
Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. Warhammer 40,000: Darktide is the new co-op focused experience from the award-winning team behind the Vermintide series. As Tertium falls, Rejects Will Rise.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Aug 26 → 56.14/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About

Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. Warhammer 40,000: Darktide is the new co-op focused experience from the award-winning team behind the Vermintide series.
In the depths of the hive, the seeds of corruption threaten to turn into an overwhelming tide of darkness. A mysterious and sinister new force is seeking to take control of the entire city. It is up to you and your allies in the Inquisition to root out the enemy before the city succumbs to Chaos.
As Tertium falls, Rejects Will Rise.


Built on the legacy of Vermintide 2’s best-in-class melee combat, Warhammer 40,000: Darktide introduces intense WH40K gunplay to the mix. Master the balance between ranged and melee combat as you fight through a slew of enemies. Feel the impact of each swipe, swing, and slice of a chainsword, or fry some flesh with a lasgun.


Darktide is a co-op game. Wandering too far, risks punishment by foes looking to immobilize or capture stray Rejects, such as the slavering Chaos Hound or the Moebian Trapper. Once you fall prey to such foes, only your teammates can save you! More than that, your innate toughness – your determination to press on through the pain – only recharges when you are in the proximity of your strike team.


Create your own, unique character and customize their physical appearance, voice, and origin. Choose your class to determine which unique traits and skill sets they will make use of in battle. Will you be a seasoned veteran of the Imperial army, a snarky outsider, or a fiery zealot? The choice is yours.


Step into the violent, dystopian world of Warhammer 40,000. From boiling hot industrial factories to the decaying water maintenance zone afflicted by constant acid rainfall - Tertium Hive is a hard and unforgiving place even at the best of times. Your role is to serve the zealous Inquisition by embarking on missions to exterminate the threats lurking in the depths of the hive city, or die trying.


Adapt to the erratic whims of Chaos with conditions- mutators that add a spontaneous challenge to your mission. Your team must learn to adjust, adopt new tactics and change up their loadouts to face these ruthless challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 139.2Kreviews | 72% | — | $98.5M |
| $39.99 | 11.8Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shovel + Skull = $$$
Кадия стоит
Jogo muito bom, um left 4 dead com habilidade basicamente, mas bem mais interessante e em alguns casos mais desafiador, há pequenos problemas, como instabilidade nos servidores que incrivelmente são resolvidas bem rápido, e a IA dos bots aliados. E pra pessoas que não curtem missões repetitivas esse não é seu jogo. No geral o game é bom, pelo meu ver não foi tão punitivo e bem divertido.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #72, worst BR #96 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese*languages with full audio support
| $39.99 |
| 7.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the emperor protec
i love this game this is my favorite game right now its the best game ever
Praise be the Emperor
A very fun but imperfect game that you can sink hundreds of hours into. If you like dark dystopian settings and mowing down hordes of abominations with weighty and powerful weapons you will enjoy Darktide. Starting with the positives, the fundamental core of the game is very compelling: - The gunplay feels great with a wide selection of options throughout the classes that have unique feel. Assault rifles, submachine guns, laser guns, revolvers, flamethrowers, shotguns, plasma rifles, explosive boltguns, magic staves, you will inevitably find something that will annihilate heretics in a manner of your liking. - The melee combat, while being less of a primary focus of the game as it was in Vermintide, still remains core to the gameplay loop. Among FPS games, the melee combat in Darktide is as good as it gets. There's great depth within the design of the movesets of various weapons and combos between their light and heavy attacks. Attacks are very responsive, allowing tech like turning your camera with horizontal swings to extend the hitbox cleaving off heads and sawing enemies in half with extreme brutality. - Speaking of gore, it's UNBELIEVABLY good. Absolutely no complaints there. - There's a lot of skill expression available and the difference between a good and a bad player is extreme. Mechanics like horde management, pushing and dodging effectively, map knowledge and coordination, managing resources and difficult modifiers provide a sense of personal accomplishment through time invested and what difficulties you're able to clear. - The game is of course visually stunning. - Exceptional soundtrack and sound design. - Most enemies are well designed and pose interesting challenges with some egregious exceptions that hopefully will be rebalanced in the future. - Class customization is very detailed and each class feels unique. The newest release Skitarii has a very balanced talent tree that allows for many viable setups and builds which I expect to be the new standard and Fatshark doesn't shy away from updating older classes that fall behind in power or variety, even if it takes a while to happen sometimes. And the leveling progression for the classes is fun and straightforward. However, there's also notable flaws: - The game is not well optimized, has memory leaks and crashes quite often. - There isn't an easy way to practice without playing actual missions, and if you play for long enough and want to get into higher difficulties installing various mods can start to feel essential. - There's a lack of content and there aren't regular content updates. The endgame boils down to replaying the same 20 or so missions in ever increasing difficulty settings. The new content added is either a new mission map every half a year or a game mode that looks good for investors but no players actually enjoy or care about. - The game isn't balanced with some classes and weapons trivializing encounters while others perform like wet noodles in higher difficulties. Every class can clear the highest difficulty but not every build and not every weapon. Unless you're a god gamer but in that case you are making the game harder on your team regardless by bringing a weak set of tools to the party. On the other side of the spectrum, some builds and weapons annihilate any challenge the game throws at you to such an extent that nobody is having fun (*cough* purge staff psyker *cough*). The existence of such builds means the game needs to scale encounters and challenges to meet their power, further polarizing the experience by making weaker options feel completely miserable when facing the same scenarios. - A few of the enemies are either bugged and don't function as intended or are designed to waste your time. Poxbursters are bugged at the moment and their intended counter doesn't work consistently, while also being one of the most punishing enemies to mishandle. They should just explode upon being pushed once no matter what state they're in. Bombers and tox bombers need to be reworked or removed because they only serve to waste your time by leaving large area of effect denial zones of damage that linger way too long and prevent you from progressing through the map. And trappers are occasionally silent and are actually the most punishing enemy as getting disabled by them can end a run instantly. I'd like to at least see trapper approach made louder. In conclusion, Darktide is a very fun game with a strong gameplay core that has potential to be the pinnacle of the co-op horde killer genre if balanced and optimized. I'm not so pessimistic about the future of this game as other people regarding the recent trend of Fatshark's focus on releasing new classes. Eventually they will run out of classes to add and it's an arduous process of doing so given how much they need to cooperate with Games Workshop. I feel like this year or the next we will either receive new lore and maps or an actually good new game mode. Something like Chaos Wastes from Vermintide would bring an immense amount of longevity to this game. The main source of worry is what the Tencent ownership decides to prioritize. Current score - 8/10
泥马勒戈壁的煞笔服务器,废鲨老马被尼玛超飞了导致服务器其一坨烂
Fun
Amazing game, captures 40k very well
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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