
From the producer of the original Fallout comes Wasteland 2. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 8.1Kreviews | 83% | — | $1.3M |
| $29.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to love this game especially as a huge fan of the original Wasteland and Fallout / Fallout 2, and I did love it - when I wasn't running into save-breaking bugs. I'm barely into the second act of the Director's Cut on my current playthrough and I just encountered my third save-breaking bug involving quest progression. Sorry, but even during lockdown, I don't have the patience to replay the game for hours just to get the game world back to where it should be, especially when it's because the devs can't be assed to figure out basic quest progression issues. Honestly even after the second bug I encountered, the experience already became a huge bummer because of how much it affected the way I approached the game; I became afraid of intertwining different quests / locations, etc. for fear of running into these bugs. And then it happened for the third time anyway. I'll also mention a gameplay aspect that really annoyed me: Party companions are sometimes made unavailable or even just taken away, for story reasons. Given all the considerations that go into party composition and the time/effort invested into developing companions, I feel like that's a really bad design element. To be fair, if you're looking for that Wasteland / Fallout / Fallout 2 feel in a relatively modern package AND you can deal with these types of bugs, you'll probably love this game. But, for me it's three strikes and you're out.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(這是轉載自我自己在巴哈姆特上的文章) 先說一下,我是於Apple II時代就已玩過它的前作的骨灰玩家,雖說年代久遠但因為它是核戰後提材的經典RPG遊戲所以我印象仍然深刻,甚至我都還記得當時遊戲中後期出現的修道院以及拿著各種高科技能量武器的瘋狂修道士們。 拉斯維加斯城的市中心還有個巨大的機械蝎子,當時我是靠持用質子斧的角色上前近戰砍爆它的。 其實說到這,想想後面推出的Fallout(異塵餘生)系列有很多致敬這款遊戲的設計。 比如New Vegas(新維加斯)的DLC "Old World Blue"裡面也有機械蝎子(小隻的跟大隻的都有),也有photon axe(質子斧)這款近戰武器,而1代玩家最後碰到的那些修道士以及他們所屬的最終BOSS "The Master"(主宰)的理念跟這款遊戲1代最終BOSS的Finster幾乎一模一樣,都是企圖讓劫後餘生的人類變成變種人。 是故,我在評論這款遊戲時不可避免一定會拿異塵餘生系列來跟它比較,更重要的是這Wasteland 2還是在異塵餘生4推出後才現世的,若只拿1跟2代去跟它比較是不是就很不公平? 好吧,現在就讓我開始評論。 優點: 1. 比Fallout系列更多種武器及功能性飾品道具。 這款續作延續了前作的優點,在武器的種類上勝出Fallout系列,特別是在實彈武器方面,而且所有實彈武器都有卡彈機率,遊戲中也不免俗的提供各種槍支配件可以提升這些槍支的性能。 另外這續作也導入了具有增加人物技能或戰鬥能力的功能性飾品道具的設計,這種設計在Fallout系列是不存在的。 2. 地圖場景繪製細膩生動,人物動作流暢。 另外玩家在各地圖場景移動時還能時不時聽到廣撥實況現時發生的各個事件,有些甚至與玩家有密切關聯。 顯然以現代的技術重製的遊戲怎麼說都不可能比不上十幾二十年前的Fallout1跟2代,但Fallout3之後就成了純3D的FPS+RPG遊戲(New Vegas是3代之後推出的作品,同時也是由原1、2代製作者拿3代的引擎設計的而非由Bethesda公司自行開發的續作),就3D動作與畫面來說是無法明確比較出誰做得比較好,只是4代的話根本不用講了,有看過的都知道Fallout4畫面多驚人。 3. 主地圖上各地都有綠洲給玩家補充飲水。 前作我忘了是否有飲水需求,但在這款續作中玩家是有飲水需求的(僅管沒有食物需求|||),玩家在主地圖上探索時(這部份就跟Fallout 1~2代一樣)會隨著時間逐漸消耗水壺裡的水,因此玩家若要長途跋涉,適時找個綠洲補充水源是必需的。 