
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 14.5Kreviews | 80% | — | $21.2M |
| $39.99 | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game still feel unachieved on the balance issues. Russians decks are way less hard to manage than most of NATO side. Russian counter arty faster, with longer range at a very much higher rate. Tanks feel mediocre as well, the M1 Abrams is maybe the only one that can duel against the russian t80. The leopard is weak. You want to win without thinking ? play Pact. You want to win with a headache ? play NATO.
好玩,打人机养生也好10v10也好,都十分过瘾,地图多而逼真,部队细节很棒
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为新手确实被老油条打麻了,但我觉得这种游戏好玩,靠时间垒起经验的游戏确实劝退不少当今玩惯了快节奏的人,主要也是因为断剑不论是价格还是优化对我都不太友好,还是希望欧根能些有意思的师团和国家的
I would like to PLAY THE GAME I PAID FOR. The game is fun, I quite enjoy it. In fact I would like to play it even. Joining a multiplayer game with my friends will at minimum once a day just straight up not work at somepoint through the game; whether that's losing connection, being unable to join the lobby in the first place, or unbearable lag during gameplay. This really shouldn't be a problem with modern games, especially one that is so heavily based around multiplayer.
感觉坦克不如.......飞机
无论怎么样,会战兵力是以八十万对六十万,优势在我! 什么叫对面把前线打崩了 来自中原一群伙伴~~~~结庐欧根山 翻指西德富尔达~~~~~~~~~~
https://youtu.be/qdI6HQOHZw4?si=UQeCDEqVlUGDU_PR
制作组脑子和屁股装反了,嫌每天玩的人太多了是吧,这炮兵改动是人能想的出来的吗
游戏是好游戏,但是很多数据与现实有所出入,但是我没想通说是平衡了又感觉没平衡,火炮和制空打起来纯受罪() 但是我说这游戏音乐是真好听)))))))))
I cannot recommend this game. It attempts to reinvent the RTS genre after a long hiatus—Wargame: Red Dragon was the only truly fun and popular RTS for a long time. Now, Broken Arrow is simply better, despite its bugs and gimmicks. Pros: Nice soundtrack and an overall Cold War atmosphere.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2M | 22.4K | 77% | $29.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $21.2M | 19.5K | 76% | $49.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21.3M | 23.1K | 83% | $39.99 | |
| $21M | 31K | 76% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $1M | 2.6K | 76% | $9.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $19.8M | 19.8K | 89% | $29.99 |