
Welcome to San Francisco. Play as Marcus, a brilliant young hacker, and join the most notorious hacker group, DedSec. Your objective: execute the biggest hack of history.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.86/day in the week to Sep 18 → 117.25/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−95% | 102.5Kreviews | 82% | — | $3.9M |
| $79.99 | 187Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very nice storyline
esta bueno
Прошел первую часть, вринципе понравилось, и в связи с тем, что у второй части в основном хорошие обзоры поиграл и в нее. НО это просто ужасно, игра все таки про стелс, как и первая часть, но стелс в ней просто СЛОМАН. К примеру, если любой враг полностью заметит тебя, то все враги в этой зоне будут оповешены, начнут вызывать подкрепление, те игра не дает тебе и пару секунд успеть избавится от врага, что плохо и с точки зрения баланса, так и реализма. То же самое происходят и с собаками, что еще тупее, они не начинают лаять или что то такое, видимо как то мысленно оповещают всех врагов о вашем присутствии, и такого в игре много. А ЧТО САМОЕ ГЛАВНОЕ , все это нормально работало в первой части , так что если бы они просто оставили все как есть ,было бы лучше. В игре СУПЕР однотипный геймплей, в отличии от первой части, здесь по сути нет никакой прогрессии, весь шмот, который ты в основном будешь использовать , ты получаешь практически в начале игры, так еще и игра проходится дольше первой части. По итогу в это просто скучно играть
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 10.9K | 94% | $19.99 | |
| $3.9M | 7.8K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 115.1K | 78% | $9.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $12.1M | 48.9K | 96% | $9.99 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $3.2M | 12.9K | 75% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #16, worst CA #94 · 10 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +4 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
ubi slop
GOOD
mantaff
very good
这游戏还行吧 就是任务有点烦
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.