
From the producer of the original Fallout comes Wasteland 2. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 2.9Kreviews | 88% | — | $485.4K |
| $29.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool game. I liked the combat and how different skills are shared by the team. But the speech checks were unsatisfying.
great
Still good cRPG, despite lacking in many aspect in comparison to Wasteland 3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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great game
😍 🇴🇻🇪🇷🇼🇭🇪🇱🇲🇮🇳🇬🇱🇾 🇵🇴🇸🇮🇹🇮🇻🇪 😏 🇵🇴🇸🇮🇹🇮🇻🇪 📘 😐 🇲🇮🇽🇪🇩 😒 🇳🇪🇬🇦🇹🇮🇻🇪 😣 🇴🇻🇪🇷🇼🇭🇪🇱🇲🇮🇳🇬🇱🇾 🇳🇪🇬🇦🇹🇮🇻🇪
Really cool RPG go for it !
Can’t believe I waited twelve years to play this gem. Worth full price, but the sales this goes are are good. If you arent in a hurry, this trilogy is worth it. Or at least 2 and 3 are. If more games let you just have fun like this, we'd be in the golden age of gaming. To give some fair criticism, The game has some stats that just don't matter. might be best to look into useless or otherwise hyper niche perks/skills ect. before starting a Run. The game does punish you a lot for not planning out your builds before hand. Best to min/max
Fallout 2, if it was made by guys whose balls had rotted and fallen off. Typical lazy ex-Obsidian employee project slop, just the 2014 edition. I almost turned the game off on the character creator because it was so archaic and barebones. About 8 options for each of the handful of categories you could "customize". Each hairstyle is fixed, you cannot change the length or color of any and there's only about 2 white and 1 blonde style, the rest are brown/black. The only reason I didn't is because the game give you an option to choose each character's religion and brand of cigarettes that they smoke. I'd never seen that before so I was intrigued enough to continue, only for their religion and cigarettes to not come up in gameplay even ONCE after 16 hours. You can't even change your character appearance after character creation. There's no wardrobe or haircut to be found anywhere in this "immersive and deep RPG open-world". Want to role-play in your role-playing game? ♥♥♥♥ that. Your makeup might as well be a tattoo, it's never coming off. That hair is a helmet, it'll never grow or change shape. Forgot to put a backpack on one of your characters at the start of the game? Cool. You'll never see one again, not in loot or in a store. That character will walk around the Wasteland like they're on a leisurely stroll through the park. There's also no progression to look forward to. Your character's appearance will not change based on what armor they find. Your level 1 char will look the exact same as a level 100 would. Story is barebones and just enough to be the filler you need to send you from point A to B. You're a new ranger team, your job is to find some stuff another ranger fumbled and then travel to repair some far off communications towers with it. Along the way you run into dozens of snags, detours, and setbacks. There appears to be a cyborg/android menace being built up in the main quest, so it's shaping up to be a lot like "The Master" from Fallout 1 who is the big baddie you have to find the lair of and stop from flooding the world with his personal army, or Fallout 4 with the "Institute" and their android threat. Pretty generic stuff. Traveling the world is tedious. The camera is awful and I often found myself unable to see the small rooms/interiors my squad was inside of, and no amount of zooming in or out or rotating the camera fixed this frequent issue. The worldview seemed too narrow even when zoomed all the way out so I'd pan all the way to another area, click it, then let my squad travel that way cause clicking the ground every 5 feet was too annoying. Every time you pass an otherwise irrelevant and purely visual game asset the dialogue window would load up with some long description of the fence you just passed or the old machinery you don't care about, so you read about it and then think "What was the point of telling me that other than to waste my time? NPC's are all dumb uninteresting hicks. You enter dialogue with one and they never shut up. Click one response and it brings up 3 more responses to select, so each person ends up being 10 minutes or more of exposition. You begin to dread entering a new area and having to plow through the text walls you'll be faced with. Not only that but the "woke" ♥♥♥♥ we started to see everywhere from 2012 onwards is here too. The leader of the one of the major settlements is a black woman. The leader of the other settlement is a guy everyone hates, and if you do the quest "correctly" a woman will be voted in as mayor instead. The leader of a nomad camp is a Native American chief type who has one arm and is said to still be stronger than you or anyone else. Because handicapped people are definitely the most physically