
Experience the drive of your life as you throw yourself around on and off the track causing fences to shatter, tyre walls explode, water tanks and barrels fly across the track into other cars.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 6.43/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 22.2Kreviews | 96% | — | $941.3K |
| $1.99−80% | 724ratings | 92% | #168 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1013 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]РОК. БАХ. МАШИНИ. ДЕРБІ. ЗНИЩЕННЯ[/b] [h3]Вступ[/h3] Випущена у 2006 році, FlatOut 2, фінською студією Bugbear Entertainment, зробила ставку на абсолютне руйнування, вибиті шибки та вильоти водіїв через лобове скло - це автосимулятор чистого хаосу. Гра, яка замість ідеального проходження повороту вимагає від вас врізатися в суперника на швидкості 200 км/год, рознести дерев'яний паркан на тріски й пролетіти крізь торговий центр під важкий альт-рок [h3]Геймплей[/h3] Порівняно з першою частиною, яка була більш хардкорною, FlatOut 2 зробила крок у бік аркадності - і це пішло їй на користь. [b]Фізика та руйнування[/b]: Головна зірка гри - це її фізичний рушій. На трасі руйнується майже все: шини, огорожі, дерев'яні сараї, водонапірні вежі. Метал мнеться, а від капота вашої машини після першого ж кола може залишитися лише спогад [b]Різноманітність класів:[/b] [b]Derby[/b] - іржаві та важкі корчі для справжньої м'ясорубки. [b]Race[/b] - швидші масл-кари та седани для балансу між швидкістю та таранним стилем. [b]Street[/b] - надшвидкі суперкари для чистого драйву на міських трасах. [h3]Саундтрек та атмосфера[/h3] Музичний супровід FlatOut 2 - це готова збірка найкращого альтернативного року та панку mid-2000-х. Треки від Rob Zombie, Papa Roach, Megadeth, Yellowcard, Underoath та Nickelback ідеально лягають на кадри вибухів та зіткнень, створюючи неповторне відчуття драйву. [h3]Плюси[/h3] ✅Деталізовані руйнування: Кожен заїзд унікальний завдяки купі уламків на трасі ✅Музика занурює в атмосферу на всі 100% ✅Режим трюків, Дербі ✅Чудовий вибір авто [h3]Мінуси[/h3] ❌Чітерський ШІ: Комп'ютерні суперники часто "напганяють" вас, навіть якщо ви їдете ідеально ❌Кар'єра під кінець може здатися дещо затягнутою 📊 Оцінка: 9/10 - Гра не застаріла навіть через роки, адже якісна фізика та справжній азарт не мають терміну придатності. Якщо ви шукаєте гонку, де можна розслабитися після важкого дня й перетворити суперників на палаючі металобрухти - кращого варіанта досить знайти важко [h3]P.S.[/h3] ✅Присутній посібник з досягненнями https://steamcommunity.com/sharedfiles/filedetails/?id=3613337804 ✅Присутній українізатор. Але попереджу, з ним не працює онлайн режим. Якщо захочете пограти з друзями, прийдеться зняти українізатор та Фікс https://steamcommunity.com/sharedfiles/filedetails/?id=3250275945
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 24 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Czech, Hungarian, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FlatOut 2 — це арена хаосу, металу і чистого адреналіну, де головне не фініш, а те, щоб до нього взагалі доїхати. Школярем я міг годинами ганяти по різноманітних трасах під Rob Zombie, і тоді мені було абсолютно байдуже на графіку чи технічні дрібниці. Головне, що машини в грі можна було рознести буквально в мотлох: вони гнулися, втрачали деталі й розсипалися прямо на ходу. А ти все одно тиснеш газ, навіть коли від машини вже майже нічого не залишилося. І коли до фінішу приїжджаєш на машині, яка тримається буквально на чесному слові, — це безцінно. Окремо варто згадати музику. Вона настільки в’їдається в пам’ять, що достатньо почути один трек — і ти одразу згадуєш цю гру. Щоправда, під час проходження кар’єри часто трапляються одні й ті самі траси, через що гра місцями стає одноманітною. FlatOut 2 досі дарує ті самі емоції. Школярем граєш — кайфуєш. Дорослим — кайфуєш так само.
Best wrecking and racing game for all the experienced racists.
Когда играешь в гонки, понимаешь что эту игру никто еще не превзошел... Лучшая гонка всех времен.