在Fallout:New Vegas的hardcore難度也有飲水甚至吃食物的需求,而且還比這款遊戲功能更強,透過野外求生技能加上採集各種食材後玩家可自由烹飪各種不同食物,吃這些食物不只是充飢回血而已,有些食物還另外提供各種buff效果,即便回血的部份有些還比治療針更強。 4. 增加了動物馴化的技能與優勢。 只要玩家隊伍中有人有練這個新技能,就可在冒險途中馴化野生動物成為已方的跟隨者。 雖然這些動物大多沒什麼戰鬥力,但每一種動物被馴化後都會提供馴獸師某個特別的屬性或技能加成,且會忠實的跟在馴獸師身邊不會亂衝上前找死(部份有戰鬥力的動物另當別論|||重點是血還他○的少)。 Fallout系列並沒有馴化動物的技能,但有類似特長(perk)「動物之友」,在Fallout1跟2中持有此特長的玩家將不會受到野生動物襲擊,而3代的這個特長有分2級,1級就跟1、2代一樣只是不會受到野生動物襲擊,2級的話這些野生動物甚至會成為友方幫玩家戰鬥(但不會跟隨玩家,只有在它們的視線內玩家發生戰鬥,它們才會協助玩家,而且它們永遠不會幫玩家打它們的同伴);在4代中此特長又再追加了1級,擁有此特長3級的情況下玩家可像這款遊戲一樣馴化野生動物使它跟隨玩家行動(但這不知道是不是因為有bug,在Fallout4被馴化的動物隨時可能在戰鬥中反目攻擊玩家orz)。 5. 大多數的門跟寶箱都可以給你直接炸開。 有些場景中有門擋住路口,若玩家沒練撞門、擊打寶箱的brute force(蠻力)技能(或碰到鎖住的門而我方沒人開得了它的鎖的時候),仍可透過demolition(爆破)技能投擲炸藥或手榴彈來炸開這些障礙物或炸爛寶箱(不用擔心,裡面的道具不會因此消失|||)。 在Fallout系列並未提供玩家炸門的選項與功能,門可以打開就是可以打開(有鎖的話就用開鎖技能去開),不能開的門就算拿Fatman用mini nuke(微型核彈)去炸都沒用。 6. 戰鬥導入了躲掩體增加閃避率及射擊殺傷力的設計。 Fallout1跟2並沒這樣的設計,所以這點是優於Fallout1及2代的改進,至於Wasteland的前作更是類似The Bard's Tale 1~3代(冰城傳奇)的戰鬥方式,不可能有這樣的戰鬥細節。 但在Fallout3、New Vegas以及4代因為已改成FPS+RPG,自然是可以躲掩體戰鬥的。 缺點: 1. 所有敵人死亡後他們身上的所有裝備都不會掉落。 除了某些場景中的敵人以及任務等固定道具之外它們的掉落物是完全隨機的,世界地圖移動時隨機遭遇的人類強盜被殺死只會隨機掉落一兩樣垃圾給你拿去賣,這些垃圾的價格還他○的有夠低(殺死他們的經驗值也是有夠少|||),這導致玩家根本沒有練等打寶的可能,由此可見遊戲中能提供給玩家角色的經驗值是固定的(別忘了這可不是奇幻RPG,大家都玩槍戰為主,而槍是需要子彈去打的|||)。 然而Fallout系列一直以來都維持著玩家可隨意loot(搶奪戰利品)敵人身上武器、子彈等物品的設計(1~2代護甲無法loot,3代以後才可以),相對而言這款續作並沒學到這個優點,反而延續了前作的缺點,實屬可惜。 2. 所有箱子、土堆內的物品都是隨機的。 玩家每一次去開箱、撿拾的時候才隨機骰給玩家,這導致玩家很常發生用炸彈炸掉2道門(沒有鎖只能撞,技能需求極高的門)之後發現的箱子打開裡面卻只給你1顆手榴彈,CP值負值的囧orz爆狀況,有時靠存取檔好不容易打開的上鎖的門之後,裡面的箱子給你的是2個不值錢的垃圾。 在這邊我只想跟設計師說一句「你他○給不起就不要給」,寶箱要玩隨機掉落沒關係,好歹裡面的掉落物不應該都這麼爛吧? 就算要設計上下限range,下限也不該設計得這麼垃圾,CP值竟然是負值? 這樣玩家會覺得有趣? 恐怕下次玩家看到這種垃圾箱子都不屑去開了,白白浪費這個設計,我還寧可你們效法柏德之門系列所有箱子內容物固定,至少玩家付出的代價是值得的(不值得的箱子自然不會浪費時間去開),而不用老是拿save/load大法陪你們玩這個爛設計,浪費彼此的寶貴時間。 在Fallout1跟2,箱子能開到的道具也是固定的,3代、New Vegas甚至4代的寶箱雖內容物也是隨機,但幾乎不會有CP值負值情況,不管是啥箱子玩家都不會需要付出大代價去開,裡面的東西也不會小氣到讓人覺得完全沒價值。 3. 誰先開火誰就是老大。 若玩家不主動朝敵對生物開火,而任憑戰鬥自然發生的話,戰鬥優先權將優先轉移給玩家的敵對方(除非玩家角色戰鬥優先權遠高於對方。(speed[速度]、awareness[警覺性]越高,角色的戰鬥優先權就越高)。 這樣的設計導致玩家需要每次都預先保持距離開槍引發戰鬥,平時探索不能跑太快以免直接跑進敵人之中來不及先開槍,而由敵人方先發動攻擊對我方是很不利的狀況。 這個設計其實只是造成玩家有些不便,如果只有這樣還不算什麼大缺點,只是如果玩家是在「集體行動」(在畫面最左下角有個站著的人的圖示"squad grouped"表示你是在集體行動,可用space鍵切換成個人行動狀態)時開槍的話,玩家所有隊員會同時對該目標敵人開槍,這導致子彈不必要的浪費,因為很多敵對生物其實血量並沒有高到需要我方全員集火射擊一輪才會死的層度,多射的子彈就被浪費掉了,而在這遊戲中子彈是寶貴的資源因為大多數情況你無法透過殺死人類敵人取得(有些固定場景的敵人會固定掉落他們的槍及子彈但其他人類敵人永遠不掉落他們使用的武器及子彈,比如部份場景的敵人或主地圖移動隨機遭遇的強盜們,即便真的掉落了那也只是系統「隨機」骰出的子彈而已,骰到子彈掉給玩家的機率極低)。 另外,有些NPC你看到時是中立的,當你靠近他們後他們會突然發難直接開扁,然後玩家就是變成free target給他們打爽一回合。 Fallout1跟2所有的戰鬥都是完全視敵我優先權決定出手順序,是有隨機性range但這隨機浮動差異不大,不管誰先開槍結果都是一樣的。 至於Fallout3、Fallout:New Vegas以及後續的4代已改為FPS+RPG,所以戰鬥完全是即時進行,沒所謂優先權這種東西。 4. 設計師挖了大坑給所有新手跳。 這款遊戲早期提供一位desert ranger老兵Angela Deth可由玩家邀請加入玩家隊伍,可是卻沒任何提示讓玩家猜到她以後可能會永遠離開隊伍的情況(因為她被緊急召回的理由真的非常莫名其妙,甚至完全不交待為什麼她再也不會出現在遊戲中,設計師與其用這種莫名其妙的方式讓她從隊伍消失,還不如直接編寫一段劇情讓她死於非命|||)。 