
From the ex-Ninja Gaiden and Dead or Alive team comes a janky love letter to PS2-era action. Play a week in the life of the Zombie Unit: an elite Hong Kong police squad carving through a corporate conspiracy in a storm of swordplay and gunfire. Stylish, brutal, and absolutely not for everyone.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A cult classic.
Wanted: Dead is a hybrid slasher/shooter that plays like a lost PS2 disc someone dared to actually finish. It's a hard, weird, gorgeous action game with zero interest in being for everyone. Built by veterans of Ninja Gaiden and Dead or Alive, it fuses razor-precise swordplay with third-person gunfire in a combat system that rewards you for being reckless and stylish at the same time.
Combat with teeth.
Chain melee and gunplay into brutal, screen-filling combos. Parry, dismember, and finish enemies with executions that are as grotesque as they are satisfying. Slow the chaos to a crawl in bullet time and then punish everything on screen. The fights are demanding and occasionally unfair.
A week in the life of the Zombie Unit.
You are Lt. Hannah Stone, leading an elite Hong Kong police squad through a neon-soaked corporate conspiracy. It's a linear and story-rich campaign that swerves without warning from grim ultraviolence to something stranger.
Unapologetically weird.
This is a game where you'll finish a brutal boss fight and then sit down to a lovingly rendered ramen-eating minigame, or a round of karaoke, or an arcade cabinet. The whiplash isn't a bug, it's the personality. It's scrappy, pulpy, and self-aware.
Rough around the edges. On purpose.
Wanted: Dead is niche, distinctive, and proud of its jank. If you grew up on Deadly Premonition, Vanquish, and Lollipop Chainsaw and you've been missing games with this much attitude: welcome home.
Key Features.
Melee that means it: A deep hack-and-slash system with a huge move set and finishers built to slice, dice, and dismember.
Guns in the same breath: Flow straight from the blade into a handpicked arsenal of assault rifles, SMGs, LMGs, and grenade launchers. Melee and gunplay are one nasty rhythm.
50+ brutal finishers: Over fifty unique execution moves, each more grotesque than the last. Deeply unnecessary and yet absolutely the point.
Neon and grime: A cyberpunk Hong Kong where high-tech hardware collides with retro '90s futurism.
A story that swerves: Ride with the Zombie Unit as they pull apart a massive corporate conspiracy in a dystopian Hong Kong. Linear, story-rich, and prone to going somewhere strange.
Genuinely hardcore: These fights will not be kind to you. Steel up and use everything around you to cut through hordes of mercenaries, synthetics, and private security who very much want you dead.
Old-school beat 'em up, modern edge: Wade in, take everything down, keep moving. It's the beat 'em up you grew up on dragged into the present with more blood and better toys.
A love letter to the sixth console generation: Made for anyone who still misses the PS2 era when action games were weird, scrappy, and cool.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.4Kreviews | 68% | — | $1M |
| $29.99 | 1.6Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just not good. Buggy and extremely janky. Paying $15 for PS2 level shovelware in 2026 is not worth it
I can't even begin to describe how much I enjoyed [i]Wanted: Dead[/i]. In this day and age, it's refreshing to be playing a weird, violent, and challenging game that simply refuses to follow the status quo. [h1]The Good:[/h1] I start with the combat. The game is difficult but fair and manageable. I am arguably past my prime when it comes to gaming skills, but for some reason instead of being frustrated with the numerous game over screens, something always pushed me to try again and get better. Combat itself is very violent, yet stylish and has a certain weight to it. The mix of shooting with swordplay makes for quite the spectacle that never stops being enjoyable to watch. In fact, the game itself has a unique charm to it and the overall art design, characters, cutscenes, environments, and all the weird humor in between work hand in hand to enhance the experience. All of this made for an experience where I cared about learning the lore and character backgrounds, which is more than I can say for most other contemporary games. [h1]The Bad:[/h1] As enjoyable as the gameplay is, it comes with a certain level of jank. The camera can have a mind of its own in tight corners and at times I found myself getting stuck on level geometry and doorways. This is specially noticeable towards the end of the game in a sequence that takes place in tight hallways. Animations, despite being very well done, sometimes cause the characters to snap to place, which was always jarring to see. I also wish the game had a better