[h2]Overall: 7.5/10[/h2] [h3]Story:[/h3] Just like the first game, this one doesn't have a narrative/story. However, rather than the campaign being divided into three quality rankings (that of course being Bronze, Silver, and Gold Leagues), the career mode here is instead sorted into car classes: Derby, Race, and Street. I personally prefer this over the first game because not only does it give the gameplay more variety thanks to the different types of vehicles, but also progressing from beat-up junkyard scrap-buckets to sleek, street-tuned sports cars gives the whole career mode a much more satisfying "grind to glory" kind of vibe. Still though, the campaign provides no cutscenes, scripted events, or personal motivations explaining why you're racing. However, instead of faceless drivers like in FO1, you're now competing against a recurring roster of AI opponents. They don't interact with you or push any sort of story forward, but they do serve as familiar rivals throughout the career for you to naturally build your own personal beef with/target for payback whenever you get the chance. On an actual technical level though, the progression is still very straightforward. You buy and upgrade new cars, earn cash/championship points across various cups and tracks, and gradually unlock new events within whichever class you're currently competing in. It's still a purely gameplay-driven experience with no real narrative to speak of, but I do think the previously mentioned points give it just enough personality to feel more engaging than the original. [h3]Gameplay:[/h3] The gameplay isn't inherently different from the first game, but there are definitely a lot of changes, the most significant of which being the handling, for sure. Where the cars in FO1 are more grounded, have noticeable weight, and are harder to throw around corners, the gameplay here takes on a far more forgiving, arcade-style approach. It's a noticeable difference that 100% comes down to personal preference, but the driving in this game is straight up way more accessible, no matter how you paint it. Additionally, this game is generally a lot more forgiving than in the first game. There's still aggressive AI rubberbanding to keep races intense throughout the whole track, but it's not nearly as ridiculous here, so other racers end up feeling like a fair but tough challenge rather than feeling like they're outright cheating. Furthermore, hitting objects doesn't flip you/slow you down nearly as much, it's a lot harder to get flung from your car after crashing, and using the reset button to place you back on the track actually places you proportionally to where you were in the race rather than putting you in dead last for having the audacity to use the mechanic. Next, I love the swap from bronze, silver and gold leagues to instead be three different general car classes/groups because it provides a lot more variety and replay value since they all handle and behave differently rather than being variations of derby-style smashers. Each class feels distinct enough that moving between them can actually change how you want to approach the races, which gives you more of a reason to experiment with different cars instead of just picking whichever one has the best top speed or acceleration. Lastly, this game vastly expands on the "Silly Bonus Game Modes" aspect by introducing new game modes and refining the ones from FO1, but I still simply don't enjoy this aspect of the series, regardless of how renowned FlatOut is for them. Launching your driver out of a car just isn't the kind of content I'm into, so I won't mindlessly rag on it, but I'd still say it's done way better here in general. [h3]World:[/h3] The world/track design has way more visual variety than the first game, and I personally think they're way more fluid and fun to drive on. The races do a great job of complementing the high-adrenaline gameplay, and there's not a lot of turns, shortcuts, etc. that consistently disrupt the flow unless you just completely crash out. The tracks generally feel much more open and naturally laid out, so you're able to carry your speed through most of the race without constantly having to slam on the brakes or deal with awkward sections that interrupt the flow. Still though, the maps here follow the same clever trick that FO1 did by just re-routing the barriers, reversing the directions, or cutting off certain paths to create a "new" track out of the exact same few settings/backgrounds. So, while there's definitely more variety in the backdrops, you're still technically driving on a new set of the same roads even if it's not always the same route, and a lot of tracks are bound to repeat after a while. It's a smart way of getting more mileage out of the environments without making every race feel completely identical, but it does become noticeable once you've spent enough time playing and start recognizing the same stretches of road being reused in different configurations. [h3]Visuals:[/h3] I have mixed feelings about the visuals. While, yes, the graphics are technically "better" and more advanced than those of the previous game, the visuals also have this ugly, hardcoded post-processing bloom that gives the whole game a sorta, smeared, hazy look. Even worse, this game is a victim of the infamous mid-2000's piss filter, where a lot of the backgrounds have washed out, brown/amber-ish tones. FO1's simpler rendering doesn't necessarily give you more detail, but it's sharper and it provides a better color palette that's actually pleasing to look at because it lacks any major post-processing effects. You can actually see the geometry, textures, road surfaces, foliage, etc. without everything being surrounded by a layer of glowing light. In contrast, the graphics in this game attempted to have a cinematic flair that the hardware of the time couldn't really support, and like 9/10 games from that era that gambled with such aesthetics, it just hasn't aged too well. All that said, though, the graphics look BAD by any means, I'm just not really a fan of the art direction so it's unfortunate. On a more positive note, this game has been technically well maintained throughout the years, runs well at high fps, and surprisingly has ultrawide support. I also [b]DO[/b] like how the developers chose to lean fully into the arcade-gameplay vibes and increase the visual destruction to your car, but toned down how fragile and easily disruptible the cars feel during a race, so you can continue the race with a hilariously mangled car without being constantly punished for taking damage due to driving aggressively. [h3]Music/Sound Design:[/h3] Although the overall quality of both is pretty compressed and dated by modern standards, the music and sound design is another clear improvement over the first game. The engines have more presence, more variation, and generally sound much meatier, which makes the cars feel a lot more powerful and fitting for the much more aggressive gameplay. There's also just a lot more going on sonically because FlatOut 2 is much more chaotic with its presentation. You're constantly hearing tires sliding, cars smashing into each other, debris flying everywhere, and all sorts of other sounds happening constantly, so there's a much greater sense of mayhem during races. It's not going to "wow" you from a technical standpoint, but it does makes all of the destruction feel much more immersive. Additionally, I really like the OST. It has a much larger variety/more iconic selection of music that covers several rock-adjacent genres, and feels deliberately selected to reinforce the exaggerated, chaotic, arcade-racing presentation. Even though the audio quality itself is definitely dated, I think FlatOut 2's music and sound design hold up considerably better as an overall package because they do a much better job of complementing what the game is actually trying to be and the music rotation is simply better.
