
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 74.3Kreviews | 79% | #2 | $157.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gunplay feels good and there is so much to do. A lot of things to unlock and different ways to play. Awesome game!
你家开个餐厅,试营业就爆满,你觉得挺好的,正式开业的时候食客进去人傻了,桌子椅子撤走一大半,店铺还有一半分租出去了,好不容易等到了座位,厨子冲出来打人了,挨打完之后等菜发现还有小人往菜里下毒,毒翻一餐厅的人。我就想好好打狗我有错吗?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156.4M | 419.4K | 85% | $23.99 | |
| $158.4M | 94.1K | 88% | $49.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $149.3M | 140.8K | 80% | $59.99 | |
| $165.8M | 543.2K | 95% | $14.99 | |
| $148.1M | 121.5K | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90.6K | 170 | 82% | $12.99 | |
| — | 986 | 66% | — | |
| $69.9M | 64.7K | 80% | $33.32 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game best with a squad but also great to play alone and just jump into the action
decent game but net code and certain things like drill spam just make the game boring to play. And community gets real mad and aggressive when u criticise anything about the game or have an opinion. games really 50/50 for me
欢迎来到战狗🐶,在这里你会体验到包括但不限于,队友开飞机坠机然后欢声笑语打出GG,以及被队友撞死,被队友不小心开枪打死,队友开着基地复活车直接跑到交战区然后落地就死,会说话的草,会开枪的树。 如果你都能忍受得了,那么欢迎来到战狗,我最尊贵的小公主以及T孝子,IW孝子,使奴,战地玩家,CF玩家,丝瓜老屁股。 这里放出我个人体验,包括但不限于在十分钟内我被队友坠机搞死,然后在地上躺了几分钟好不容易有人救我,刚救起来打满绷带走了两步结果鬼畜卡死,又等了几分钟队友再来救我,结果刚起来就被另一个队友开着直升机直接撞我脑袋上再次GG。
Absolutely love this game! Don't listen to the haters, this game is a true gem and a breath of fresh air for the FPS genre. Look forward to the hundreds of hours I'll be sinking into this. If you at all interested in a slower pace shooter that gives you the ability to do whatever you want and be rewarded for it. This is the game for you
Youre a mercenary, that literally everything that you do you win money, than you buy better weapons to win even more money. Played the beta, and it was a eternity to play again
爽
i mean WOW. Absolutely blown away. graphics are great. gameplay is pretty good. voip makes the game 100000x better. teammates are awesome. the negative reviews are the btchs mad about the queue to get into the game for the first 5 hours. its not a AAA studio dev team so idk why people expected a perfect launch. yes its not perfect, but thats what early access is for. 10000000000/10. theres so much to work towards and the grind makes it more fun. HIGHLY recommend.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.