
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 74.3Kreviews | 79% | #2 | $157.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YESS
Говно
GOOD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156.4M | 419.4K | 85% | $23.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $149.3M | 140.8K | 80% | $59.99 | |
| $165.8M | 543.2K | 95% | $14.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $169.8M | 378.7K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90.6K | 170 | 82% | $12.99 | |
| — | 986 | 66% | — | |
| $69.9M | 64.7K | 80% | $33.32 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
People review bombed for connectivity issues on day 1. all fixed now
This game is going to consume my life for the forcible future.
/
goated
Most fun in a shooter I’ve had since battlefield. Usual voip shenanigans that I miss from red orchestra days. Unique spin on king of the hill.. and there’s something for every type of player Base building Infantryman Sniper Pilot Logistics I am having a blast The launch was really poorly done, but they had servers back up within six hours. I’d say worth trying !
Après un peu plus de 20 heures sur War Dogs, je peux dire que j’ai vraiment passé un bon moment. Le jeu est immersif, assez fun, et j’aime particulièrement le fait que les différentes classes aient chacune leur utilité. Il y a clairement une bonne base. Par contre, avec les heures de jeu, certains défauts commencent vraiment à ressortir. Le premier concerne pour moi **l’équilibrage des combats**. Il y a des moments où je ne comprends tout simplement pas ce qui vient de se passer. Tu peux mettre énormément de balles sur quelqu’un, avoir l’impression de bien toucher, et derrière te faire éliminer en 2 ou 3 tirs. Entre certaines armes et certaines protections, les différences sont parfois tellement importantes que les affrontements donnent l’impression d’être aléatoires. Il y a également un problème avec **la manière dont les joueurs occupent la carte**. On retrouve énormément de personnes qui restent dans les FOB pendant une grosse partie de la partie. Défendre une position est évidemment normal, mais quand une partie de l’équipe ne sort quasiment jamais, ça devient vite frustrant pour ceux qui essayent réellement de faire avancer les objectifs. Et à l’inverse, certains joueurs semblent jouer comme si le seul objectif était de chercher des kills. Résultat : tu peux te retrouver avec une équipe complètement dispersée, entre ceux qui ne bougent pas et ceux qui partent faire leur vie. Mais le truc qui me frustre probablement le plus actuellement, c’est **la progression**. Certains déblocages demandent une quantité d’XP absolument énorme. Je comprends qu’il faille empêcher les joueurs d’obtenir immédiatement les véhicules et équipements les plus puissants, mais là, j’ai parfois l’impression que le jeu confond progression et grind. Quand tu vois le nombre d’heures nécessaires pour accéder à certains équipements, ça peut franchement décourager, surtout pour quelqu’un qui découvre le jeu maintenant. Et ça crée aussi une différence assez étrange entre les joueurs : certains ont déjà débloqué énormément de choses tandis que d’autres doivent encore se taper des dizaines d’heures pour simplement accéder aux mêmes possibilités. Et alors **la classe Recon… mdrrr**. La faire progresser est juste beaucoup trop longue. 💀 Je pense vraiment qu’il faudrait revoir la façon dont l’XP est distribuée et récompenser davantage les actions utiles à l’équipe, plutôt que de donner cette impression de devoir farmer pendant des heures pour débloquer certains contenus. Malgré tout ça, je ne dirais absolument pas que le jeu est mauvais. Au contraire, j’ai vraiment apprécié mes 20+ heures et je pense qu’il a énormément de potentiel. C’est juste qu’une fois passé le plaisir de la découverte, les problèmes d’équilibrage et de progression deviennent beaucoup plus visibles. Pour l’instant, je dirais donc que **War Dogs est un très bon jeu qui a encore pas mal de choses à régler**. J’espère surtout que les développeurs vont prendre le temps de travailler sur l’équilibrage, la progression et les comportements qui rendent certaines parties assez frustrantes. Parce qu’avec quelques ajustements, il pourrait vraiment devenir excellent.
Great game. It's not only piew piew. You can build, fixing logistics and transfer people. I'm getting runescape skilltree vibes from it, you want to grind it and getting better stuff.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.