
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay loop isn't very good for being a roguelike, ends up being dull and repetitive.
I kinda want to downvote this game, 'cause it didn't work for me. But it's good! But I didn't like it. Part of it is that I wanted something much more forgiving. Void Bastards is a right bastard and not suited for casual play. It's good at what it does, and what it does is be a bastard. Maybe you like?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 29.1K | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.2K | 795 | 74% | $34.99 | |
| $445.8K | 1.3K | 80% | $14.99 | |
| $167.9K | 715 | 90% | $9.99 | |
| — | 0 | — | — | |
| $522.8K | 1.8K | 92% | $14.99 | |
| $516.3K | 901 | 82% | $15.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| $0 |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played and finished the game on another platform (GOG I think). I am a bit saddened that this game never really got much updates, exposure or appreciation it deserves to be honest. Everything it set out to do it did so spectacularly: [list] [*] Amazing artistic comic style/direction [*] Humor fringing on both silly insinuation and dark themes [*] Roguelite gameplay with emphasis on randomization of characters/traits/environments [*] Extremely smooth and functional gunplay and movement as well as enemies and hazards to keep things interesting [*] Many MANY little nuances that add up (Enemy noise onomatopoeia, footstep noises on different materials, ship's design reflective of what type of areas/resources to expect) [*] Many variation of skills/perks that change your playstyle (Both good and bad!) [*] Meta progression through death and knowledge [*] Finally dystopian theme and lore that integrates your gameplay progress with the story [/list] Combine all the above, the overall gameplay loop is extremely addicting, simple and whilst technically unforgiving will reward those with good planning and skill with great rewards. My only gripe with this game so far is it's linear nature; After hitting a certain point where you've completed the main storyline, theres almost no reason to revisit this game which makes me very sad. Considering this was released 4 years ago im sure there are no plans to update it any further but honestly this game would do very well with a true rogue-like mode that resets your progress everytime you replay it.
