
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.1Kreviews | 80% | — | $21.1M |
| $39.99 | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战争游戏红龙,拉皮服务型游戏版。 过场动画里的装甲集群、机械化步兵集群这些在游戏里通通没有。看到的所有单位中的90%都是红龙里能看到的东西,也就是信手拈来的冷战末期过气网红们。 自诩为强调历史编制,以真实的1989年制式装备掩盖根本懒得做M48-GAU8、M1TTB、M1CATTB、MBT80、豹2 140、KPz3 VTS-1、187工程、188工程、195工程、292工程、477工程、2S19............的模型,那都架空历史平行世界了,冷战进化原型车都量产了怎么不合理呢?T-80正面装甲都是“18”了拟真个锤子拟真这叫拟象,充其量叫偏执的考究。 将军模式更是蠢的让人无所适从,走格子,不知道还以为这是XCOM2什么mod呢,一场战斗都没进一路自动战斗跳了一个5%的成就,这游戏似乎是RTS/RTT不是SLG吧,简直荒谬。 进战斗了,指挥的不知道是个什么玩意,加强营级编制却有旅级甚至师级自行榴弹炮。选择了1个,那不是1个排,依旧是1个单位。统计里把APM都算在里边了,摊牌了不装了,算APM的RTS和RTT战斗逻辑自动化有多烂可想而知,玩起来就和扫雷似的。 抱着冷战大作,欣赏装甲师猪突猛进预期的,可以直接把它移除愿望单了。
欧根小时候上学时要买教材,老师把教材撕成一页页卖,每两页打包一门小课,四页一门必修课,十页一门主课,还有七页打包的抢先体验课; 欧根小时候妈妈快似了去医院抢救,去医院的路上要过个桥,结果桥上全是横七竖八的装甲运输车把路给堵上了,好不容易到抢救室花了大价钱买了药和治疗方案结果医院主电源断了没法重连导致欧根妈妈似手术台上了; 欧根小时候上厕所拉屎要先脱10秒裤子,再花30秒瞄准,拉完第一泡还得等大肠把屎运到皮炎子后再花30秒瞄准再拉第二泡,拉完还得花25秒提裤子,结果第一泡还没夹断欧根在拉屎的消息传遍全校被赶来的校霸按住头食雪(难视; 欧根小时候尿尿一次性尿六滴,同样要先脱裤子再瞄准,完了之后必须要手动鲁才能尿出后面六滴,想尿完得鲁十来次,结果没尿完就被飞过来的蝙蝠给咬掉格调了; 欧根小时候玩打飞盘,本来打飞盘非常简单结果子弹锁的地上西瓜虫,于是被飞盘砸似了; 欧根小时候参加比赛,结果因为比赛场地环境比对手差一大截导致打一半队友全投跑路了,就留他一个被对面10个人围殴; 欧根小时候出门骑自行车时飞过来一大群骇人蚊子群大冲击,结果因为自己包里的驱虫药又短效又金贵导致欧根被吸干了 游戏总体确实不错,新手引导很细,连我这样之前没咋接触RTT的都能学会,80S复古合成器浪潮OST更是和冰一样一天不听浑身难受,同时很符合我对冷战变热的想象 就是欧根吃相有点难看,偶尔还搞伪人改动(炮兵重做),外加服务器属实有点差劲(多人微操单位时经常因为网络服务波动导致操作变形)而且对局中途掉线了直接算输还不能重连,AI经常在某些图把下完人的装输单位乱丢,地图平衡也不咋地 但新人想入坑军事风格RTT游戏或者和本人一样狂热冷战痴很推荐打折入本作 8/10,OST起码占一半
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played steel division and liked it a lot. I was intimidated by this game at first but have picked it up and have really enjoyed it. There's a lot of really cool units and the maps are awesome. The terrain feels more realistic and they look great
за 1к рублей норм как будто бы
THIS IS SO UNREAL AND ♥♥♥♥♥♥♥♥ GAME
A game that keeps on giving, by that i mean ways i can kill my friends with. I can kill them with infantry, with tanks, with planes, with rockets, with SPAA platforms etc. All of that whilst i am in a cool period. Only thing i dont like are the AI loading screens (i am not talking the part where it shows game footage, i am talking about when it shows "cinematic destruction" or some sort of general figures.) I dont feel like you need that, and i am also 80% that the music is AI but thats what happens when you use AI once in the game as a feature. So if you exclude the AI complain its a good and deep game .
Top 3 games i have ever played
very fun and very engaging, a slight learning curve with the game mechanics but the real curve comes from the tactics
很棒的冷战游戏
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.8M | 3.6K | 87% | $19.99 | |
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| $10.4M | 9.6K | 79% | $39.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $15.5M | 29K | 88% | $14.99 | |
| $15.8M | 15.8K | 88% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1M | 22.1K | 91% | $29.99 | |
| $21.2M | 22.4K | 77% | $29.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21M | 31K | 76% | $24.99 | |
| $21.3M | 28.7K | 88% | $29.99 | |
| $21.3M | 69.4K | 94% | $14.99 |