
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Sep 15 → 14.5/day in the week after.
About
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
Engagement
Reviews
Themes across 354 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel hat echt Potential! Einige Probleme muss es aber noch aufräumen. Aufgrund der Animationen weiß ich manchmal leider gar nicht weswegen ich gestorben bin. Ich muss auch zugeben, dass der Schwierigkeit grad für mich etwas zu hoch ist. Ich sterbe manchmal viel zu schnell ohne einen überblick zuhaben was abgeht. Hätten die Gegner einen besseren Sound bzw. wenn man eine Optische anzeige hätte, könnte man sie auch hinter einem hören...leider weiß ich erst das jemand hinter mir ist wenn ich angegriffen werde. Ein ähnliches Problem mit Fernkämpfern. Rennen immer weg und greifen aus der Ferne an und machen viel Schaden...ich hasse sie. Ein allgemein etwas langsameres Gameplay würde auch nicht schaden! Das Springen aka kurz Teleport ist dafür viel zu stark. Ich Überspringe ganze gebiete ohne nur einmal kämpfen zu müssen. Ich würde gerade bei dem Game gerne einen Koop Modus sehen, da es einem Partner an der Seite ein ganz anderes und noch erfrischenderes Game währe. Man stelle sich vor wenn man down geht, dass man von dem anderen Spieler wiederbelebt werden könnte um die Welt weiter zu erkunden und Gegner niederzumetzeln. Da könnte ich einen angehobenen Schwierigkeitsgrad nachvollziehen. Die Welten/Level sind auch meistens leer und nur mit Gegnern bzw. versteckten Kisten gefüllt. Ab und zu findet man in der Ödnis auch mal einen Apfel(?) für den Skillbaum. Das kommt einem recht öde vor und bietet keine Abwechslung. Eine Charakter Auswahl für unterschiedliche Passiven währe auch Geil. Kurz und knapp. Spiel hat wie gesagt Potential...aber das ist alles bisher. Ein Koop Modus währe absolut geil, jedoch hörte ich dass nur ein einzelner Entwickler an diesem Spiel sitzt. Ist also aufgrund der Arbeit was ein Multiplayer Modus mitbringt eher unwahrscheinlich...zumindest erstmal. Vielleicht hat man ja Glück. Was ich mir in der Zukunft dieses Games Wünsche: -Koop -Charakter Auswahl -Gefülltere Welt -Bessere Gegner Lokalisierung (Sound/Optik) -Überarbeitung der Waffen (für mehr Individualität) -Langsameres Gameplay/Combat -Kleinere Übersetzung Fehler beheben Ich hoffe der Entwickler wird in Zukunft etwas von dem hier geschriebene umsetzen. Am sonsten habt Spaß!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, French, Japanese, Korean, Polish, Ukrainian
Hours played at review time, across 355 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В игре шикарнейший визуал и очень затягивающий геймплей. Самое то, чтоб выпустить пар после тяжелого дня. Автору за зимние локации надо награды вагонами отгружать. Особенно взрывает мозг то, что все сделано практически одним человеком.
a lot of fun. good amount of exploration. playing in linux. runs ok needs optimization. Some weird artifacting at times
A very impressive solo developer game, Voin is a hack and slash soulslike (not a roguelike in any way) where you explore ancient sites above the ground and underneath the ground and fight your way through different enemies using literal dozens of different unique weapons and items. The combat is spectacular, the sound design is great, the environment is compelling and you can create tons of different builds with insane synergies as well as upgrade them and the amount of attacks, powers, effects, etc. there are is a little overwhelming. This is the first time I've played and enjoyed a soulslike (Dark Souls III was the only other time and it was a frustrating disaster) and in my opinion this is how it should be done: fully modular difficulty. Don't like the lacking amount of enemies? Throw the number up. Don't like how bullet-spongy the enemies are? Take the toughness down a notch. Don't like how graceful the parry and dodge windows are? Tighten their stringency. You can put the game's difficulty to your heart's content rather than be forced to conform to one singular difficulty which may be too hard for some and too easy for others. One caveat though is that the toughness settings of enemies is tied with special enemies appearing more frequently, i.e. you cannot currently make more special enemies appear [i]without[/i] also upping their overall toughness. This leads into the next problem: some items are desperately in need of a nerf. One example is an item that gives you a whopping [b]three[/b] temporary hearts every time you get hurt with less than six seconds cooldown, meaning you can literally stand still and just keep attacking and you'll never die because all enemy attacks count as a single hit rather than have different values. All of that from just one item effect. This is just absurd and completely throws any semblance of challenge out of the window, while mixed with some very tough enemies can turn it into a brainless button mashing simulator. This is only one example but there are definitely more. For now you can opt to just avoid items like these to preserve the challenge but I wish that this would be addressed in the future. A slight nuisance is that it's a bit confusing where you're supposed to go. A lot of players including myself fell into the trap of completing an arena event that is intended to be done once you're at the end game, but it is smack in the middle of where you're supposed to go for your first quest. It turns out I was supposed to take a route which was rather hidden compared to the arena that immediately draws your attention. All and all though, for the price that's being asked and the fact that it's being worked on, this is very much an enjoyable game. I'm currently twelve hours in and I think I'm nearing the midway point of how much there is to do in the world currently. I'm very much looking forward to future updates.
Absolutely insanely fun game. I'm only at the first map, but i've already found out how to become literally immortal against anything. (Spoilers, emerald heart plus increased invincibility duration after being hit) Will add more as i play more, but this game? Play it. I never say that lightly, i'm a picky bugger.
si
电脑里面有一款更新后需要重新开档的游戏
1h in edit: a dude alone made that game? awesome !!!!! edit 20H in : this game deserve a goty just for the work Nikita put into this
VOIN has very strong bones. The feeling of core combat is great. The itemisation is varied and interesting. The audio-visual side of things is on-point. But I can't bring myself to play anymore after just a few hours. The problems are the level design, enemy design and combat balance. The maps are open and empty, with very little in terms of interesting level design or engaging traversal puzzles. They feel a bit unfinished. Secondly, enemies are very one-note (litery, most of them have only one attack) so fighting them becomes very repetetive. And considering that most of them have no intresting skills, fighting becomes and endless cycle of mindlessly dodging and attacking. Also, the evenmy variety is absolutelly abysmall. Now that I look back on the trailers, they truthfully show you fighting hordes of identical started enemy in 90% of the shots. Wish I saw it as a red flag before I passed the refund window. Third strike against Voin is how quickly its combat devolves into mindlessly grinding hundreds of identical enemy groups into a fine paste. Just like the endgame of most ARPGS, but with no elements that make it actually bearable (like skill progression, story, quests, varied loot drops, puzzles etc etc). Maybe the problem is me. I came in expecting something souls-like adjecent, or at least more like Darktide, and got Diablo. It might be fun for people who enjoy hack-and-slashers (although a very limited item pool that's very front-loaded and leaves very few suprises after the first two hours will probably be a big turn-off), but it isn't for me. I wonder just how many positive reviews are from people with just a couple of hours under their belt, because I started out really liking the game, and fell out of love the longer I played it.
Best game ever
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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