
From the producer of the original Fallout comes Wasteland 2. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 8.1Kreviews | 83% | — | $1.3M |
| $29.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Painfully average rpg that throws buckets and buckets of old game and pop-culture references that are so in your face you can never really be immersed in the universe or the story, providing lack-luster gameplay, boring dialogue, lame characters and boasting a total of 2 choices for every scenario where you would make any form of decision. Don't get me wrong, I tried liking this game, and for a while I was convinced I did, but it's just not good. You get a good first impression, play for a while, decide to beat it and are left dissatisfied with the whole experience as a result of really poor decisions and what seems to have been an unenthusiastic development process. This game tries hard being Xcom and Fallout (1, 2, Tactics) but ends up falling flat on it's ass with it's total lack of inspiration. Your choices are inconsequential, the only decisions that have any significant effect on your gameplay or story are A) If you fail to discover a secret passage and complete a mission in a specific way you lock yourself off from the best weapon in the game and B) The game ends pretty much immidiately with the bad ending scene which we already had in FL1 and reiterating this experience is not interesting or cool. The other "choices" are illusionairy and simply have no meaningful effect on your experience as the story is as forgettable as any given nickelback or creed song. Sure the uninspired binary choices that are forced upon you lock you out of seeing another part of the game and yes admittedly you do "change" the story but it doesn't have any meaningful impact on you as a player, and without any interesting characters (and none that have character development) it's totally meaningless and leaves much to be desired. The gameplay? It's essentially Xcom but with less features. Protip: only use assault rifles and 1 character specced into energy weapons as everything else is strictly worse. You have 3 speech skills, why? Because original. It's not particularly difficult and you just end up repeating the same strategies over and over. As I mentioned this game has a ♥♥♥♥♥♥♥ of references and it gets old and boring really. ♥♥♥♥♥♥♥. fast. Not only is a goat doing a wilhelm scream or finding a furby, water chip (or any number of the vast selection of wasted computer space) not funny or original, it's downright insulting once you get into the deep and dirty of this game's infinite library of pop-culture and videogame references. You can't go many minutes without stumbling upon another reference to SOMETHING, having the game scream at you that this is the same world that you live in takes you out of the experience and obliterates any suspension of disbelief. The only function the references have in this game is making it feel dated and obsolete, not to mention that there seems to be a lack of effort in developing the world's culture between the date of the newest and most relevant reference and the events preceeding this game. I'll let you in on a secret: the reason people like references in videogames is because they are typically subtle, few and far between and don't become the sole source of the game's humor. First impressions are important and this game certainly does a good job of luring you in, but unfortunately this approach doesn't work to inform consumers in this particular case as you can't judge a book by it's cover.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish*languages with full audio support
| $29.99 |
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| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to enjoy this game, and did for a good chunk of the starting zone, Arizona, but eventually came to realize that, for a CRPG that is supposed to have choice and consequence, it sort of forces a lot of consequence upon you without you really having much of a choice to have avoided it to begin with. One of the most egregious examples of this comes towards the tail-end of your initial exploration of Arizona as a Ranger whose mission is to protect and serve. You go on this long chain of quests to confront an organized gang of hooligans who have made a prison complex into their home, who call themselves the "Red Skorpon Militia," or RSM for short. They're essentially a group of thieves, murderers, and r^pists (goats are even targeted for such apparently) who want to be known as the new law around Arizona, trying to disestablish the Rangers and undermine their authority. You get a quest from your dispatcher to go and speak to them, to either establish some neutral ground or perhaps form an alliance or just outright deal with them through the deliverance of death. It's truly your choice. At this point. You get this quest early on and so once you have the proper protection from the radiation that inconveniently gatekeeps you from having free reign of the world map, you enter this area and immediately see that regular citizens are struggling despite some RSM propaganda being broadcast about their town being called "Happy Valley." They're being taxed, quite literally to death, by the RSM. Farms and equipment have been destroyed and in their stead, the RSM have monopolized farming by allowing only one grand farm to exist. There's a man burying his wife who questioned the RSM about being charged an "untilled field tax" and how they could plow their field since they couldn't afford their "property insurance" to which the RSM took away their equipment, etc. So they shot her. By this point, my mind was pretty much already made up. These people need our help, and they need the RSM eradicated. So you press forward and come to a scene of a few RSM people and their 