
Ready for the aggressive, adrenaline-filled ride that leaves you breathless? FlatOut: Ultimate Carnage Collector's Edition is all about destructive action. With carnage modes like the Deathmatch derby, Carnage Race and Head-on races are pure wreck-filled, adrenaline-pumping rides of maximum mayhem.
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Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 1.14/day in the week after.
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[h3][b]FlatOut 2: Recharged[/b][/h3] [b]FlatOut: Ultimate Carnage[/b] - це покращена версія [b][url=https://store.steampowered.com/app/2990/FlatOut_2/]FlatOut 2[/url][/b]. Розробники взяли найкращу гру серії (та й загалом одну з найкращих гонок усіх часів) і продали її ще раз, ще до того, як Тодд Говард зробив це мейнстрімом. Гра має чіткішу й контрастнішу графіку, більше машин на треку (12 замість 8), а кидання водія через скло перенесли з режиму кар'єри в окремий режим разом з новими додатковими завданнями. Гонки залишилися такими ж драйвовими, шаленими, з приємною фізикою їзди й руйнувань. Мабуть, наразі це найкраща гра для тих, хто хоче вперше ознайомитися з серією. Втім, претензій до цієї версії теж більше, ніж до оригінальної [b]FlatOut 2[/b]: • [b]Дебільна назва.[/b] Виглядає, як наче розробники продають якусь неномерну гру серії, а не просто ремастер другої частини. Ані в назві, ані в описі на сторінці не згадується, що це той самий [b]FlatOut 2[/b]. Я давно не слідкував за серією й дізнався про таку підставу вже після того, як придбав пак ігор серії. • [b]FlatOut 2 не потребував ремастеру.[/b] Навіть зараз оригінал виглядає й грається дуже приємно. До того ж його продовжують підтримувати, і навіть ачівки додали. Так, [b]Ultimate Carnage[/b] десь трохи красивіший, десь трохи покращений, але не настільки, щоб бути окремою грою. Оригінальний [b]FlatOut 2[/b] дарує не менше насолоди. • [b]Найкращі машини для кар'єри відкриваються в режимі Carnage.[/b] Розробники поділили гру на два режими, але відкрити деякі машини для першого можна лише в другому. Я засуджую такий підхід - хочу просто грати в кар'єру без обмежень, як це було в оригінальній грі. • [b]Вильоти.[/b] Гра крашилася приблизно п'ять разів під час початку чи завершення гонки. Оригінальна гра працювала без проблем. • [b]Оверлей і скріншоти не працюють.[/b] Принаймні це стосується гри в режимі Big Picture. В оригіналі з цим жодних проблем немає. [i](У когось вильотів не було і скріншоти працювали нормально, тож може проблема не дуже масова)[/i] [hr][/hr] [b]Якби зараз був 2008 рік, то я б поставив цій грі дизлайк як непотрібному ремастеру за окремі гроші. Але зараз це гарна версія гри, з якої буде приємно почати знайомство з серією, або трохи оновити свої враження, якщо вже пройшли оригінальний FlatOut 2 не один раз. До того ж, ця гра все ще краща за більшість сучасних представників жанру.[/b]
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Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 24 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Czech, Hungarian, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i][b]Взяли все плюсы второй части добавили немного нового и вот они гонки с разрушением и повреждениями под бодрый музон.[/b][/i]
Самый приятный момент в этой игре - это Blaster'ом XL на полной скорости тpaxнyть Chili Софии Мартинез...)