capable and leadership material. In fact, the one-armed chief is so strong and badass all his guards hacked off one of their arms too, just to fit in and be better guards/members for his club. Awesome huh? Oh and you're basically the only ranger squad in the game. The others are just flavor text. You pass one team by early in the game who says they have no time for you. You meet another team right after who once again just walks by you, except this one is led by a black guy who was listening to P-Diddy, doing a little jig, and told me he'd "Spin yo block wit mah goons if you eva step outta line, yeeeee suckaaaaaa". His team is specifically there to kill other rangers who don't do what the Ranger HQ wants. Really made me want to score for their team, that. Your first squadmate is some G.I. Jane femme-fatale trope named "Angela Deth". Very believable and hardcore name. The type of thing some guy who has a furry sparkle unicorn costume in his closet thinks is cool. She'll regularly disobey commands and act out of line to prove how "tough" she is too. The second squadmate I found is basically Pocahontas. Some native "noble-savage" who despite dropping the fake accent shortly after meeting her is textbook generic Native American stereotypes. She fights with a sniper rifle from afar with guerilla tactics cause she's too cunning to fight in the open, and gets pissed if your gunfire accidentally hits animals during combat. She'll threaten to leave in the middle of a shootout if your buckshot passes too close to a cow in the distance even if 0 damage was done. The third companion is some native boy named "Ralphy", who runs up to enemies and tries punching them. He's a rare companion you can only get if you rescue him from drowning via skill check. And he runs around punching people in a t-shirt. Yeah. Combat is dull. It's better than XCOM 2 at least, since there's no timer over your head ticking down every turn. You can actually take time to strategize. All the turn-based mechanics are still there, including friendly fire. But the enemies are as basic as they come. What will you be fighting? Giant maggots. Giant roaches. Giant wolves. Giant rabbits. Giant vegetables. Giant zombie people. Giant zombie flies. And raiders. That's by and large what you'll be getting the whole game, that's literally all I've fought so far. "LOOK AT ME, I'M A LEGENDARY GAME DEVELOPER WHO CAN DO WHATEVER HE WANTS. GUESS WHAT I'M GONNA PUT IN MY GAME TO MAKE INTERESTING ENEMIES! EXACTLY WHAT WE HAVE IN REAL-LIFE, BUT BIGGER! SO CREATIVE HUH! DURRR!!! DURRRRHURRRRHURRRRRRRRRRRRRR!!!". These devs are pathetic. I got burned out on the lame story and gameplay. Last thing that happened was finding some guy at a bar who I needed to track down for a quest, just to have "Angela Deth" promptly blow his brains out in front of everyone to prove how tough and cool she is. That guy just so happened to be the only Snake Squeezin's dealer in a town full of potentially violent addicts that we want to win over to our side, and my team mate just murdered him in broad daylight. So that makes sense. I wanted to take her outside like that scene in "Heat" where Deniro walks that wannabe cowboy goon out the restaurant then turns around to gut-punch him and blast him in-between two cars for ♥♥♥♥♥♥♥ up so bad. Instead I just turned the game off. It's just too stupid.
Всегда приятно спасти постапокалиптический бордель от религиозных фанатиков чтобы местные шаболды предоставили стопроцентную скидку на свои услуги Технически, это игра, пожалуй, одна из самых плохих в которые я играл, по порядку: - ублюдская камера, которая время от времени еще и станится и приходится перезагружаться, и нужно молиться чтобы эта херь произошла не в бою, потому что в бою почему-то ♥♥♥♥♥ нельзя сохраняться - ошибки перевода, иногда кажется что локализацией игры занимались две команды, одна над первой половиной игры, другая над второй, причем обе команды были на солях - неудобный, не интуитивно понятный интерфейс - когда у персонажа есть ячейки "Рюкзак" и "Украшение" и ты находишь рюкзак который надевается только в ячейку украшения, понимаешь, что следующие 50 часов пройдут ахуэнна - во второй половине игры оптимизация прощается и уходит в закат, фпс со стабильных 120 падает до 40 Геймлейно же это РПГ в декорациях постапокалипсиса с xcom-овской боевкой, только разве что с более честными процентиками. В играх я ценю больше всего способность тебя завлечь, и у Wasteland 2 это хорошо получается, она не лишена юмора, здесь интересные персонажи (насколько это возможно для иконки с текстом), огромное количество пасхалок и отсылок, моя любимая - на [spoiler]Теона Грейджоя [/spoiler] Играть рекомендую только если вы готовы мириться с, мягко говоря, техническим несовершенством игры и устаревшим геймдизайном 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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