當玩家玩到她會永遠離隊的進度時,通常也等於白白浪費了大量經驗值給這個會永遠離隊的角色,因為當初若玩家把寶貴的隊員欄位留給另一個會加入隊伍的NPC夥伴角色,那麼那位隊員將可拿到這些經驗值,可是若等玩家在不知情的情況下讓Angela Deth加入並一路玩到她離隊,那麼事後再來找其他NPC隊員替代,失去的經驗值將會很可觀,而別忘了前面說過,這遊戲可供給玩家的經驗值是有限的.... 5. 火箭發射器變成1次性的消耗品道具。 並不像Fallout系列那樣是真正的重型武器只要玩家角色還有火箭彈就可以不斷的射擊(雖然每射一發就需裝填一次),在這款遊戲中的RPG就只是可以直線射出且殺傷力更高的手榴彈而已(當然也更重|||)。 結語: 玩家的評論是主觀的,因為玩家也是人類,凡是有自我思想的人類都會有主觀意識與判斷事物的基準,正如有些人常說的「每個人都有自己的正義」,是故我在此提供的也只是我自己的想法,讓大家參考看看這遊戲是否合乎各位需求。 我也必需承認這款遊戲我沒玩到結束(我玩到Canyon of Titan),因為它的缺點實在讓我大受打擊以至於完全失去玩下去的意志(開寶箱CP值真的太低,太多負值情況),也許後面還會有更多優、缺點等著各位發掘,但這些都跟我無關了。
[h1] Wasteland 2: Director's Cut [/h1] RPG strategy of 2014. 3,500th rated game. Wasteland 2 review https://steamcommunity.com/groups/hoi4deu/discussions/0/3543798390529355943/ The infernal landscape of the Wasteland awaits for you to make your mark... or die trying. Test the limits of your strategic skills and bring justice to the wasteland. Decision Making... With Consequences: With both short- and long-term responsiveness, your choices spread outward, altering the events of the game and forever changing the lives of the people of the Wasteland. (Shortened by developer) New features in the Director's Cut: Complete Graphics Overhaul: Wasteland 2's environments and characters have been recreated and updated in Unity 5 to take advantage of the latest graphics technologies. Perks & Quirks: Customize your squad even more! Perks & Quirks are special personality traits that allow you to breathe even more life into your characters, with their own unique bonuses... and disadvantages. (Abridged by developer) The second part as Director's Cut not only beautifies and improves but also offers some newly designed locations. This means that you have to change your approach compared to the original. It is and remains a hard old school RPG. So you shouldn't expect to get any help in the game. In order to fulfill your orders, you have to search for a solution yourself. Expect no mercy. Although the game is quite difficult because of this, you should still use a medium difficulty level. You take the fun of the game. Because you wander through the wasteland like vacationers and that's not what you want. Clear recommendation, but beware, it is an endurance test. I give the thumbs down because the publisher has linked the original (2 hour test) and the new version (10 hour test) to a shop page and I am not able to upload this rating for the corresponding game. The saves are not compatible and the two games are only displayed correctly in the library. As a curator, I have uploaded about 6,000 game reviews, something like this has never happened before. My group and my archive with over 5,100 reviews here: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] and discover more reviews from me [h1] Wasteland 2: Director's Cut [/h1] RPG Strategie von 2014. 