
All of Warhammer 40,000: Dawn of War II in one package. Play the award-winning real-time strategy game in all its glory, including three full campaigns, six multiplayer factions, and a full co-op Last Stand mode with eight unique heroes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 8 → 2.29/day in the week after.
About
Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings
Warhammer 40,000: Dawn of War II - Anniversary Edition is the definitive Dawn of War II experience, featuring the original Dawn of War II, Dawn of War II - Chaos Rising, Dawn of War II - Retribution, Dawn of War II - The Last Stand, as well as all DLCs and cosmetic items.
With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race’s epic campaign. Clash with the enemies on battlefield ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the galaxy.
Brutal Frontline Action & Tactics
Get straight into the action to experience intense melee and devastating ranged combat. Use vicious melee sync-kills to obliterate your enemies. Outsmart your opponents using dynamic and destructible environments to suppress, flank and destroy your foes.
Non-Linear Single Player Campaign
Command an elite strike force, developing the skills and abilities of your squads and commander as you progress through the game.
Co-Op Multiplayer
Play through the entire single player campaign co-operatively with a friend, at any point in the game, anytime.
Bespoke RTS Engine
Utilizing Relic's proprietary Essence Engine 2.0 Dawn of War II delivers cinematic visuals, detailed graphics and amazing special effects.
In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the Chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.
New Single Player Missions
Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle against Chaos in 15 new missions
New Multiplayer Race
Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
New Units
New multiplayer units join the Space Marines, Ork, Eldar, and Tyranid armies.
2 New Last Stand Heroes – Face off against the relentless horde as either the Chaos Sorcerer or Tyranid Hive Tyrant
Command any of the six unique factions in the next standalone expansion of the critically acclaimed Dawn of War real-time strategy franchise. Choose to build a massive army or lead a small squad of elite heroes into battle and experience a single player campaign customized to your favorite race.
Multi-Race Campaign
For the first time in the Dawn of War II series, players will be able to experience a single player campaign with any of the six available races.
Build your Army
Upgrade your heroes and unlock new buildable units as you progress through the single player campaign.
6 Playable Races
Choose from six multiplayer races, each with their own unique super heavy units.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me encanta el universo de warhammer 40,000 y este juego lo ha hecho bien solo que hay cosas en la campaña que no me terminan de encantar
баланс сложности 10/10
Warhammer 40,000: Dawn of War II - Anniversary Edition и Warhammer 40,000 Dawn of War II - Chaos Rising компания вылетает не возможно игра в коперативном режиме проходить компанию вылетает последний рубеж сломан не возможно в него играть релики вобще оборзели почему человек купившии игру должен мучится когда издатели сами не понимают почему игра полохо работает после обновление в 2024 году
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 7.1K | 77% | $39.99 | |
| $12.8M | 28.5K | 57% | $29.99 | |
| $12.7M | 13.2K | 67% | $39.99 | |
| $12.9M | 24.8K | 71% | $29.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 36K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.9K | 89% | — | |
| — | 2K | 88% | — | |
| $5M | 5.8K | 80% | $34.99 | |
| $4.1M | 8.8K | 95% | $14.99 | |
| $13.6M | 8.9K | 79% | $49.99 | |
| $4.5M | 5.4K | 71% | $29.99 |
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain*, Czech, Polish, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La mamada no sirve en el steamdeck y todavía se ponen de mamones con el reembolso, a pesar de que el maldito gobierno ya me cobró impuestos
Верните ♥♥♥♥♥ мои деньги мрази
Was looking forward to try this out. But there seems to need a vast knowledge of worshipping the machine spirit to even start to play this game
Having finally dragged myself through this slog of a completion challenge, I have to say, i'm very dissapointed with what I ended up experiencing as I went through this game. I decided to pick this, at random, to be my first Warhammer strategy game to take to completion - and i was expecting a sort of RTS with a squad focus, like say, Halo Wars. I was not prepared for this to be a squad only game, with no base building, upgrades, resources ect. Well, that's not a bad thing in and of itself, the game can still be fun right? Theoretically, yes. In practice? No. Now, i was playing on Primarch this entire time, because I had to for the achievements. I do not advise anyone ever plays on Primarch, because it's just not fun. In the base game, you'll be gibbed six ways to sunday before you even move six steps into a level because they enemy does over 3x normal damage, so the