
Load up your Boltgun and unleash the awesome Space Marine arsenal to blast your way through an explosion of sprites, pixels and blood in a perfect blend of Warhammer 40,000, frenetic gameplay and the stylish visuals of 90’s retro shooters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 7.43/day in the week after.
About

Play as Malum Caedo, a fearless Space Marine, on his perilous mission to locate a shard from a mysterious power source on Graia, a Forge World on the brink of being overrun by Cultists, Traitors and Chaos Daemons. Scour the place, acquire devastating weapons and holy equipment, and PURGE THE HERETICS in this retro shooter!

Become the ultimate warrior of the Imperium, wielding your deadly arsenal to explore the violent and iconic Warhammer 40,000 universe. Dominate the battlefield with the awesome firepower and heavy metal of a Space Marine’s devastating weapons, as you battle against the Chaos Space Marines and Daemons.

Take control of the mighty Malum Caedo– along with his faithful servo-skull – and plunge headlong into your mission on Graia. Retrieve the Power Source fragment on the Forge World and cleanse the archenemy from its surface! Roam through bastions, cathedrals, corrupted canyons, hellish furnaces and war-torn environments.

Dive into a visceral combat experience, complete with viciously satisfying gunplay, high mobility and buckets of blood to reward your skills. Rely on your indomitable chainsword to eviscerate your enemies. Dash, jump and slice the foulest heretics across the galaxy! Unlock new deadly weapons like the Shotgun, Meltagun or Heavy Bolter and equip yourself with different types of devastating grenades. Show no mercy!

