
From the producer of the original Fallout comes Wasteland 2. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 8.1Kreviews | 83% | — | $1.3M |
| $29.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The tactics are calculated, the world is callous, and the humor is bone-dry. All of that only makes it feel even more like a wasteland.
I tried liking this game, and I was a huge fan of its influences like the first two Fallouts, but the game is just boring and dreadful. It feels like it lacks a soul, it feels like someone thought about how much they loved the first Fallout games and made a ♥♥♥♥♥♥ copy. The quests are boring and a lot of the moral quandries and normal choices that exist in the game are either extremely clear cut or they don't matter at all.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Might be a little late to the party but with the fear of wastelands 3 release I want to share my opinion on wasteland 2. It is below average in its moments that are its best. I still remember so many things that triggered me because they were done so poorly. Enemies rarely drop the weapons they attack you with (they just dissapear???) The cover-system is a nice idea but often very obvious stuff doesnt count as cover while dumb things work, once I tried to hide behind a rock which didnt count as cover, the cactus next to the rock counted. Every region has its set of weapons, after you "advance" to the next region all enemies magically now drop weapons that are one tier higher. I had this doctor in my party, the female with the bionical arm. She turned hostile in the end fight because she had robot parts. I guess her robot arm was linked directly into her brain and the endboss was able to hack/rewrite human brains. We are cochese! The bottom level of the citadel is locked with an elevator that has "impenetrable walls". The rangers "tried everything" to open them. Yep thats how physics of walls work that guard the entrance to the endboss, they are immun to damage. And when the time has come they magically open. There are more areas that are locked like that, the prison for example has turrets that do 9999 damage to you if you get near them and the workaround is so bad... damn... Snake Vargas is just a joke. He assists you in the last boss fight and has a ♥♥♥♥♥♥♥♥ of hitpoints and damage, unreal compared to your party. But its Snake Vargas!!! The crafting system is really bad and the stuff you get ranges from "okay, almost worth the effort" to "wtf???". For example: The flash suppressor gives you +12% chance to hit. Thats exactly how flash suppressors work. When you arrive in the last region you get attacked by dogs and after that have to fix the walls of that area (santa fe springs) to be safe from future attacks. You do that by attaching planks to holes in the walls. And the result is hilarious. Big holes in concrete walls patched with 2 small planks. That will keep the feral dogs away! And whatever caused the holes in the first place is afraid of wood aswell. And that is just what I remember from when I played ithe game over 5 years ago!!! All this in a game released in 2014. You might get away with ♥♥♥♥ like that in 1988 when Wasteland 1 was released. The real sad part is, Wasteland 2 has a HUGE amount of potential, the key parts of the game are good. But only if you dont care about any detail and your mindset is "well, this is a game, nothing has to make sense".
Glad I bought this on sale. Get it when it is %66+ off, since full price does not justify the lack of polish. I understand that this was released 6+ years ago, but damn.. so was Divinity Original Sin. And that game is superior than this: in graphics, CRPG mechanics, and voice acting. JFC, the voice actors even read the character's description aloud (queue in Kevin Sorbo's "dissapointed" line) It has questionable design choices like: - not being able to access an incapacitated character's inventory - the need to "radio in" to level up is just busy work for no reason - accidentally left clicking a corpse in battle can open its inventory and consume 1AP (fallout needs a right click to open a corpse during battle) - No sneak system. 1997 Fallout had one working. - Shooting one enemy, aggroes every enemy from a mile away, and automatically "knows" where all of your party members at. These are issues you can ignore in the 90s. But ♥♥♥♥♥♥♥♥♥♥♥♥ was 2015 when this ♥♥♥♥ came out. It lacks the atmosphere and immersion of Fallout 1, 2, Arcanum, and Atom RPG. A great game if you are a fan of Fallout Tactics, XCom, Mutant Year Zero (without the sneaking system), mechanics.This is at best, a $10 game. I just hope Wasteland 3 is better.