best strategy is to kill them as quickly as humanly possible because if you don't you'll just die, but it's also a long, shallow, drawn out campaign of incredibly simple and repetetive actions. Now, in theory, the strategy should be in the micro, right? Use your squads abilities, be tactical, sneak around and look for weakpoints? Sorry, about half your missions are defence missions, and the rest involve you having to generally blast your way through strongholds because you are also being timed! If you don't clean the entire map in a short time while not dying, it will take you dozens upon dozens of hours to get the score up high enough for the achievement. Don't like having to watch your units ignore your orders, run into melee when set on ranged mode, refuse to pathfind properly, get stuck on rocks, get literally one-shot from across the visible distance, refuse to *stop* meleeing enemies when you ask them to and instead get gibbed, and run around the map looking for consumables to keep your squad in the barest definition of functioning long enough to maybe kill things? Tough ♥♥♥♥. That is this game. Tactical cover? Enemy breaks it. Go in a building? You can't shoot enemies half the time, and if they blow up the building (and they will), your entire squad dies. DoW II's main game is a shallow, boring slog of slow, painful torture as your squads refuse to do what you tell them and get themselves killed, all the while having to move at a breakneck pace in order to actually DO anything. What about the expansion campaign, i hear you ask? Well, that is honestly better. The additional room for builds and specialisations lets you create some really nice squads and actually mow through chaos hoards in a way that feels fun. There were times, when i was playing the expansion, when i could progress like an actual space marine strike squad and the missions felt tight and interesting. That is, until the last mission throws that out the window. First, you get two tanks that are somehow *less* durable than your marines to clear out a path to drop your troops in, as the game manages to ambush you from the fog of war with three or four tanks multiple times, when your only reliable way of killing said tanks is a long cooldown on one of your tanks, meaning you either have to inch forward very very slowly and hope to only aggro one at a time before using the ability and waiting minutes to get the cooldown back, then repeat - or you have to try using your regular attacks against them, being hit in your rear weak point from enemies that are directly in front of you, and probably blowing up while the world's worst rescue squad drives across the map to die in six seconds to the tanks that are spawn camping you. When you actually get to use your squaddies, it's not too bad until the game decides to tell you "hey, dumbass, go kill the boss" and I start looking at the minimap for a way down and find... absolutely nothing. The entire minimap looks like it's completely seperate from the section with the boss in it. So after running around while the pride of the blood ravens suicide charge the enemy fortifications, i finally look it up and find out i'm supposed to go down a random side path, where i have to fight an obscenely tanky and boring boss to be able to get to the final boss. Said boss then proceeds to immediately one-shot half my squad, through their armor, tankiness, defensive builds and buffs and then starts throwing around my soldiers like toys. After an incredibly arduous and thoroughly frustrating and boring fight that took about 15 mins of "chip damage, revive ally, try to avoid AoE but get hit anyway, try to group back up but can't and watch all the defenses in the game mean literally nothing", he dies. Then the game's over, and I have to say, i was glad it was done. But completion wise? Not only is the actual singleplayer forcing you onto the most painful and abusive difficulty setting, but about half the game's achievements are MP only! The MP that barely anyone still plays! So, ♥♥♥♥ you completionists, you'll get nothing and be happy with it. I came because i wanted strategy and skill, and what I got was tedium, pain and suffering where barely anything I could do made a difference and half the game can't be completed without inordinate pain or grinding. I have no doubts i would've had a lot more fun on a lower difficulty, and maybe then i could've clicked a bit better with the gameplay system, but honestly? For a "strategy" game, there's often very little you can actually do to be strategic. Not recommended.
As The Emperor Commands! Cease with building bases or gathering resources from control points, this is the grim darkness of the far future AND THERE IS ONLY WAR! Deploy your squads and bring The Emperor's swift justice to the alien, the xeno, and the filth that serve the ruinous powers of Chaos!
I do miss the base building aspect of the first game, and without that it feels like a different series. Regardless it is still a great game and definitely a great 40k fix.
Un buen golpe a la nostalgia y una buena narrativa 40k
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