[h1]4.5/10,极其不推荐原价入手[/h1] 前几天稍微打了一会儿,感觉还行,但是打到结局之后我就改变看法了。 还是简单说说优缺点吧。 [h2]优点:[/h2] [b]①风格:[/b] 画风不错,个人蛮喜欢复古漫画风;界面很有创意,而且台词设计总体幽默有趣,比较对我胃口 [b]②难度:[/b] 对于不喜欢纯肉鸽元素的人来说比较友好,因为当你死亡之后进度不会彻底从零开始,而是从章节点继续,不像纯肉鸽死了重开心态直接崩退出卸载一条龙 [b]③免死金牌:[/b] 当你发现自己失误或者打不过的时候,可以返回到主菜单重来,玩家可以卡这点免死 [b]④[/b][spoiler]说来惭愧,其实我是从隔壁TSP摸过来的,一开始只是想听旁白讲话,所以预期很低,后面发现这游戏比我预想的要好玩,而且跟着剧情走大概率能听见旁白新台词[/spoiler](所以我不爱玩肉鸽却买了它) [b]⑤价格:[/b] 买key只要12,这个价入手总的来说还说得过去 [h2]缺点:[/h2] [b]①玩法单一机制逆天:[/b] 玩法嘛,简单地说就是找东西,上飞船去舰桥开地标搜刮垃圾然后跑路;地图重复率太高了,几个不同的图换着用,很快就乏了 正常流程大概六到八个小时,我中途死过一次最后不开修改器玩不下去了,所以总共只有四小时。那么问题来了,为什么玩不下去呢——因为这游戏虽然不是纯肉鸽,但你死完收集的燃料食物全没了,开局就给你俩燃料俩吃的你看着办,子弹随机清空,光点订书枪了结果重开一颗子弹都没给我留,哥们儿拿个破手枪硬刮对面一堆主管,能玩下去才有鬼 [b]②平衡做的稀烂:[/b] 前期还行,中期安排一堆炮台也没问题,但是炮台每次随机生成的位置能不能正常点,哥们儿有次被俩炮台一炮一个门给我堵出生点;而且下载后的地图不显示炮台的具体位置,玩到后面老子一转角一个炮台,位置还是连着的,稍不注意就被围殴掉一百血,我甚至没看见在哪儿。你说要是能背板那也行,关键是你这炮台每次的生成点是随机的啊,你这让我怎么背板 后期会出现主管,主管能开防弹盾还会发激光爆弹,本来强度就高,结果倒数第二章后半段以及最后一章几乎全是主管,先不说别的哥们儿都被炸出耳鸣了 [b]③剧情傻之逼:[/b] 派你找材料造东西,然后告诉你哎呀出问题了,你再去找材料解决吧,找完了回来告诉你哎呀又出问题了,然后搁那儿循环。 (剧透警告)[spoiler]我还在想后面是不是还有很多新内容,结果最后发现,整个故事就是讲了派D级人员去太空,不要命地捡垃圾造超光速引擎把飞船送回总部,送回去之后直接被拉走脱水判了个无期监禁,[/spoiler]你告诉我这叫一个完整的故事??我整个人玩到谢幕我都啊???了——玩了这么久你告诉我剧情就这??整个故事过场加鸣谢才十三分钟就没了??? 某个剧情向玩家今晚要睡不着了,这倒霉玩意儿给我整有点急火攻心 [b]④手感:[/b] 镜头滑溜溜手感滑溜溜,感觉视角摇来摇去,怎么调都不合适,经常出现开个门半天对不准被炮台一顿输出的情况;换枪速度慢的要死,有这个时间早被敌人围殴了[spoiler](还有这群敌人是贴图吗??有时他们往我这一拱我就看不着目标了)[/spoiler] [b]⑤弹药:[/b] 哥们儿非常需要子弹和其他弹药,但都没办法造,要么买要么搜刮,并且最开始的手枪越到后越刮,其余的武器弹药严重缺乏,很难搜刮到——最后出现一个什么情况呢,就是你只能带着手枪和电击枪边电边刮(这时候但凡碰到一个狱警或者一堆幽灵,那我只能说祝你好运) [b]⑥商店:[/b] 功绩币本身就难攒,一个三明治或者燃料就要我25,而且你在商店买任何东西都有次数限制,想多买点弹药都不行 最重要的一点是,商店不提供任何升级武器所需的组件,它只提供基本需求,比如燃料食物子弹——这就很蛋疼了啊,你要升级武器只能不要命地到处捡垃圾[spoiler](碰到个bug,我买了两次订书针还是没给我出子弹,我当场原地爆炸)[/spoiler] [b]⑦视听:[/b] 敌人太吵了,吵死了,被发现的bgm也很吵(无论是炮台还是幽灵,被发现了都会有bgm,而幽灵又跟末影人一样阴魂不散,bgm就会一直响),而且画面看久了眼睛也会不舒服,太花了,不适合长时间玩 [h2]总之:[/h2] 当个休闲消遣的游戏打打前中期还不错。对于硬核玩家来说,上面那七宗罪多少会影响体验,倒不至于玩不下去。[h3]但是总体评价只能说非常一般,而且对于剧情向玩家和非硬核玩家来说很不友好[/h3] [h3][b]或许每个人的看法不一样,但有一点我敢打包票:这游戏绝对绝对不值得原价入,想试试看的蹲打折或者epic免费送,谨慎购买[/b][/h3]
Ehhhh. Wanted to try this for a while, got it for free. Its average, but I was slightly more annoyed than enternained. Looks cool, gets repetitive way too fast. Go to same looking ship, open every container, try avoid most of the enemies, get shot by a turret that you didn't see, get swarmed by the floating heads, repeat. Having to scavenge ammo is lame. Weapons having fixed slots is lame. Some enemies are very annoying to deal with. The DLC adds one enemy that is even more annoying and basically a run killer, so I won't even bother getting that. You can upgrade your items somewhat, but it doesn't helps much with ammo being so rare. No melee attacks or anything, running out of ammo means you can only flee. Your path sometimes forces you to lose all your food, get bad perks or just DIE. While you can avoid threats by using alternate paths, sometimes you have no choice or using the alternate path will make you lose an upgrade part and extend the game for more 10 ships. Too much upkeep, too little fun.