Worse than FlatOut 2. Not. For some reason all these years I see the infinite glaze over FlatOut 2: "it's a perfect arcade game," "my childhood," "best racing game," etc., but I've never seen anyone praising Ultimate Carnage. Sometimes such people mention the first FlatOut, but even those miss out on UC. It's like Ultimate Carnage does not even exist. So, is the game bad then? Not by a long shot. It came out exactly 1 year after FlatOut 2, and this game provides a lot of new stuff, making the game much more fun than its predecessor in terms of content. New cars, new opponents, new Carnage Mode, a new soundtrack, new graphics, and Easter eggs (such as the garage from the first FlatOut in the background of Derby's Car Shop)—it's just... astonishing. Developers literally pulled out a FlatOut 2 remaster in such a short amount of time. Almost in every aspect, Ultimate Carnage is better than FlatOut 2. There are some debatable changes, though, which, I guess, made the community turn away from this game. Those changes being graphics, physics, and the soundtrack. 1. Graphics Graphics became darker and more realistic. The cartoonish and sunny vibe of FlatOut 2 is gone; UC has this greyish filter with more darker colors. To each his own, I guess. I personally can't decide which art style I like better. 2. Physics Yes indeed, physics became more realistic too. The game feels less arcade-y, cars have more weight, and overall the physics feel way harder to control. Interestingly enough, stunts are much easier than in FlatOut 2. 3. Soundtrack My opinion would be a definite hot take, but I don't think that FlatOut 2's soundtrack stood the test of time. It has some nice tracks, but every single other one is very niche-genred. I really doubt that most of you would add even 25% of the game's soundtrack to your playlists. We have Yellowcard, who sing about broken relationships, hearts, and unresolved feelings, which gets boring once you grow out of the "MY HEART I LOVED HER" phase; we have Rob Zombie, who sure made a bang back in the day, but nowadays his music feels like something from a bygone era; we have Nickelback, Papa Roach, Rise Against, and others who suffer from the same problem; and we have someone like Alkaline Trio, whose tracks make you feel depressed if anything. Do I want to say that Ultimate Carnage's soundtrack is better? Well, no. Most of the soundtrack feels like the devs were running so low on budget that they had to go back to the FlatOut days: ask some no-name bands to perform some stereotypical rock tracks for a petroleum-driven game. Only now those tracks feel more punkish, and they all spin around the theme of "people being animals," "we'll never give up and we'll rise again," and such. The soundtrack of UC is actually smaller, and it gets way too repetitive after, like, 4 races. I must also admit that UC's soundtrack is way less catchy to the ear, and that also serves as a reason for why it gets repetitive so fast. My advice is to get a mod that will mix the soundtracks of both games. The experience would feel complete. 4. Miscellaneous New changes also created some... problems, so to speak. For example, UC provides us with a new car in Derby class called Grinder. But its stats are so overpowered that most of the other Derby cars feel useless, meaning that this change created some issues in the game's balancing. Also, most of the cars got rebalanced too, resulting in broken tuning parts of some specific cars, which was fixed literally a couple of days ago. Speaking of which... ...I must also appreciate the efforts of very talented people from the ZOOM Platform. The publisher decided to provide some support to the older games of the franchise (especially considering how FlatOut flopped after the release of UC), adding trading cards, achievements, implementing Steam Workshop, providing fixes for the bugs that existed for 15 years, removing GFWL (resulting in the loss of a GFWL key in the process... bummer), and even implementing some new features. But the most praisable fact there is the fact that, according to the content creator MilesFox92, ZOOM Platform members weren't even provided with the source code of the game. Meaning that they literally have to reverse-engineer the entire game to implement something new. If that doesn't deserve some mad props, I don't know what does then. All in all, the game still holds up very well today. I advice you to try out Ultimate Carnage, instead of playing Flatout 2 like 15th time in a row, with which you'll also show support for the ZOOM Platform. They totally deserve that.
До сих пор способна пробудить внутреннего разрушителя!
[h2]Overall: 8/10[/h2] [h3]Story:[/h3] Just like the first two games, there's no narrative at all. The campaign provides no background, cutscenes, dialogue, or personal motivations explaining why you're racing, and like in Flatout 2, the career mode here is sorted into three car classes/tiers to race through: Derby, Race, and Street. Speaking of similarities to Flatout 2, this game features the same roster of characters as before, but it also adds four new drivers. Other than that, it's pretty par for the course for a Flatout game. There's no story or narrative progression to speak of, so the career mode simply has you work your way through the three classes/tiers and upgrade your cars along the way. Ultimately, the narrative is just as barebones as you'd expect from a Flatout game, so the focus is entirely on the racing rather than providing any kind of story or character development. [h3]Gameplay:[/h3] Before playing this game, I had seen a lot of people refer to it as "FlatOut 2.5" and didn't really know what that meant until I played through the series in order, but now I 100% agree with that nickname. U.C. is literally just FlatOut 2 but for 7th gen consoles, and that's not a bad thing by any means. First off, those previously mentioned four extra racers bring the total number to 12 during any given race, which, as a result, intensifies the chaos and gives you more opportunities to build nitro by demoing your competition. In regards to the handling, the core of it is essentially the same, with relatively forgiving arcade physics, responsive steering, and cars that are simpler to catch and recover than in FlatOut 1. However, I