
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 43.6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 49.4Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情:简单的黑客复仇故事 玩法:连连看,开车,射击,躲猫猫 玩到中间基本上就没啥可玩的了,有些关卡太难,纯粹喂屎,卡关的时候恶心坏了,最后开无限血强推过的,就为看看剧情,但最后还是杀杀杀,没啥新意。不推荐,大家云云得了。
♥♥♥♥♥♥ game ♥♥♥♥♥♥ graphics liked this game alot better on console.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 817 | 61% | $49.99 | |
| $1.8M | 3.9K | 83% | $14.99 | |
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 7.7K | 86% | $14.99 | |
| $1.8M | 586 | 90% | $79.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.6K | 82% | $2.49 | |
| $2.1M | 19.3K | 78% | $4.99 | |
| $612.4K | 5.5K | 71% | $4.99 | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #69, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常非常牛逼玩起来非常爽跟道馆子一样爽
สนุกดีนะเล่นได้ลื่นด้วย
I've been sitting on this for a long while to see what the developers would do, but they've had long enough. Typical AC mechanics in a modern life with the hand of technology.I cannot in good conscience recommend this game to anyone. The game itself is fine, but if I had known what the company was up to when I bought it, I never would've given them my money. However, that's a Ubisoft game. Great storyline by 5 acts above 7 quests each, variety of side missions/activities, weapons (Yeah, tools were cool) and lastly cars. Game has such American Muscle. That was 'bove my expectations. I know, it's not a GTA game but you may get the same taste in a much modern life variation and lot of achievements. Also NPC's act like you are a creep when they suspect you from news. You immediately feel the pressure on shoulders Fine game: 7/10 K I changed my mind. The game is peak. Found myself get into. I love the games that written by keyframe and I might be the only one who uninstalled immediately after discovered walking animation in GTA IV which is made by RAGE & Euphoria. I must get in action immediately. Not behind a second, not losing momentum; hey I'm not dealing with some government visitings. Side missions sometimes makes you feel getting dizzy with the loop of. And I believe if they make a remastered, they'll probably decrease the count of them 'cause of consumerism. Beside that I really enjoyed bar scenes and games. Them made me feel like playing FarCry 3. Probably used same textures or equal. It's just bad that can't connect to Ubisoft servers thus a mystery awaits behind online playthrough. Yeah, that's a peak game. 9/10.
如果这是个谜语人游戏的话这个游戏就是合格的了,过完主线很多没搞懂,主角是为了给侄女报仇开始追查,那么之前呢?为什么当黑客,为什么能突破常人伦理,纱人犯罪,就一句城市是罪恶的完全不够。最后剧情也是够折磨,追杀黑帮老大在大厅突突报复的够爽,坐电梯上去直接被拿下,我都无语了;安装病毒破坏系统也是难受,拐弯车子乱飘,还要一直听戴米安的垃圾话,上传数据警察堵门,杀出去声誉直接掉一大截
Легендарная игра! Вотч Догс я проходил ещё когда его раздавали в егс, и по этому тут маловато часов. Как такового объяснять что тут да как и нечего, так что сразу напишу плюсы и минусы. ПЛЮСЫ: 1. Хакерские примочки, гаджеты, и управление вещами как по волшебству. Тут даже можно город во тьму опустить! 2. Головоломки. Головоломки не сложные, очень даже приятно их решать. 3. ТЫ БЭТМЭН! Ты можешь перехватывать сигналы об происшествиях, это очень интересно когда ты бегаешь в поисках занятия между миссиями. И врываться нужно в нужный момент, что тоже довольно таки интересно. 4. Очень много собиралок. Собиралки тут не для галочки, некоторые "записи" помогут вынести вердикт в конце игры. Их довольно таки прикольно собирать, особенно QR-коды. 5. Много приколюх на подобии цифрокайфа, забавные штуки :) МИНУСЫ: 1. В сравнении с второй частью наш главный герой немного скучноват. Но это в сранении, сам по себе он хорош. 2. Онлайн режимы странные, в них играть не то что бы и весело. 3. Большое колличество собиралок может стать проблемой, но это 50/50. Вердикт: Игра стоит внимания! Играть в неё весело, хакерские штучки прикольные, мир для исследования интересный. Ещё можно накатить эффекты как с Е3 и ваще бомба пушка! Вторая часть тоже шикарна, рекомендую и её пройти, она буквально лучше во всём!
今年玩过最值的游戏
muito top
bala (apesar de tudo)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.