
TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
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About

TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
With Talespire, the beauty and physicality of tabletop gaming meet the endless possibilities of a digital world. Here you can collaboratively build your worlds without compromising the handcrafted aesthetic of using traditional miniatures.
As a player, you can take on the mantle of multiple heroes and creatures, manage your stats, and express yourself using the growing emote system. Perform dice rolls directly on the board and interact with your environment — at least, as far as your GM will let you!
As a GM, you can dazzle and thrill your friends by building expansive maps, setting up shots, and controlling immersive soundscapes to bring all your delightful and devious designs to life.
TaleSpire is not tied to a specific game or ruleset. Whether you’re running a one-shot or a sprawling campaign, if it's on a square grid then we have your back. We are now in Early Access, so now is your chance to raise up your sword, rally your friends, and take your next adventure online with us.

Setting the stage for your story takes no time at all with Talespire, but even if you forget to prep, it can all be added in while you play. Want to destroy a wall to reveal a secret passage? Do it! Want to rain down piles of gold from the heavens? You have the power. At any moment during your adventure, you (or multiple GMs) can jump into building mode and change the world without interrupting anything else. Our persistent online boards can be created at a moment’s notice, and everything is synchronized in real-time as you dice-roll your way to glory.

It’s dangerous to go alone, but luckily we have a bunch of tools that can help, and all are as pleasing as they are useful. Beautiful dice, rulers and area markers, a range of emotes, and special modes for turn-based combat and cinematic sequences are at your disposal.
Pick from a plethora of pieces to create your scenes! The current roster stands at 280 miniatures, 2100 tiles and props, and 60 unique audio tracks. Our library is ever-expanding; we produce fresh asset packs every month.
TaleSpire boards are designed to be easily shared, whether with friends or with the wider community on sites like TalesBazaar or TalesTavern. You can copy sections of your boards (slabs) and paste them as text outside of TaleSpire. Simply paste the text back into TaleSpire to summon the slab to your hand.
Being in Early Access we still have plenty of adventures ahead of us. We have an active Discord community, which you can find in the social section, and alongside your feedback we’re looking forward to developing the game’s features. So come, journey with us a while.

