
Hatch, evolve, and upgrade powerful space creatures in this action-packed sci-fi 3rd person shooter that reinvents the monster taming genre!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Become a Space Wrangler and take direct control of creatures called "Voidlings" in this action-packed sci-fi 3rd person shooter. Shape them through branching evolution paths and upgrade their abilities to overcome bubonic swarms, pestilent bosses, and reclaim lush planets overrun by corruption.

Shoot, slash, slam, and blast your way through battles. Evade, block, or parry incoming attacks. Sprint, jump, and dash across diverse biomes and planets. Charge and unleash devastating ultimate abilities to defeat the most challenging foes.

Evolve across branching paths to customize your elemental alignment, appearance, playstyle, and abilities. Discover powerful mutated perks that change how each Voidling is played. Craft and pick the right Voidling for each challenge.

Level up your Voidlings and assign attribute points to customize their playstyle: strength, vitality, essence, recuperation, or agility—the choice is yours. Research deep and powerful ability upgrades to improve their capacities.

Cleanse vibrant handcrafted planets oozing with diverse enemies, each posing unique gameplay challenges. Complete missions and survive challenging arenas to find precious resources, research points, eggs and mutagens that are key in your fight against the parasite.

Discover new Voidlings by rescuing and hatching eggs from infested locations. Get lucky and hatch rare natures that empower your Voidlings. Breed to combine natures and attributes for even more power.

Acquire all Voidlings, collect body parts, colors, and eye genes to customize your specimens. Acquire game-changing ability genes and mutated perks to fill your collection.

Use your gene collection to craft unique Voidlings that combine the strength of all your discoveries. Unlock powerful synergies otherwise impossible to overcome ever-increasing Challenges!