[quote][b]«Космос — это помойка. А мы в ней — крысы, которые пытаются найти что-то полезное»[/b][/quote] [h1]👍 Из положительного:[/h1] [b]✚ УНИКАЛЬНЫЙ СТИЛЬ[/b] Игра выглядит как интерактивный комикс, яркие цвета и при этом мрачный космос — сочетание, которое цепляет с первых минут. Визуал реально сочный. [b]✚ АТМОСФЕРА И ЮМОР[/b] Чернушный юмор, саркастичный ИИ, абсурдные ситуации. Игра не пытается быть серьёзной, и это её главный козырь, её фишечка. [b]✚ СМЕНА ПЕРСОНАЖЕЙ[/b] Умер? Не проблема — берёшь следующего зека. У каждого свои характеристики (кто-то метко стреляет, кто-то постоянно кашляет и выдает своё местоположение врагам). Это добавляет и тактики, и забавно незабавных моментов. [b]✚ ЗВУК[/b] Музыка ненапрягающая, идеально подходит под исследование кораблей. Но главное — голос диктора. Этот мужик реально ведёт тебя по сюжету, комментирует твои успехи и провалы. Сделано шикарно. [hr][/hr] [h1]👎 Из недостатков отмечу:[/h1] [b]━ ПОВТОРЯЕМОСТЬ ДЕЙСТВИЙ[/b] Заходишь на корабль → включи свет → почини консоль → убей мутантов → забери лут. К середине игры этот алгоритм начинает надоедать. Да, корабли разные, но задачи одни и те же. [b]━ БАЛАНС[/b] Иногда игра кидает тебя на урановые корабли с кучей крутых мутантов, когда у тебя в обойме три патрона и сломанный туалет. А иногда наоборот — слишком легко и скучно. [hr][/hr] [h1]🤔 Из неоднозначного:[/h1] [b]✚ / ━ ТЕМП СЮЖЕА И РАЗВИТИЯ[/b] С одной стороны — годнота. Есть интрига, есть повороты, есть концовка, которая реально удивляет. С другой — повествование рваное. Главы то летят, то медленно ползут. И баланс силы, по началу сложно, а потом намного легче. Хотелось бы равномернее распределить всё, без перекосов. [b]✚ / ━ ПРОЦЕДУРНАЯ ГЕНЕРАЦИЯ[/b] С одной стороны — реиграбельность. Каждый заход на корабль уникален. С другой — корабли иногда генерируются так, что их просто невозможно пройти без конкретного гаджета. Бесит, когда упёрся в тупик из-за рандома. [b]✚ / ━ ГЕЙМПЛЕЙНЫЙ ЦИКЛ[/b] Сам цикл «собери ресурсы → почини корабль → прыгни дальше» — наверное некая классика выживачей. Но если ты не фанат беготни по одним и тем же локациям в поисках ресурсов, к середине игры может стать скучно. Сюжет вывозит, но геймплей провисает. [hr][/hr] [h1]✎ ИТОГ[/h1] «Void Bastards» — это космическая песочница для тех, кто любит юмор, не против процедурной генерации и хочет поностальгировать по старым "immersive sim". Игра не идеальна, но она реально неплохая. [quote][hr][/hr] [b]P.S.[/b] Это сугубо моё мнение. Если у вас есть что добавить про плюсы, минусы или спорные моменты — приглашаю в комменты. Конструктивная критика приветствуется. [b]P.P.S.[/b] Надеюсь, обзор был полезен. Если хотите больше таких рецензий — подписывайтесь и заходите в группу. Мне будет приятно, вам — полезно. [b][url=https://store.steampowered.com/curator/38751148-Click-Look/]► Подписаться на куратора ◄[/url][/b] [b][url=https://steamcommunity.com/groups/clicknlook]► Вступить в группу ◄[/url][/b] [hr][/hr][/quote]
Game is fine for the first few hours, but lacks depth.
I am 100% positive no one has ever truly 100% completed this game. This game manages to be chill and relaxing at times, letting you sweep through levels without a care in the world, while also being the most unfair, ♥♥♥♥♥♥♥♥ ridden game I've ever had the pleasure of experiencing. I hate this game and its awesome.
Not bad for a once through, but surprisingly short and repetitive.
Only worth it on sale. A clean, crisp roguelike experience. Definitely a game that belongs in anyone's library for its standout presentation and performance.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.