'assessor' harassing and bullying a woman who couldn't pay a fine for crying because she was starving and didn't have enough "Skorpion scrip" (their special currency) to afford food. The assessor demands you pay $100 to keep your weaponry, and so I shot and killed them all and decided to go through the rest of the map killing the RSM as I decided that their commander, Danforth, the man I was supposed to either meet with or kill anyway, wouldn't live, either. Except as you come to the prison gates, you're blocked off from entry due to indestructible turrets that also one-shot you. There isn't any other method to gaining entrance into his prison facility, either. You have to go across the world map to a whole different area just to find some tank treads to repair a tank that can destroy the turrets for you while also doing another quest line to attach a repeater to a radio tower to better restore communications across the wasteland. So you do that, as it's the only way to progress, and then come back to see that everybody has been killed by the RSM. One of the dudes at the farm, Jobe, says that he poisoned Danforth's dogs, to which Danforth assumed it was the Rangers, and so he sends people out to murder everybody outside of the prison facility. The same people you wanted to save from their wrath to begin with. Doing the main questline to attach repeaters to radio towers is what triggers this event, and the game did not inform you or even give you any sort of hint that doing this quest would result in what is basically a consequence. There's no saving this town as the dogs HAVE to be poisoned, to which people HAVE to die. Only then can you get the cure from Jobe and inform Danforth that you can cure his dogs, to which you'll gain access finally, or you can repair the tank to destroy the turrets. This was infuriating for me because the game makes you visit the prison/Happy Valley first, and you can't travel to the other town (Damonta) to find the treads for the tank until you meet up with a specific NPC in Happy Valley who gives you a radiation suit to travel to Damonta. The game misleads you into this idea that you're going to get to save the town, liberate them from the terrors of the RSM, except you don't get that choice because it locks you out of fighting Danforth until much later on. You can only avenge the citizens. It doesn't matter if you were diplomatic and cooperative with the RSM or what. The dogs get poisoned inevitably and you get the blame. And this isn't the only terrible example, but I'm not going to go down the list as half of this review was already complaining about the lack of freedom in a game that claims you have it. Just keep in mind: you don't. You are shoehorned into a lot of consequences that are unavoidable or just badly hinted at. When it comes to character customization, you're presented with the option to creating four characters to be part of your team. You can meet and add other NPCs to your team as you play through the game as well, but you start out as a 4-man team. Or 1 man and 3 women because if you aren't giving yourself a harem then you're just playing video games wrong. The choices here are overwhelming, however; and you don't really know what to even choose between skill proficiency and your character's attributes, acronymized as C.L.A.S.S.I.C. You have your selection of combat skills (shotguns, snipers, melee, etc), knowledge skills (medic, lockpicking, demolitions, etc) and general skills (bartering, perception, animal speaking, etc). There's about ten different skills in each category, give or take. My idea was to try and create a diverse team of specialists as I assumed that was a good idea, where one person would use SMGs, one person would use sniper rifles, one person would use assault rifles, etc. I gave one medic skills for healing, had one who knew how to lockpick, so on and so on. You find out, though, that many of the skills are useless or underutilized and that the meta is very obviously to just use assault rifles and sniper rifles because SMGs and shotguns have no range to them, meaning that you have to run up to your opponents in almost melee range to properly use these weapon types. As you level up, you unlock perk points that can be used to remove CQC penalties on weapons designed for longer range combat like sniper rifles and assault rifles, allowing you to use them for both close and long range combat, effectively nullifying the point of anything that would specialize with close range. The perk system is new to the Director's Cut version of the game but the developer's implementation of it actually made a lot of weapons obsolete with certain perks. There's a skill for "toaster repair" as well, which I selected for one of my characters because I thought it could be funny, but it turned out that the skill is really just there 'for the lulz' because the developers didn't bother rewarding you for choosing it and hunting down the toasters that are in need of repair. When it comes to attributes, even some of these are not worth investing too many points into. Giving your characters a lot of intelligence means that they can apparently be a sort of "skill mule" and unlock more skills than character lacking in it, and they also get bonus XP gains and more skill points per level. Some of my characters would only get about 3 skill points for a level-up so it'd take a few levels before I could even upgrade anything because the skills eventually start to cost over 12 points. Luck and charisma are basically useless and not worth investing points into, except getting charisma to 6 for whoever you assigned the leadership skill to. It's just very easy to design a team that isn't that great because it's not at all that balanced. By the end, it was less of an RPG game with choice and punishment and just a basic turn-based shooter.
