.8K | 348 | 40% | $14.99 | |
| $20.8K | 61 | 69% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $527.2K | 729 | 89% | $19.99 | |
| $527K | 1.8K | 48% | $9.99 | |
| $527K | 908 | 96% | $19.99 | |
| $527.6K | 1K | 77% | $19.99 | |
| $527.8K | 1.7K | 76% | $9.99 | |
| $526.7K | 1.7K | 77% | $9.99 |