Experience a perfect blend of Warhammer 40,000, classic, frenetic FPS gameplay and the stylish visuals of your favourite 90’s titles. In glorious boomer shooter style, unleash your devastating weapons as you blast through an explosion of sprites, pixels and blood. Discover an exceptional aesthetic, with retro cutscenes and pixel art backdrops, paying tribute to a historic era in video games.
Want to take purging to the next level? Annihilate endless swarms of enemies in the new horde mode, available for free. Blast each and every heretic standing in your way, trample on their remains and cleanse their foul heresy. For only in death, does duty end.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 18.3Kreviews | 89% | — | $8.5M |
| $21.99 | 2.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've given this game 2 chances. First time was on xbox game pass. Second time is because it came out of a bundle. As a combination of its parts, the game isn't very good. There is too many parts that are uninteresting. The levels visual design is neat sometimes but even within some levels you'll see repeating designs. Everything is mostly designed to be an arena which very safe and comfortable footholds and pathways. It's hard to say what I'm getting at, but mostly, the game is incredibly sterile and inoffensive in its design. Nothing is standing out. There is no highs but its aiming for a consistent medium line experience and it ends up being underwhelming. Enemies aren't very interesting. Secrets aren't very interesting. I don't need to say much else because plenty of the other negative reviews cover it. Its main saving grace is the fact that it has a 40k skin but then again this is also the biggest flaw of the 40k series of games. Many of them are average games at best, brought up by a 40k skin. Interesting achievement fact, only 36.3% of players have completed what amounts to roughly 28% of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 413.67/day in the week to Jul 17 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.25−67% |
| 240ratings |
| 88% |
| — |
| not modelled |
| $21.99 | — | — | — | not modelled |
| $21.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好的美术风格,游玩机制也几乎和老一批的战斗爽游戏相同,特别是“嘲讽”按键设计的很有意思,有折扣的话还是比较香的,原价入不是很推荐,可以等打折
The game is okay. It does most things either kinda mid or decently and few things exceptionally. The biggest issue is how the movement and enemy projectiles work with the map design. They chose the old-school approach where you retain a lot of momentum after stopping and can often slide several feet forward. Along with having much less air-control than most "Boomer Shooters" this makes the player feel big and weighty but not at all nimble. Which is fine but the maps can be very tight and full of little props that can make movement frustrating . The game often forces you into arenas to fight and while I can tell that I'm meant to run around and bring the fight to the enemy it's often better to just look for chokepoints. Especially on exterminatus difficulty. This is made worse with how several of the enemies projectiles work. Many enemies fire slow inacurate fire with an attempt to lead their shots. [list] [*]Inacurate fire means you need more room to move or side-step and many maps make this hard. [*]Leading shots cause more frustraion as enemies don't always seem to do it but when they do it just feel chaotic and a bit cheap. [*]Slow projectiles means I'm often waiting for shots to hit terrain before I can get back to shooting enemies. [/list] This means the best thing to do is often camp corners and kill enemies at distance which doesn't at all feel like how the game was envisioned. Feels like the devs that designed the gameplay and the devs that made the maps were making seperate games. I'm guessing playing on a lower difficulty and tanking shots made some of these problems less apparent. I played on exterminatus and while I didn't have much trouble it exposed some of the games cracks and made the game feel like a slog at times and a little undercooked. I hope they figure some of this out for the sequel. If you like 40k and FPS games than it's not bad on a sale but there are a lot better "Boomer Shooters" to play on Steam.
lo feliz que fui con la nostalgia de jugar como los viejos DOOM, excelente juego
It wasn't the perfect implementation of the Boomer Shooter/Arena Shooter genre, but it was a very nice and fun game, and it was Warhammer.
нету орков
Тот случай, когда "у нас уже есть DOOM дома" оказался достойным.
Warhammerの皮をかぶったDOOMっぽく見えるけど、それで合ってます。 少し違うのは敵の体力がライフゲージ方式ではっきり可視化されているのでコンバットアクションのプレイ感はアクションゲームっぽいです。武器は7、8種類あるのですが、常に全部の武器が選択可能ではありません。先のステージで7種類の武器が自由に使えたのに次のステージでは急に武器は3種類に縛られたりというのがストーリーとか関係なく勝手に決められてその条件でのゲームプレイをすることになります。 FPSでよくあるピストル系の武器は一切でないんですが、その代わり基本武装のボルトガンが良い感じに攻撃力の高いアサルトライフルになっており、一番たくさん弾薬が拾える武器種であるためドカドカ撃ちまくって爽快感のあるゲームプレイができます。他のFPSではアサルトライフル系をそこまで好き放題に撃てるバランスになっていないことが多いので、珍しくアサルトライフル撃ちまくりゲーになっている本作は結構新鮮で楽しく遊べます。 ただ、このゲームそういう塩梅なので結構弾薬ばら撒こうと思えば景気良くばら撒けちゃうゲームなんで、物資不足に悩まされやすいというのがひとつ難点です。特に第3章はそれが顕著です。右クリックで何度も出せる近接チェンソーアタックが怯み判定をもっているので、要は「チェンソーを上手く使って敵を切り刻みながら遊べば弾薬はその程度の配置で十分でしょ?」というヤツなんですがそれにしては敵の数が多い。そしてそれ以上に、上記の通りライフゲージ方式である上、敵の種類毎に防御力に補正があるため、固い敵には攻撃力の補正値が高い武器を使わなければならず、そのせいで弱い補正の武器でちまちま倒そうとするとあっという間に残弾数がなくなります。配置弾薬のバランスが悪く、1体倒すのに必要な弾薬の数が割に合ってないステージが散見されます。 よく見るとあちこちに配置されている燃料タンクや突き落としポイント、スルーしようと思えばわざわざ全て倒す必要がない敵の配置など。好意的に解釈するならちゃんとクリアするために必要な道具は随所に用意されているんですが、果たして初見プレイでそこに置かれたドラム缶に敵を誘導することが可能かなぁ?という場面もかなりあります。たぶん誰が遊んだって初見で進めている場合、じっくり観察しないとドラム缶には注意がいかないと思うんですよね。ドラム缶の色が背景と一体化してることもよくあるし。 そういうわけで、頑張って作ったんだろうな、丁寧に作ったんだろうなというのはすごく伝わるゲームなんですが、妙なところで設計が甘いというか…すごく…こう…いつものウォーハンマーのゲームだなって感じです。 なんでウォーハンマーのゲームって大体こうなっちゃうんでしょうね? ちなみにステージ数は8ステージx3章仕立ての24ステージなんでよくあるブーマーシューターと比較すると若干ステージ数は少ないです。その分1ステージが少し長めで、初見探索しながらのプレイで15分弱~30分弱程度のタイムになりました。 基本は一本道→鍵→アリーナ乱戦バトル→一本道の繰り返しでゴールを目指すスタンダードなDOOM形式になっています。道に迷ったらNキーでウェイポイントが表示されるので進行方向に迷うことはありません。このウェイポイント表示機能は他のシューターにも採用してほしいなと思うくらい便利でした。 シークレットが単なるトロフィー以外に武器の特殊化条件にもなっているので割りと積極的に拾いにいくべきものになっているんですが、画面が見づらすぎて正直地力探索はしんどいです。何なら敵も背景と一体化してるような場面が多々見受けられシークレットを探すどころではありません。これ絶対ステージの設計ミスか嫌がらせだろと思いました。 最初は飛んだり跳ねたり武器の使用感など(若干変な慣性があるものの)キャラクター操作感は良好だったためメタスコアほど悪いゲームじゃあないよなぁ?と思っていましたが、ずっと遊び続けていると何でスコアが伸び悩んでいるのかよく分かりました。75点はまさに絶妙…。
能有这么高的好评我只能说锤粉确实没吃过好的
Ощущается как DOOM но в другом сетинге, берите смело!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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