personally feel like this game is much easier than FlatOut 2 for several reasons. For starters, the cars in general feel slightly heavier/more planted, particularly when you're throwing them around at high speed. This game doesn't provide a fundamentally different handling system, so it's much more reasonable to think of the physics, and honestly the gameplay overall, as an evolution/tweaking of FlatOut 2's foundation rather than an attempt to truly innovate. Furthermore, the debris physics don't feel nearly as punishing when it comes to throwing you off track or flipping your car, like the developers wanted to fully commit to the continuous high-speed chaos, and I really think it improves the gameplay. There were times in FlatOut 2 and [b]ESPECIALLY[/b] in FlatOut 1 where races were almost ruined by me hitting debris to get nitro but I actually ended up getting detoured by the contact, so having the game be more forgiving in this regard makes the races feel much more fun without taking away from the destruction. Lastly, the AI rubberbanding feels like it has been toned way down, and it's way easier to pull away when you're in first. All that said, U.C. does add a new mode called "Carnage Mode" where you race around tracks with the other drivers, but the objective is to cause as much damage as possible rather than finish in first place. You earn points by smashing into other cars, causing crashes, and generally inflicting as much destruction as possible, which makes for a fun alternative to the traditional racing without being completely over-the-top like most of the other minigames. At the end of the day, it all comes down to personal preference, but I think this is the most polished and fun FlatOut game, even though I'm still not really a fan of the "Launch your driver out of a car" bonus modes the series is famous for. [h3]World:[/h3] The world/track design is literally identical to Flatout 2. This game reuses the exact same 1:1 track layouts and environments from FlatOut 2, though they feature upgraded graphics, increased dynamic object density, and improved lighting. I'm not shrugging it off, but if you've ever played FlatOut 2, then you already know what to expect. There isn't really anything new here in terms of the actual track layouts, shortcuts, environmental design, or overall structure, so playing through these races again will feel extremely familiar. The biggest difference is how much more dense and polished everything looks. The upgraded visuals make the environments feel more detailed, the increased amount of dynamic objects makes the tracks feel more active and cluttered, and the improved lighting helps everything look significantly better than it did previously. It doesn't change the underlying design at all, but it does make the same tracks feel more refined and visually impressive, especially when you're tearing through the environments and watching all of the additional objects react to the chaos around you in real time. To be honest, there's just not much I can say about the world/track design that I haven't already said about FlatOut 2, because this is essentially the exact same content. [h3]Visuals:[/h3] Speaking of the visuals though, this is of course the most significant upgrade. Compared to Flatout 2, the visuals are night and day, and it really goes to show how much could change between a single console generation back in the day compared to now. Other than obviously the textures themselves, the most noticeable improvement is the lighting, as there's much more advanced dynamic lighting/shadows that give the environments and cars considerably more depth. The car models are also more detailed and can suffer from more elaborate damage deformation, scratches, dents, and parts being torn off during crashes. The destruction has been improved as well, but besides the amount of items physically on the track, the debris, smoke, sparks, and other effects being rendered on-screen are much more detailed in this game, so crashes look significantly more intense and unhinged. Lastly, the water also has more advanced reflections, and there's generally a lot more surface water around the tracks, while the environments themselves benefit from increased object detail, denser foliage, and better overall rendering. All that said though, I don't necessarily think Ultimate Carnage looks better in every single way aesthetically. FlatOut 2 has a much brighter and more colorful mid-2000s arcade-racing presentation despite its subtle haze/bloom filter, but Ultimate Carnage has a darker and somewhat more realistic-looking appearance because of its improved lighting and shadowing. On top of that, this game released during the peak of the "piss filter" era and thus leans into that aesthetic way more than either of the previous titles, although I'll admit it's not egregiously implemented. It's just simply not my favorite art direction for a racing game, but even so, when comparing the two strictly from a technical standpoint, Ultimate Carnage is clearly the more advanced-looking game. Plus, like FlatOut 1 and 2, U.C. has been very well maintained over the years, and not only runs great at high framerates, but also has native ultrawide support. [h3]Music/Sound Design:[/h3] The music and sound design are great. While I personally prefer FlatOut 2's OST overall, the soundtrack here is still very good and contributes to the experience in a positive way, with a solid selection of rock tracks that fit the fast-paced racing and chaotic atmosphere. The sound design is the real talking point though, as there's way more depth, variety, and layering, but much less compression across the board. The engines have more character/presence, crashes sound significantly crunchier/heavier, and there's a lot more going on in the background with tires, debris, environmental sounds, and all of the other little audio details that make the races feel more alive. Both of the first two games suffer from very dated, flat audio that doesn't inherently sound horrible, but it hasn't really aged that well either when compared to modern standards, or even when compared to the audio here in U.C. This game simply sounds noticeably fuller and more dynamic as a result, so it's another area where the technological jump is immediately noticeable.
