
2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O melhor jogo de estratégia militar do tipo RTS que eu já joguei, extremamente divertido e desafiante, vem com uma grande quantidade de assets militares que te faz experimentar como é o gerenciamento de uma guerra! Brilhante a simplicidade que foi implementada a interface UI do jogo! Não me lembro de um jogo melhor que este neste estilo!
A very good RTS game. Only the campaign is limited.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game after getting Wargame: Red Dragon for free via the store of which one shall not speak. I like playing both as they are quite different and help keep it interesting.
10/9
Campaign is very challenging and Skirmish mode is very fun too
great game. pick it up when it is on sale!
Who on earth doesn't add the option for the player to choose an Enemy Custom Deck?! Premade decks only?! Why?
TL:DR: > get Conflict: World at War - it's the same, offers the same impression of realism while having none and uses the game mechanics better way, and also has a story line. Pros and cons, according to my expectation of realistic wargame style: + Really nice graphics + Really nicely done maps + No in-field insertions, all reinforcements comes more or less realistically from map 'entry' regions + Formations are sticking to cover - ordering a tank line to move to a line of trees makes them align with the cover + All units have custom - nation localized quotes - Ridiculously small choice of maps, as well as their sizes - Terrible unit cap + resource limitations that scales military deployment into neighborhood brawl - Does not offer in-battle off-map support as artillery barrages etc. (only offers in-map light artillery) - Tries hard to persuade you that it's realistic but fails spectacularly on many levels - Unit quotes are just laughable In longer words.... Graphically very pleasing, however the gameplay is basically the same as with Conflict: world at war, tries to look realistic but in the end, it's basically just Ground Control 2 with non-sci-fi setting, and in difference to C:WAW, has more limitations, such as no in-field drop zones or off-map artillery support, which is a con either for more game-like approach or for realism, sometimes it hurts both ways. So it's basically C:WAW with more choice of factions (wide variety of units, all with localized quotes in their actual language, but also with Warcraft 3 level of seriousness) and so far has the same issues as C:WAW: - small maps - small choice of maps combined with lack of terrain editor - attempt to look realistic while it fails on that - limited resources to cut down the scale of battle, on top of that, player is limited two ways - not only 'deploy points' but also limited units 'in store', so even when player does have 'resources', he might not have the right way to spend them. ^^ For godsake, either go the 'realistic way' and limit deployment by having pre-battle set of units that can all be deployed as player wants but cannot buy more, or go 'gamelike' with use of resource points system to 'buy' units in-battle, but do not limit what you can buy. Using both, without option to turn off either limitation just plainly destroys any feeling of immersion, realism or, frankly, even fun. Also - supplies... one of the features is that player needs to supply units by ammo / fuel. It is possible to do so with supply trucks but there seems to be no way to send empty truck off-map for re-supply or just not-to-take space and offer easy score to the enemy. The same seems to go with infantry deployment in trucks, as there either is not, or I did not manage to find, in 5 hours, a way to load infantry back into truck. .. the game could be saved by some realism and map content focused addons or mods, but seeing that moddb page for this game is basically a desert, it kinda sums up the excitement it's worth of.
优势火力学说,闪退问题在画面设置里选择视窗全荧屏就能解决。
Still the best one of the 3
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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