Descend into the Abyss and face ever-increasing challenges. After each victory, dive deeper against greater threats for greater rewards, or retreat to safety. Equip Corrupted DNA Catalyzers to push your creatures’ statistics to new heights!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.1Kreviews | 93% | — | $2M |
| $22.49−10% | 4ratings | 100% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game not for me though
The game play loop is quite satisfying and the min/max part of getting your strongest voidling is quite a chore, but it really pays off. I only stopped playing because the " end game" is a bit tedious having to start over at the beginning everytime. (Wich I could just go back to the tier I unlocked instead of having to start at 1 aevery time) There does seem to be a limit to the potential of your Voidlings and some perk are just borderline broken compared to other. But, this is a GOOD thing. I like to experiment and find the things that make everything tick. Anyways, solid game if not a little lacking in content and replay value. 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
| $24.99 |
| — |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 488 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's very cute to discover creatures and evolve them, and once you unlock [spoiler]splicing[/spoiler] the customizability is amazing. But combat doesn't feel great, so all that customization falls flat. The endgame is also a terrible slog. Unlike all the game before it, the runs are long, though the real issue is that they always start off very slow and boring. The runs always start at level 1 and increase in difficulty gradually, but you start with increasingly powerful voidlings, meaning you melt everything for 10+ minutes before things start getting interesting. Then there is the grind of training voidlings to increase their stats (which has a 10 minute timer) to breed them in order to get a really good specimen... It would be fine to do it once, but once per species is just too much. The game has a lot of soul, it's just that the actual gameplay has a lot of issues.
i recommend this heartily and i am gonna try and get everyone i know to play it. please add a spider species
Super fun game that combines the addictive gameplay of like a Monster Hunter, a Pokemon, and... idk... EVO or something. I was a little worried the combat would just be little monster arenas but there's some variety between exploration stages, survive 4 hordes, survive for 2 minutes, King of the Hill, etc. I like the variety of evolutions in each species and then once you unlock gene splicing, the world is your oyster. You can make some real dynamic builds. The game is pretty good at accommodating both slow and steady exploration prefer-ers as well as up close and personal melee combo mavens. If you have a specific way you like to play, there's probably a super solid build for it. One thing I really appreciated is that you can absolutely combine a bunch of traversal evolutions and basically navigate the level completely wrong looking for secrets and shortcuts. There is some jank but by and large, the game will let you get into weird nooks and crannies or snipe enemies from weird angles if you want. If I had one bit of feedback, I will say that it's very easy and very attractive to get out of bounds the game is very inconsistent with kill planes and OOB triggers. There are intended sequence breaks in levels and there are unintended OOB possibilities and the game doesn't really let you know which is which. It's janky but I don't mind because I often use the jank to my advantage but I can see some intrepid explorers getting a little frustrated that this ledge is safe and that ledge is a no-no zone even though it's super easy to get onto it. even so, I'm amazed the game holds together as well as it does with so many overlapping mechanics.
综合评分:7/10分(优势在于新意创新+结合沃德灵的扮演玩法)勉强及格,没这些托举,首发有点难及格。 首发首惠的第一时间入手,遗憾有同期其他游戏在占用游玩等待【完结】,往后搁置了游玩时间,可惜等来的反馈不是很好。 本以为是【宝可梦】+【孢子】经典老IP游戏的缝合高自由度玩法新游戏。但可惜,是新立意的【扮演宝可梦】+固化版类【孢子】但不是孢子的轻度肝+刷刷刷游戏结合作~! 目前初玩下来,除了优秀的创新立意+舒心玩法,暂时没能发觉太多其他优点~!【全流程后再追评】 【缺点】集中在: 1.沃德灵种类太少(后续可能会增加,目前就9只),别看每只有30+条分支进化路线,其实固化很严重~!嵌套无大差别的固有模版,应用给半自由的沃德灵们~!因为锁死了主动+辅助+终极+近战(少用)的形式,且不能自由搭配,不像孢子预期的自由DIY进化,调节方向会相对难受很多~!有种强行开支路线,让人肝【图鉴收集】和【驯兽师等级】的意思~! 2.如上述说的,锁死的半自由进化模板,限制了自由度之余,地图也是过于反复无趣(收集+表现需求,新等级需求重复),不像是在随机地图探索集蛋与清怪练级的快乐~! 3.【元素】这个设计,更是显得败笔,因为在套用固化模板这块,让所有元素都呈现“毒”的反馈效果,离谱(就是:元素特效不同的持续烧伤)。全是换皮改颜色罢了~! 目前体验的:火,有机毒、冰。不产生任何额外明显【特色】效果:例如可有~概率冻结、地形火焰残留、迟缓敌人(弹道、攻速)、属性对冲/化解、及腐蚀降低防御等......Debuff或特殊反馈设计。统一全是一个不大不小模板的换颜色坑洞,或敌人身上标记“颜色毒伤害”,看多了乏味且无意义的元素设计~! 4.若能给予玩家基因开放,自由DIY技能,外观槽+概率随机培养词条的玩法,培育那会更加乐趣,目前的固有形式,完全给玩家的体验就是:【前期固有天赋词条】就靠【随机野外捡蛋得到】+【后期固有选择】就靠【固有分支推动】的模式,很难受,给了那么多额外固有槽(外观、突变、主、辅/防御),全是固定无自由的干预~!反正目前很难受~!
Эта игра стала той что принесла и уверен еще принесет мне чудесные эмоции за столь малый ценник, и я смело могу рекомендовать сыграть в нее и вам. Тут просто ураганная смесь из ARK,Pokemon,Spore,Helldivers(тип с высадкой на миссии) И я очень надеюсь что ее ждет светлое будущее в плане обновлений с новым контентом, она заслуживает больше внимания.
i like
absolutely loved this game brought me back to my childhood of playing Skylanders and spore as a kid, i highly recommend
Some gripes in no particular order: * No way to turn off damage numbers that end up drowning out the screen. * Poorly colour-coded, tiny enemy projectiles that are difficult to track in intense fights. * Practically no damage received indication. * Some of the controls are unresponsive or slugish. The melee attacks are a good example, I swear there's like a 50/50 chance if it'll actually go off if you're already shooting, so you resort to mashing it when you need it. And then you end up in an combo animation and unintentionally eat a giant AOE. * Perhaps I didn't play enough, but there doesn't seem to be any real incentive to unlock different mutations other than getting some meta-levels. Reading other comments, seems you're pretty much a-ok with sticking with 1 path, or even one voidling, which kind of renders the main gimmick of the game moot.
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Active players
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