3.500stes Game mit Bewertung. Review zu Wasteland 2 https://steamcommunity.com/groups/hoi4deu/discussions/0/3543798390529355943/ Die höllische Landschaft des Ödlands wartet darauf, dass Sie sich einen Namen machen ... oder bei dem Versuch sterben. Testen die Grenzen Ihrer strategischen Fähigkeiten und bringen Gerechtigkeit in das Ödland. Entscheidungsfindung ... mit Konsequenzen: Mit kurz- und langfristiger Reaktionsfähigkeit breiten sich Ihre Entscheidungen nach außen aus, verändern die Ereignisse des Spiels und verändern für immer das Leben der Menschen im Ödland. (Gekürzt von Entwickler) Neue Features im Director’s Cut: Komplette Grafiküberholung: Die Umgebungen und Charaktere von Wasteland 2 wurden in Unity 5 neu erstellt und aktualisiert, um die Vorteile der neuesten Grafiktechnologien zu nutzen. Vergünstigungen &: Macken: Passen Sie Ihren Trupp noch mehr an! Perks & Macken sind besondere Persönlichkeitsmerkmale, mit denen Sie Ihren Charakteren noch mehr Leben einhauchen können, mit ihren eigenen einzigartigen Boni ... und Nachteilen. (Gekürzt vom Entwickler) Der zweite Teil als Director’s Cut verschönert und verbessert nicht nur sondern bietet auch einige neu gestaltete Orte. Dadurch müßt ihr auch euer vorgehen gegenüber dem Orginal ändern. Es ist und bleibt ein hartes old school RPG. Also ihr solltet nicht erwarten das ihr irgendeine Hilfe bekommt im Game. Um eure Aufträge zu erfüllen, müßt ihr selber Suchen, um auf eine Lösung zu kommen. Erwartet keine Gnade. Obwohl das Game deswegen Recht schwer ist solltet ihr dennoch ein mittleren Schwierigkeitsgrad nutzen. Ihr nehmt euch sonnst den Spielspass. Weil ihr sonnst wie Urlauber durch die Ödnis zieht und das ist es ja nicht was ihr wollt. Klare Empfehlung, aber Achtung, es ist eine Ausdauerprobe. Ich mache den Daumen runter weil der Herausgeber das Orginal (2 Stunden Test) und die neue Version (10 Stunden Test) auf eine Shopseite verknüpft hat und es mir nicht möglich ist diese Bewertung zum entsprechenden Spiel hoch zu laden. Die Speicherstände sind nicht kompatibel und nur in der Bibliothek werden die beiden Spiele korrekt angezeigt. Ich habe als Kurator ca. 6.000 Spielebewertungen hochgeladen, sowas hat es bislang noch nicht gegeben. 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If you were fan of the original Fallout 1 and 2 from back in the day, you will love this! The characters and story are deep and complex. They did a great job of creating a serious, but not-too-serious vibe. Lots of fun and humor while keeping it real. There are dual-missions that require you to choose between two groups that need help. There's no way to save them both. You must live with your choice, and the losers really let you have it! 10/10 Highly recommend!