I'm only half-way into the game, and yet I'm already certain about the mood of my review. Dunno if I'll find the time to finish it, but, believe me, I've tried. It's a third, or maybe even fourth time I'm installing the game and trying to dive in it, with about a year or more between these attempts. I'd love to love Wasteland, see? I'm a fan of Fallout 2, slightly less of the first one, and I'm kinda fan of that universe lore in principle. And also I cherish myself being a fan of tactical squad-based games as genre in genera. Same with 'your choices matters in many ways' branched stories. So, again, I am forcing myself to open my heart to this game. I know it's not a bad one. On the contrary, it's a game well-made, by all basic checks, except maybe visuals, limited by the game engine and the amount of random generic background details used. Alas, the more I play it, the more I hate it. The main reason for it is the game pace. The story is chopped down to small portions, and while surely, surely, it's about making some actions unknowingly and taking the responsibility for the outcome, it's usually a choice between a normal scenario and a rotten one. So, it usually happens like this: I enter a new location, save, talk to someone, fall into some trap, restart, make a better choice, move on a bit, fall into other trap, restart... Until the map is done. And that process is dreary, in the long run. The game itself is not that hard, and yes, it gives you Some hints about the possibilities ahead. Yet, with every strange turn, where you have to retrace to find more hints and better solution, with every generic battle in so many generic locations, I had that Alt+F4 urge, and many times, can't really help it. So, I can easily mark it with 6/10 mark for overall quality of the game, but IRRITATING tag in my personal library. Which is a step-down from the previous Got Bored With subdirectory. Fallout Tactics was much better in terms of diversity of the gameplay, that's that I feel. Try to watch some prolonged video walkthrough with commentary first, before deciding if you need to buy it, that's all I can say.
Finally starting playing this 5 years after release (and probably 2 years after purchase) and my only regret is not playing it sooner. Very reminiscent of Fallout/Fallout 2 in all the best ways.
An easy recommendation for any FO1-2 fans. Game feels a bit janky and low budget and the turn based combat isn't the most exciting but the story and characters are solid enough for at least one playthrough. It didn't knock me off my socks but I didn't stop playing till I finished and that counts as engrossing in my book. For some reason the game doesn't include my time in the DC version which is 190 hours. I did idle a lot but yeah you should get 50+ hours out of this game at a regular pace.
OK, I've got three cows and a chicken following my group of rangers. All of them give me magical bonuses in my search for broken toasters. Thank god I've harvested enough bat feces to buy more ammunition from the headquarters since these horse sized fruit flies are killing my troops.
