
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 14.5Kreviews | 80% | — | $21.2M |
| $39.99 | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
华约阵营太弱了,每次玩华约都输,然后炮兵太大粪根本没啥大用也就封个烟,其他没啥大问题,音乐是这个游戏我最喜欢的栏目,非常劲爆热血豪听
Die Beschneidung der spielerischen Freiheit auf gunsten von balance im mulitplayer geht mir als soloplayer schon so dermaßen aufn geist.... Man hat in den "kampagnen", falls man das überhaupt so nennen darf, 0 freiheiten man bekommt 5-20 bat. von truppen vorgefertigt, ohne möglichkeit was anzupassen, kämpft dann auf einer winzig kleinen karte (vlt. bundesland max.) von der größe her, und kann sich aussuchen obs auto-kampf oder selber zum spielen ist truppenauswahl fehlanzeige-> friss oder stirb moto seitens der entwickler in gefechten genau das gleiche, ich will ein bat. bestehend aus, wenn ich bock drauf habe, 2 spähern und 20 fliegern = unmöglich, denn du darfst nur z.B. 2 flieger haben und wenn du flieger spielst darfst du kleine panzer haben und wenn du große panzer hast darfst du keine spezial infantrie oder was weiß ich was haben. im multiplayer, von mir aus, aber als singleplayer ist das witzlos die großen overhaul mods die einige freiheit bringen würden scheinen zudem auch alle tot zu sein, kann man also nicht mal mehr rausmodden schade
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2M | 22.4K | 77% | $29.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $21.2M | 19.5K | 76% | $49.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21.3M | 23.1K | 83% | $39.99 | |
| $21M | 31K | 76% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $1M | 2.6K | 76% | $9.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $19.8M | 19.8K | 89% | $29.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best strategy game I've played in a while, does have decent learning curve and you prob want to stick to fighting ai for a little while so a lvl 50 doesn't destroy you.
Big step up compared than wargame red dragon, AI is a LOT more fun to fight and workshop provides access to bunch of cool and funky mods
ai slop
来势汹汹的冷战摇电音激爆欧根星神秘地带,加上风靡多年的第三次世界大战。将你推向战场极地,不用麻醉,一样情不自禁HI起来,飞起来!!!
Нам скучно, застой, хочется движухи...
great game thought sever are dead and all updates are dlc.
Store page is saying 50gb disk space it's actually 90gb.
I'll be another one of the voices that advocates for "Mixed" reviews. WARNO is a fun game, with serious non-gameplay related issues (the thankfully fixed GPU freezes and the still unfixed connectivity issues that disconnects you from their server ~20-30% of your games) and an, unfortunately, unambitious balancing philosophy (I wish the game leaned even more into asymmetrical balancing and making playing NATO vs Pact a truly different experience).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.