Quite noticeable graphical improvement over the original Flatout 2. More vehicles on track make for a fun and chaotic change. The new maps add very welcome variety, as the original could get quite repetitive with its selection of tracks. The soundtrack is different, but that’s easily fixable using the workshop, there are even Flatout 1 + 2 + UC packs with all of the music from those games. With the latest updates, it’s quite an enjoyable time to replay this gem
Увы, хуже второй части. Физика конечно "реальнее" стала и управляемость максимальная, но физика ударов на нуле, буквально удары ощущаются как в текстуру не разрушаемую ударился, + какой-то нечестный ИИ у врагов, на Дерби еле 4 выйти можно, когда во 2 части можно с первой машины без улучшений дойти на 1 место
FlatOut: Ultimate Carnage – The King of Arcade Chaos Score: 10/10 They say nostalgia blinds you, but in the case of FlatOut: Ultimate Carnage, it only clarifies just how good we had it. Aged Like Fine Wine Released as the definitive version of FlatOut 2 (originally from 2006), this game hasn't just survived the test of time—it has embarrassed modern racing games. The graphics still look crisp, the debris physics are still jaw-dropping, and the sense of speed is unmatched. It feels just as chaotic and rewarding as it did when I was a kid. The "Wreckfest" Problem I tried Wreckfest, hoping for a spiritual successor, but it honestly fell short. It felt too "simulated," too slow, and frankly... boring. Ultimate Carnage understands what a demolition derby racer should be: fast, aggressive, and ridiculously fun. It doesn't take itself too seriously; it just wants you to boost through a barn and launch your driver through the windshield. Endless Replayability I'm currently only 4 hours back into it on this playthrough, but I can already tell that number is going to skyrocket. On paper, it might seem like it has "little content" compared to modern live-service games, but every single race feels different. The AI is aggressive and unpredictable, the tracks are filled with destructible shortcuts, and the ragdoll minigames are still the best party mode ever invented. Verdict If you want a racing game that prioritizes fun over realism, this is it. It is the peak of the genre. Status: Still the undisputed champion of destruction racing. 🚗💥🏆
[h1][b][i] LA VERSIÓN MEJORADA DE UN CLÁSICO [/i][/b][/h1] Sin dudas si había un título de FlatOut que necesitaba actualizaciones era este Ultimate Carnage. Una especie de remake o versión mejora del espectacular 2 y que descubrí varios años después, pero que por desgracia jugué poco y nada por culpa del infame GFWL, y que hasta hace poco todavía seguía presente, pero que hace unos meses fue actualizado para removerlo y también de paso agregando muchísimas mejoras de calidad de vida a este excelente y algo olvidada última entrega de la saga por parte de Bugbear. Es un juego simplemente excelente, ya que conserva casi todo lo que hizo bien la segunda entrega y agregando algunas cosas extras, como más conductores y mejorando en gran parte las físicas de los objetos. En general es casi la misma y gran experiencia de conducción, salvo que note que se había nerfeado un poco la sensación de velocidad y sobre todo la de los choques, siendo la mayoría de los autos rivales más débiles. También algo que hizo muy bien esta entrega es agregar el modo carnage, que son una serie de desafíos con límites de tiempo y puntaje, bastante entretenidos y con varios de los autos secretos del juegos, y por supuesto sin olvidar las acrobacias. Por supuesto algo de lo más destacable no podía ser de otra que todas las actualizaciones que ha recibido el juego desde 2024, y que era más que necesario en este juego. No solo quitaron el horrible GFWL, si no que también agregaron un montón de mejoras de calidad de vida al juego, como el workshop, idiomas, logros y varios más. Así como con el 2, también destaco esta gran actitud por parte de los desarrolladores, para darle una nueva vida a estos grandes clásicos de los juegos arcades. [h1][b] [u] PROS: [/u] [/b][/h1] [list] [*]Es una versión mejorada que agrega nuevos corredores, y mejora mucho la físicas de los objetos, pero principalmente sigue mantiene todo el nivel de calidad y disfrute del FlatOut 2. [*]Sin dudas que en términos gráficos, es el apartado que mejor ha envejecido. [*]El modo carnage es muy entretenido y desafiante. [*]También era el FlatOut que más necesitaba unas actualizaciones por el tema del drm, pero además ha recibido un montón de mejoras de calidad de vida. [/list] [h1][b] [u] CONTRAS:[/u] [/b][/h1] [list] [*]Sentí bastante que nerfearon un poco la sensación de velocidad y de choques, además de que los coches rivales son menos resistentes. [*]Una lástima que la banda sonora no esté a la altura del original. [/list] Ultimate Carnage, a día de hoy está más que en condiciones de ser disfrutado, con un montón de añadidos y una experiencia jugable excelente en casi todos sus apartados. Sin dudas un gran cierre por parte de Bugbear y dejando su legado con esta gran saga de conducción, antes de que por desgracia fuera destruida por su espantosa secuela.
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