
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 42.83/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 53Kreviews | 80% | — | $1.8M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing dark and gritty Storyline, Gunfights are satisfying. It's 9/10 for me, And 10/10 if you add the E3 Living City Mod by Nexus Mod. I would highly recommend to download the Living city mod, it adds so much to the game and let's you see the original WD1 which we saw in the trailer.
先玩的狗2再回头玩的狗1,狗一的玩法上还是比较有特色。追逐战和潜行都可以结合黑客技术进行操作。射击手感就没那么好了,手枪中距离散步有点大,游戏自带辅助瞄准老是往身体上锁,而打身体一枪打不死人,这就比较矛盾,想爆头我还得和器灵对抗(。剧情方面中规中矩吧,剧情任务过程中有几处bug,会直接导致卡关(场景没刷出来导致需要保护的npc卡地里死了)。总的来说还是值得一玩的,作为几年前的游戏时至今日依然不算过时。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #84, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
Aiden mega Chad, Juegazoooooooooooooooooooooo
Watch Dogs é um jogo que, até hoje, passa a sensação de nunca ter sido realmente finalizado. Durante toda a experiência, você sente que falta alguma coisa, como se, mesmo tentando, o jogo não conseguisse entregar tudo aquilo que ele próprio promete. Graficamente, sim, a cidade é bonita, especialmente com tudo no High. Mas é só isso. O mundo não conquista, não desperta curiosidade nem incentiva a exploração. A cidade acaba servindo apenas como um cenário bonito, um pano de fundo superficial enquanto você corre para terminar a campanha. Na jogabilidade, a movimentação de Aiden às vezes é travada, diversos comandos acabam se confundindo e o excesso de informações na tela é um problema constante. Em alguns momentos, a interface poluída chega a dificultar a visualização do personagem e até mesmo dos objetivos da missão. No fim, Watch Dogs se torna uma experiência cansativa, sustentada por uma história que é, no máximo, mediana. É um jogo que parece estar sempre prestes a alcançar seu potencial, mas nunca consegue atingir o ápice em nenhum momento, deixando a sensação de que poderia e deveria, ter sido muito mais.
剧情不好看,游戏也不好玩
挺好玩的就是玩法有点重复,以及车队和收尾人太折磨了,但是这个价格和这个体量我觉得已经很不错了,没想到不到20G的游戏能够塞下那麽多的内容
Great game and I cherish every moment of the game
great
чоткая са свои 700 тенге ваше красиво
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.7K | 82% | $2.49 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $690.2K | 6.2K | 71% | $4.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $70.8M | 63.3K | 91% | $59.99 | |
| $45.6M | 128K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.9K | 83% | $14.99 | |
| $1.8M | 8.5K | 89% | $14.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 5K | 85% | $9.99 | |
| $1.8M | 7.7K | 86% | $14.99 | |
| $1.8M | 586 | 90% | $79.99 |