
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.9Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Picked this up while it was still in its beta test. It is a pretty fun game. However there are issues, such as Rafleemo turrets do not attack the Void Infestation Slug Shooters. It is a Hostile, they should Shoot it as It is a Hostile. The train armor itself doesn't seem to do anything really, as its untouched as everything inside gets damaged. Should have it where the armor is like your personal armor and once it breaks, then the interior starts taking damage. Lootcatcher system is faulty, you see them working to grab everything around them, but if you count, you receive less than what they grab. Its a part of the animation coding, but honestly. Make it to where they either grab the loot, or they do not. Also, they should be grabbing the Seeds, leather, and Fat from the fish, because that is Loot after all. Rafleemo's assigned to the scrapper, should automatically grab the large heavy chunks you place onto the train, so it save's you time ferrying them to the scrapper manually every time, also be nice to have one in your backpack, as well as carry another in your hands. Often get forced to switch back to my grappler or weapon every other time I grab a large chuck, which does get annoying. There are issues where you will fall through the map, or even force respawn back to the train randomly. The Demoted Achievement itself is broken, I've straight up melee tanks to death countless times with several different weapons and still no registering of the Achievement. The Epic gold weapon mod from the loot machine at depo is impossible to get, never once got it. Cleaner Station has real issues as it fails half the time. Grappling hook gravlink is either efficient, or it very slowly grabs pulls items in making multiple tries necessary. Biggest issue is the delay in swapping between weapons, and the control delay for putting heavy chunks down. For the Hunter Rifle, it only really tracks targets when you see the health bar over their heads which only appears when they're within 10ish feet from you. Making it kind of hard to use at distance unless its accuracy is precise, even though it supports long range, making it ultimately depressing. If there was a bit more fine tuning of the game mechanics, and adjustment to the support system to actually make sense and do what its supposedly programed to do, it would receive much greater response from the community. Note, having the clouds fog out the interior of your train or the chasing train is really annoying, especially when you're in a rush and in the middle of combat. If they added in content such as First light train moving the snakes and other creatures, explorable large outposts, large explorable depos. Unique Weapons that are Special ammunition's only. Would be a great benefit. Being able to capture or derail other trains would be pretty fun as well if they're in your way, on your track blocking you. It is playable but leaves a bit more to be desired. A major update to implement these sytem changes would do wonders and make it a even more profitable game. Food for though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Coop: 10/10 Story: 4/10 Gameplay: 9/10 Performance: no issues at all Graphics: 10/10 ( Nice art style with fun design for workers ) Audio: 6/10 ( Best music was brought by train crew ) My Final Score: 8/10 Note: Short story with about 18-24 focused gameplay.
топ
Супер
Отличаня и интересная игра. С удовольствием прошел ее полностью
Boring and extremely repetitive gameplay. Feels like a much worse version of Raft, with almost no meaningful combat and very little to do besides collecting resources and crafting the same things over and over again.
Not gonna lie... A bit of a rail shooter ://// The game is wonderful, in truth! Interesting crafting and management system, fun dialogue, cute and deadly critters as well as the "base" building system! Some people are cranky that it's linear, but you're on a 'train'. A 'train'. It's not meant to be super hard, but you can change settings in the world creation to make it as hard (or not) as you want.
top
um jogo muito bom eu indico para pessoas que gostão de jogos de coleta e exploração isso me lembra muito de raft.
i like trains
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
| $4M | 79.4K | 85% | $2.49 | |
| — | 0 | — | — | |
| $2.1M | 2.6K | 78% | $24.99 | |
| $6.8M | 8.1K | 82% | $34.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 8.9K | 81% | $29.99 | |
| $8.9M | 13.4K | 95% | $19.99 | |
| $8.9M | 6.8K | 89% | $29.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 19.7K | 92% | $24.99 | |
| $8.9M | 11.5K | 88% | $19.99 |