I ♥ Wasteland 2 P.S: Таких игр больше не делают
This game can be easily compared to the early Fallout series (especially because the first Wasteland was basically the predecessor of all modern apocalyptic games, or so they say). Most of the game´s mechanics are quite similar to Fallout 1 & 2. However, some things in this game are better than in Fallout 1 & 2 and other things are worse. For instance, the battle system in Wasteland 2 has a (very) basic cover system and an overwatch option in combat, which are absent in Fallout 1 & 2. Wasteland 2 has a (also very) basic crafting system, unlike Fallout 1 & 2. One interesting thing in this game is that you build a team of 4 instead of only one character (the chosen one). Hence, you can balance your team composition and each character takes over dialog or the field to use certain skills. You can also have up to 3 allies, directly managing up to 7 characters at the same time. Some characters can go rogue in combat if you do not have enough leadership skills, and some allies are totally useless because of that (though most allies are not very combat effective anyway). In Fallout 1 & 2 the allies system is way poorer. However, the only way to initiate a combat in Wasteland 2 is to attack someone, whereas you can start a combat mode with more flexibility in Fallout 1 & 2. Hence, ambushing enemies in Wasteland 2 is a pain… The perk system in Wasteland 2 is poorly designed and many, if not most, of the perks are quite useless… I did not even bother to choose all perks to some characters. Moreover, some categories of weapons in Wasteland 2 are completely useless, such as shotguns and pistols (and arguably energy weapons). The worse drawback of Wasteland 2 in comparison to Fallout 1 & 2 is the story. Wasteland 2 is quite linear and on track. There is not much freedom to do things in a different order and it is not an open world, like in Fallout 1 & 2. I also find the plot and the setting of Fallout 1 & 2 way more interesting than in Wasteland 2. Still, the overall setting in Wasteland 2 is nice enough and the game has a lot of references to the first installment, but you can manage without knowing them. A bizarre thing in this game is that they developed a “water system” that tries to limit your ability to travel on the world map without stopping in an oasis or in a city to refill canteens. Nonetheless, there are plenty oasis and cities to refill and this water system hardly provides a challenge to travel around as much as you want (especially if you have a few ranks in outdoorsman and can avoid combat). Additionally, when you change to the second part of the game, this water system simply disappears and you can wander around the world without any concern for water. So, this water system is completely useless and does not add any value to the game. Another weird thing in Wasteland 2 is the track of time. Time is completely irrelevant most of the cases, since you need to reach a specific place to trigger certain events. However, some events, after triggered, must be completed within a certain time frame in game (some quite fast) or your quest will fail or will have a non-optimal outcome. Sometimes you have to run faster than a suicidal NPC to avoid getting him killed before the quest´s end or you have to very quickly start combat before one NPC gets shot in order to save him. All in all, though not as good as the early Fallout series, it is still very enjoyable. I am looking forward to the third installment.
Good quarantine game. Lots to explore and decent writing
Honest review: Edited: There are 2 different wasteland 2. This one states its the directors cut, but it wasn't. There is another one that is the actual directors cut. You'll know if it is the right one, during character creations where you could pick a flaw in your character. If you don't see that option its not the right one. I know when I bought it, I got 2 of the same games. The 2nd one was the true directors cut. Which is significantly better. So I am really enjoying the game, I just wanted to let you know even though this one says directors cut, it is actually the original one. That means no perks, and a couple stories short. Now that I'm level 37 though, the game has gotten really easy. I have yet beat the game but I feel that I am getting very close. Original post around 30 hours I'm probably only about 50% done with the game atm, and will complete out. The game is solid. Story line is decent, combat is very good even for 2024, as long as you like turn based strategy. Its a limited open world, The game is set up for you to play it multiple times, which is pretty cool. I think I'll play it again at a harder setting next time. I do recommend playing it on normal the first round, until you know the mechanics of it. This game is set up for min-maxing if you like that, which I do, for my second round. Game has many Easter eggs to find. My biggest negative part of the game is how you have to use your skills. Ugh its painfully slow. My last negative part is that it combines voice actors and not. I'd rather it pick on or the other so I can get my volume set up the way I prefer. Last negative, it says it has perks and quirks, I haven't been able to locate either... Biggest question should you play in 2025? I'd say yes, especially if its on sale. It has possibly 80 hr of game play per play thru. If you like honest reviews, hit that like button or roast me in comments. Have a great day!!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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