tutorial and did a better job of explaining mechanics and upgrades. Even after my second playthrough, I am still unfamiliar with certain finer aspects of combat. The story is also somewhat incoherent and while I always knew what the immediate goal was, I fail to see the overall connection between different levels. The ending is abrupt and the story feels as if it needed a conclusion to wrap all the plot points. [h1]Conclusion:[/h1] In the end, I absolutely recommend [i]Wanted: Dead[/i] to anyone who finds the concept of fusing gunplay with swordplay interesting. Although hack and slash is not my preferred gaming genre, I genuinely enjoyed the game, and upon finishing the story, all I wanted to do was to replay it again on a harder difficulty level. [i]Wanted: Dead[/i] is unlike any other mainstream title and that alone is a reason to pick it up. I advise buying the game on a sale as it's a relatively short experience and the replay value comes in the form of subsequent playthroughs where you get progressively better at the game. [i]Wanted: Dead[/i] may not click with everyone, but if it does for you, I guarantee you'll have a blast.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $29.99 |
| 935ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoy this jank when it came out but now has been sold to some mad suspect publisher. First thing they did is change the header to awful ai slop. Suspect updates with no patch notes too. AVOID
An absolute disaster. Melee combat is janky, in that hits don't have a proper feeling of connecting to the enemy. The gunplay is awful, and is done better by games that came out 13 years ago. The game then tries to mix these two terribly designed systems into an experience that makes you wonder who gave them funding to see this "vision" through to the end. Avoid this mess and play something that brings you joy.
Amazing and genuinely unique game, unfairly trashed by casuals with terrible fundamentals. The combat absolutely wipes the floor with most modern action games. Its disastrous reception is proof that reviewers should be required to demonstrate basic gaming competence before reviewing skill-based games. A saying as old as time "You can't spell ignorant without IGN".
It crashes when i want to play it. game would be a decent b grade title otherwise
Uses AI for its key art, doesn't add a Gen AI disclosure, instead puts it at the bottom of the description which the majority of people won't see. BRUH.
This game is 100% my jam. It's janky as all heck and very short. Ball bustingly hard and terribly unbalanced. But underneath all that bad gameplay there's an incredible spark of creativity. This game will randomly give you a high quality anime cutscene, a random karaoke minigame with one song, a ramen eating minigame, a claw machine with collectibles and a whole retro styled SHMUP. You can even unlock some live action videos about a late night cooking show. There's an insane barely comprehensible plot about "android" workers and brainwashing told via actors that clearly don't have a grasp of the English language and a meme loading screen. There was ambition behind the low budget. So why the bad review? When the game switched publishers they apparently decided to throw all that away in favor of AI art capsules and descriptions in desperate attempts to sell. This used to be a cult classic, now it's just a failed attempt at making money.
Do you remember those PS3 games you’d come across every now and then that were unique IPs? This game gives me the same feeling: it feels experimental, as if it’s trying to do things differently; it doesn’t feel as polished as the big AAA titles, but rather gives the impression that it wants to try out new things: controls, mechanics, animations… It has that nostalgic feel of a game from a bygone era and the storyline of an 80s sci-fi film. The reviews were critical of this game, but I disagree – something doesn’t have to be easy to play to be entertaining, nor does it need a storyline that’s the next big cinematic hit. I like the sense of experimentation and discovery that this game offers.
"Isn't there some other way?" No, there isn't. Enemy that was supposed to make one forgot to spawn. "Built by veterans of Ninja Gaiden and Dead or Alive", a cover shooter with 2 combo strings and finishing animations?.. The only Ninja Gaiden parts here I see is that it controls like total ♥♥♥♥, exactly like NG2's unreal demake. And a cherry on top - once again devs have never seen a keyboard in their lives, thus default keybinds are as demented as you can imagine PLUS, of course, mouse sidebuttons are unbindable. I know it costs less than a burger, but that's no excuse to publish unpolished shovelware.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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