Remember back before 3D, when there was an entire generation of isometric RPGs with D20 rules and deep story? You can still buy them, but within five minutes you throw them at the wall because they are so [b]ugly[/b] and [b]painful[/b] to play. This is the same style of game, except [b]not ugly[/b] and [b]not painful[/b]. (Also not sword-and-sorcery fantasy, which I'm utterly sick of.) It's tough to say whether I prefer Wasteland 2 & 3 or Shadowrun Returns / Dragonfall / Hong Kong. They're all great. Shadowrun feels a bit more indie. Note that the Wasteland 1 reboot is [b]NOT[/b] in this style. It's the original DOS game, with better graphics. If you like Wasteland 2, definitely get Wasteland 3 and Shadowrun, but not necessarily Wasteland 1.
I have mixed feelings about this one. The first half is really solid. Engaging combat, fun missions, good narrative structure, etc. But about halfway through, once you get to California, the missions and their solutions become about as convoluted and unintuitive as early-90's Lucasarts point-and-click adventures. To be fair, while I did end up throwing in the towel without beating it, I did spend about 40+ hours playing it before I lost interest. So still a thumbs-up in my book. (Side-rant: take note of how many people who gave it a negative review also oddly logged 100+ hours. Playtime is the only real indicator of how good a game is. If it takes you almost a full week's worth of hours to decide you dislike something, your Zen's all outta whack.)
I should find this really fun to play, I loved Wasteland 3 but... oh my god, that mission in the ag center is the worst thing possible. The most interesting post-apocaliptic world every created since Fallout and we waste hours of gameplay dodging exploding pods... Why is one of the first missions of the game a hell of a test for your patience?
I have tried to play this through, twice, but am giving up, again. Movement is a chore. Mission logic seems to frequently be broken: a mission will jump ahead without you knowing it, and it then not making sense what you have to do, where an NPC has gone etc. Actual options of actions are seemingly quite limited and repetitive (pick lock - bash door - pick lock). I can't think of a moment that struck me as innovative or clever, or a nice combination of actions. Story is cheesy (as far as I got) and I didn't care for any NPCs. Dialogue options seem limited. NPC avatars don't match the models and are shared between characters. Graphics, sounds, freedom of customisation of characters skills is all nice enough. But, overall, it became a chore to try and finish and I couldn't be bothered to move to the next distinctive section of the story and see it to the end.
This is a game that you really need to invest your time in if you want the best experience possible. I played this before the directors cut was released, so if you play this version of the game, you have to be aware of some of the differences such as no perks, quirks, and voiceover, graphics, and bugs. If you haven’t played this before, but played some of the old school fallout games, then most of the menu layouts and concepts from those games will be immediately recognizable to you in this game. There really is a lot to explore and uncover in this game, as you won’t see every outcome of a decision you make on your first play through. The gameplay is pretty straight-forward, kind of annoying at first since you will always be weak and low-skilled, but as you progress you become a death squadron and basically destroys anything in sight. I will say that the gameplay and the side quests really make the game shine, but the pacing of the main story is slow, with the second half of the game being much more enjoyable and different from the first half. Overall, it’s a fun experience and definitely something to own if you are into old school rpgs. If you can play the directors cut, but this game is still fine.
imbalanced combat. no real character development. poorly forced quest chains. this game is mediocre at best.
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