
Warpips is the ultimate quick to learn but amazingly deep tug-of-war strategy game. Deploy the right composition of soldiers, tanks, helicopters and planes in this tight, streamlined strategy-focused war game. Compose the best army, research the right tech; overwhelm your enemy!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 29 → 2.29/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 5.2Kreviews | 87% | — | $1.8M |
| $19.99 | 132ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's ok
전쟁시대 미만잡
[h1] A Strategy Game Even I Can Actually Enjoy [/h1] I’ll be honest: I’m terrible at strategy games. If a game has multiple difficulty settings, I’m usually picking Easy and still somehow managing to make questionable decisions. So when I started playing Warpips, I wasn’t expecting it to become a strategy game I’d genuinely recommend. But somehow, it works. Warpips is one of those rare strategy games that manages to feel strategic without making you feel like you need a degree in military science to play it. The basic premise is simple: deploy your units, manage your resources, capture objectives, and try not to get completely destroyed. There’s a surprising amount of depth underneath that simplicity, but the game does a great job of letting you learn as you go. What I especially appreciate is that Warpips doesn’t overwhelm you with information. There are plenty of units and tactical decisions to make, but you can actually understand what’s happening on the battlefield. I don’t need to memorize 47 different unit counters just to have a chance of winning a fight. And when I inevitably make a terrible strategic decision, the game usually gives me enough room to recover instead of immediately sending me back to the title screen. The combat is also just fun. Watching your little army push across the battlefield, calling in reinforcements, launching attacks, and gradually taking control of the map has a really satisfying rhythm. It has that "okay, just one more battle" quality that can sneak up on you. The presentation deserves some credit too. The simple art style fits the game perfectly, and the battlefield has enough personality that everything doesn't just feel like colored squares moving around. It’s not trying to be a hyper-realistic military simulator, and I think that’s part of its charm. There are definitely moments where the game can make you stop and think, especially when things aren't going according to plan. But for someone like me who normally gets crushed the moment a strategy game expects me to actually strategize, Warpips hits a really nice sweet spot between accessibility and depth. Hardcore strategy players might eventually find its systems a little lightweight compared with more complicated RTS games, but honestly, that’s exactly why I enjoyed it. If you’re a casual gamer who likes the idea of strategy games but gets intimidated by their complexity, I highly recommend giving Warpips a shot. It’s approachable, satisfying, and—most importantly for me—it makes me feel like I’m actually good at strategy for a few minutes. And that’s no small achievement.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 142.33/day in the week to Jul 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish, Spanish - Spain, Korean
| $19.99 |
| 67ratings |
| 90% |
| — |
| not modelled |
| $2.55−85% | 42ratings | 82% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Need to have a sandbox mode
好玩好玩
good
harika bir oyun 2 saat aralıksız oynadım. Tavsiye ederim. gelişime de çok açık bir oyun.
Krass
Macht Spaß. :)
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 1.9K | 82% | $49.99 | |
| $1.8M | 1.2K | 82% | $59.99 | |
| $1.8M | 2.8K | 88% | $14.39 | |
| $1.8M | 12K | 94% | $7.99 | |
| $1.8M | 968 | 59% | $49.99 | |
| $1.8M | 6.8K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $261 | 3 | 33% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $100K | 292 | 70% | $5.54 | |
| $11.8K | 30 | 70% | $15.99 | |
| $1.1K | 4 | 100% | $8.99 |