
2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中文问题于steam界面右键属性调换,过亮问题于显示设置的应用程序界面或直接自动设置
This is my unwinding game. After a long day of work and life, it is good to know I can come home, relax, and defend the western world from communism. I would argue the realism, as the soviet tanks come full of fuel, and are well maintained, but this is set in alternate timeline, where corruption never happened, so there is that. Do not expect a good balanced match if you go up against the AI. I mean even at Extra Hard difficulty it will still march all of its troops into a chokepoint where they are picked off, it will not adapt. It is extremely easy to bait, but it is more adoreable for its stupidity rather than annoying. If you want a proper match, play with people. This game still has an active userbase all these years later, which is a testament to how loved it is. In the end, it is fun to rocket a soviet tank using a ford pickup with a bazooka on the roof. 10/10 would defend democracy
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sadly missing the great feeling of Wargame:European Escalation, and with badly implemented and hugely unrealistic air combat added. Not recommended. Buy the first one to see why everyone loves Wargame or buy Red Dragon to get the latest and best; because in both EE and ALB bugs or glitches haven't been fixed, even though they're known for a long time (Raketenjagdpanzers 2 model comes to mind, for a small, but imo telling example)
artillery seems to fire faster in this game :).
A better PVP game than anything. The single player(could be used as a tutorial) is not persistent. Despite all the detail, the ground detail, the unit detail, all the cool nifty animations and a genuine tactical real time simulation; in single player the persistence is very much lacking. Your divisions(units) persist battle to battle, but the maps do not. If you set up a killer spot on a map after a difficult fight? Expecting you will be able to maintain this spot the next time the baddies show up and attack. No, doesn't work like that. The maps seem to have a predefined start location. Makes for a ♥♥♥♥♥♥ strategy game mechanic for a game(seemingly) dedicated to strategy. Pretty much killed it for me. I might have gotten into it, might have gotten into PVP, but the single player was so terribly put together due to persistence issues that it was a buzz killer. Basically, when you realize all that fighting, setting up the positions from before, all that you did? Basically means nothing for THIS NEXT fight because you will start in the same spot you did before(as the map reset basically to default starting positions). In single instance games? PVP? That's where the game shines. One map, one battle and your 'deck'(selection of units to comprise your 'division' or whatever its called). Despite how it looks it's a ♥♥♥♥♥♥ strategy game(Macro, big map). However, it IS more 'RTS' style(starcraft, total war battles style real time) milsim(realistic movement, vision limits, range limits, armor, et all based on the real stuff). More micro tactical - unit to unit. Shines in many vs many PVP single instance battles. Defining the terms precisely to paint the picture. I got it all cause friends were playing it, was fun even for novice level players in that regard(facing dumb AI). But would have played a lot more if the campaigns weren't so terrible!
the AI cheats all the time, making the game extremely frustrating to play. a shame. And the campaing mechanics are not good something that will be refined in Red Dragon. Overrall I would say the worst out of the 3 games.
Nach all den Jahren immer noch ein Strategie-Hit.
军事指挥爱好者的近代战争交响曲
I really recommend this game to others as it can be really fun at times (mostly all the time). Though it can be really tough at times as well, don't try and play it like command and conquer.
На первый взгляд игра стоит своих денег с одним но. Дальше учений игру не стал разбирать досконально, так как учения "Совместные действия авиации и техники" ограниченны умом разработчика и негативно оценивает эту игру со стороны логики. У НАТО почему то нет наземных ПВО. Вертолет разведчик НАТО разбирается самолетами СУ противника, к тому же присутствуют ПВО "Шилка", что вообще в ноль превращает прохождения этапа учений. Защитить вертолет разведчик НАТО не успеваешь. Почему в этих учениях НАТО нет наземных разведчиков - непонятно, почему нет наземных ПВО НАТО - непонятно. В общем неоднозначный обзор. Отличнейшие учение первые 4 с показаниями сбалансированной техники и их функции на поле боя. 5е полевое учение это просто издевательство над пользователем, либо разработчик просто забил на баланс.
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