---{ Графика }--- ☐ Джек Бентон ☐ Салли Тейлор ☐ Ты забудешь, что такое реальность ☑ Потрогай траву на Timberlands ☐ Норм ☐ Майнкрафт ☐ Игровой автомат девяностых ---{ Геймплей }--- ☑ Врезающиеся под рок машинки с нитро и повреждениями ☐ Одно полное прохождение ☐ Линейный геймплей ☐ Придумай себе развлечение ☐ Лучше посмотрите, как горит огонь ☐ Дерби на Chili ---{ Аудио }--- ☑ ... And I can feel you breathing ☐ Накати моды из мастерской ☐ Хорошо ☐ Неплохо ☐ Так и оглохнуть недолго ☐ Минус уши ---{ Аудитория }--- ☑ Дети ☑ Подростки ☑ Взрослые ☑ Bullet GT в сетевой игре ---{ ПК Характеристики }--- ☑ Даже калькулятор потянет ☐ Обычные ☐ Требовательно ☐ Нужен дорогой ПК ☐ Попроси у НАСА компуктер ---{ Сложность }--- ☐ Просто жми 'W' ☐ Легко ☑ Легко научиться / Сложно стать профи ☐ Нужно использовать мозги ☐ Вызов самому себе ---{ Сюжет }--- ☑ Нет сюжета ☐ Какой-то сюжетик есть ☐ Средний ☐ Хороший ☐ Интересный ☐ Он заменит тебе жизнь ---{ Игровое время }--- ☐ Выпей чашку кофе ☐ Короткое - 2-5 часов ☐ Среднее ☑ Продолжительное ☐ Бесконечность не предел ---{ Цена }--- ☐ Бесплатно ☑ Стоит своих денег ☐ По скидке ☐ Если у вас есть лишние деньги ☐ Не рекомендую ☐ С тем же успехом можете сжечь деньги ---{ Баги }--- ☐ Никогда не слышал ☑ Совсем немного ☐ Могут надоедать ☐ Рассадник багов ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Игра детства, малой был - не осилил. Щас пропылесосил на 100% за 17 часов. Физика вообще кайф. Единственный минус игры это повторяющиеся трассы и карты. Мини-игры немного отвлекают от одних и тех же карт, есть интересное разнообразие машин и их тюнинг. Жаль что нет внешнего тюнинга. Чтоб пройти игру на 100% нужны нервы как стальные тросы, иногда какая-нибудь деталь на трассе запинается об колесо вашей машины и вы перед финишем гонки которая длилась 5 минут улетаете в кювет. До сих пор обновляют, вот недавно добавили достижения, от чего и решил пройти на сотку. Ставлю лайк легенде, будем дальше проходить серию, дальше - меньше, мы ничего не добьемся, всем рекомендую!
Extremely fun gameplay, legendary physics and goated soundtrack, one of my favorite games since 2009.
Одна з найкращих ігор дитинства, вона подарувала мені чудовий музичний смак. Треки звідси досі одні з моїх найулюбленіших
игра напрямую напоминает детство и беззаботные времена, когда через локальную сеть гоняла по трассам с батей и бились в дерби, для своего времени и даже сейчас - игра прекрасная, не мало возможностей имеет. разработчики постарались от души!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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