Wasteland 2 has aged poorly so this recommendation is a qualified one. The story is great, the setting is great, but the mechanics are clunky, unintuitive and unforgiving. Did you play the first Wasteland way back when? Then you'll enjoy this. Did you recently play and enjoy Wasteland Remastered? Then you'll enjoy this, it definitely won't feel as archaic as the systems in that game. Did you love Wasteland 3 and want more? Then this is worth trying, but you may find it hard going. The systems are much more primitive in this game. Wasteland 3 is much more polished by comparison. If the answer to all of those is no, only give this one a try if you're willing to put up with game mechanics that are distinctly less than modern.
Прошел Wasteland 2: Director's Cut, потратил на это 100+ часов. Не ожидал, что игра такая длинная. По механике похожа на богоподобный Fallout 1 и 2 и новую ATOM RPG. В общем готов к выходу Wasteland 3.
This is one of the games where Steam needs a Mediocre, nether good nor bad rating, because its not terrible, but its not really a good game either. This is a first game made by inXile after getting enough money from crowdsourcing on Kickstarter. And you can really tell with a lot of weird design decisions, inconsistencies, bugs and glitches. They are annoying, but even if you look past those, the game just drags on with little of any meaningful reward. It took me 92 hours to beat it on easy, and I stopped carrying about the story not even half way into the game. There were some good characters, and interesting parts, but those were very few and far in between. They definitely went with quantity over quality for the size of the game, while not introducing anything new or interesting after the initial few hours of the gameplay. You will do everything game offers withing probably 3 to 4 hours, and then play pretty much exactly the same way for 90 more hours after that. The gameplay and combat is very rudimentary and not very engaging, the story is basic and very predictable, with no real twists or anything notable. Some areas that take hours and hours of clearing, really have no effect on anything and just don't matter. The ending is just few paragraphs hastily trying to wrap up some of your decisions into a generic ending that is definitely not worth 90+ hours that it takes to get there. It was a good first stepping stone for a new studio, sure, but if you are looking at this game now and thinking about playing it, then it probably is not worth it unless you just really enjoy older odd games like this and pick it up on sale for few dollars.
废土3还没中文..........搞不懂在想什么.........
The best Fallout since New Vegas.
Honestly not a very good CRPG. It has many many flaws, the game is underbudgeted and very unpolished. The story premise is interesting but not worth following for 40 hours it will take you to beat the game. There is some to like about this game. + RPG mechanics themselves are good - skills, stats, gear, weapons, it is pretty good, at least on paper. + Story premise is interesting and is what kept me playing for most of the game. I liked that at the end you get support from people you helped in your playthrough. + I like the setting, its interesting enough and doesnt step on Fallout much. And the bad? The bad is everything else. - It feels like various systems were stringed together but there isnt much cohesion. On paper it sounds good but its very rough and unpolished. Its also very clearly underbudgeted, your imagination will be doing a lot of heavy lifting. - Main quest straight up sucks. Premise is interesting but thats all, everything else is boring - mostly you will play a technician trying to fix up radio towers, thats like 80% of your main quest. - Side quests are just boring and uninteresting. The main conflicts are very tacky, few are interesting but the majority are pretty generic, rail nomad camp being the worst offender. - Unnecessary runs back and forth are unenecessary. Maps are also very weirdly designed so its also annoying to navigate and the camera is never just right. - It costs 25€ which is terrible value for money. - Game stretches too much, it coulc be cut back to about half the playtime. It gets pretty repetetive. - I dont like how checks are done in this game. Your character has maxed out lockpicking but lockpicking a chest is still just a 30% chance? The whole chance system needs to go. - It cant be taken seriously in any moment. You play as the desert rangers - elite para military group of wasteland vigilantes - you arrive in a new base where a previous team lost contact and you realise the previous team was wiped out by a group of dogs? Elite para military group? By dogs? - Balance is completely broken, some weapon skills are useless, some are overpowered. Speech skills are pretty useless and rarely get checked. Overall I've played better indie games with more polish and better game designs. This isnt worth the money and the time investment. Skip this one and play the third game instead.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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