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Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4 years ago a remarkable new way to build maps for games and play on those maps in 3D came into my awareness. TaleSpire. The tools were powerful, the art style beautiful, and it sparked my imagination in ways that 2d virtual tabletop programs didn't. It was one of the most remarkable and exciting innovations in the Virtual Tabletop space I had ever seen. 4 years later, I’m ready to talk about it. -Visuals- Visually this program is excellent. The assets are of a very high quality, they render well, and the program runs well even on lower end PCs. It’s fast, and I experience little to no stuttering, few if any graphical glitches, and a wealth of community content that one can use. -Tool Set- The building tools are robust. There’s a large amount of tiles, assets, and models to use,with more being added. One can even use their favorite Hero Forge models in the program if they are into that. The learning curve is a bit high, but that’s normal for VTT’s. It’s quite satisfying clicking things into place and moving them around, it has an almost tactile feel. It is easy to import and use sound in this program and easy to set up parameters for said sound. There are a number of rulers and measurement tools not just for building but for playing as well. And, that’s the good stuff. The problems are many. -Cost- If you think you can purchase this and invite your friends to play with you like any other VTTs, they will have to pay $25 for their own copy, or you must $15 to unlock a “seat” so they can connect to your game using the ‘demo’. $15 does not unlock SEATS by the way, it unlocks a SINGLE seat. There are no seats included with the initial purchase, not even to early backers. Seats should be as easy to assign to players or rescind from them as sending an invite to the game, I shouldn't have to worry about having spent enough money to unlock enough seats so others can play. It is $70-$85 minimum for a standard group of 1 DM and 4 players to use this. Compared to any other virtual tabletop, this is the most expensive option.There are a large number of free VTT’s out there beside the massive Roll20. Foundry only requires a single $50 purchase, and $40 for Fantasy Grounds. D&D’s Sigle (another 3d VTT) is free to play and $6/month for some nice features. I suppose Table Top Simulator IS technically more expensive, at $20 a player, but that’s a very broad program supporting many types of games of which only TTRPG’s are only a fraction. The competition is fierce, and it’s about to get even more fierce with some very compelling VTT’s on the horizon. I understand this program is a different type of beast, but currently Talespire is the most expensive option for running a TTRPG and it has the least amount of support. Asking that a standard group of players (4 players and a DM ) pay $75-$85 between them to play an open beta program with flailing mod support and lack luster updates -is- -a- -Problem-. -Community- The community is in dire straits. Steam Charts has this game averaging 300 users. Finding groups of people who have this program let alone who want to play on it has been extremely difficult. The most conversations being had are complaints and feature requests for the same features we’ve been asking for this whole time. It is vaguely possible to play 5e, but any other system? Good luck finding them. -Mod Support- They call these Symbiotes. These are not integrated with Steam workshop so they are being hosted by 3rd party sites. They don't want to tie down mod support to one exosystem, I can understand that, but right now Talespire is ONLY available on Steam, and that ecosystem is extremely robust. Steam Modders are very active. By keeping mods off Steam Workshop they lose all of that. Besides that, the functionality is spread between 3 different places, and there is nothing that tells you how to get, access, or use them aside from an FAQ on the website. Though you can browse available mods in the program, filtering them leaves something to be desired, and you can't see important information like dependencies or last time one was updated. -Early Access- This is an early access program. While it has been an early access program for longer than most indie games are in development, one's criticisms should keep that in mind. This is being developed by 2 people who, I suspect, are not developing this as full time jobs just based on the Steam Charts data to estimate sales. With that said, I have some issues with how this early access has progressed. The early access blurb is written thusly: “TaleSpire has already benefited hugely from the feedback of the community, and this is something we seek to continue. While we have a strong vision for where we want to take the game, we want to keep this dialog going so we can continue to make something that is honed to the needs of real players.” The developers are more than happy to respond to criticism and concerns, but do nothing about them. Worse, their responses often feel a little hand-wavy or condescending. I work in customer service and client support. I know how hard it is to communicate well, especially when there is criticism, but it vital to get it correct. Here is a list of some of the most basic features most requested that are missing from Talespire I went to the features request site and these are the most popular: -Fog of War -Adjustable light Sources (size and color) -Map Pins -Character sheet -Any kind of place to put notes, journal, character information, container contents -Inventory -A turn counter -The ability to prevent players from zooming around the whole map -Being able to define rules sets so we can tailor the game toward the TTRPG we are playing. -Secret rolls -Status effect indicators The community has been BEGGING for years for BASIC features like the ones above. Instead we get features like: -Hero Forge integration, which only a fraction of a fraction of people are going to use unlike any of the other ones on the list above that EVERYONE would use. -Builder Presence, to be able to keep track of what other people are building on the map, fair enough. -Board folders. They were so excited about the ability to group your boards and keep them organized that they wrote a release post about it. -Symbiotes: Mods. Just, seriously, call them mods. -Map Ping -A number of smaller ‘features’ that are really just UI improvements. Currently they are working on -Controller support, I’m ALL for accessibility features, but I would like a functional VTT I think, thank you. -Restricting player movement -Searching assets -Emotes -Status effect indicators So almost nothing we’ve asked for over the last 4 years. Something is wrong here. -Conclusion- I am frustrated at the state and direction of TaleSpire. Instead of basic functions, we’ve gotten Hero Forge, and poorly integrated mods. Hero Forge is expensive for many people and while the Devs don't control the cost, they do have control over what they spend their time on. Implementing Hero Forge this early was a waste of time. I’m still fuming at how far back it set other features. EVERYONE would have been able to use a journal/notes. Every DM would use map pins. Only a fraction of a fraction of people wanted Hero Forge integration; even fewer will ever use it. The developers are happy to respond to criticism, but nothing ever comes out of it. I have yet to ever see them address the community by actually taking up any of the most suggested features and doing something about it, not a single time, with perhaps the exception of pinging the map. But, really, in a VTT a map ping is a major feature release? TaleSpire is all but dead. You will spend $25 and have fun with making maps and importing maps, you might get together a group to play fueled by your excitement alone, you’ll play some sessions until everyone realizes it is too hard to play without basic functions, and then you will do nothing with it after that. After 4 years, that’s my conclusion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the software is good , the map building good, the UI is good , but the absolutely ♥♥♥♥♥♥♥♥♥ of having to buy a seat for your friend after you have already bought the full game witch would be whatever but the "free Guest pass" not being just access to your map is outrageous. just allow your buddys to play the game as just players and if they like it then they can buy the game on there own. maby im alone in this thought but my players shouldn't have to pay for a map builder campaign maker if there just gunna be players let them buy a 5$ player version if you must but not 18$ a seat thats just greed.
this works great, its an almost perfect tool, but i cannot recommend this to anybody due to the fact you have to pay $15 bucks PER PERSON that you want to play with.
Greedy. Bought it and really enjoyed making my map for my friends to play. Loved how detailed it was especially for being DM. Only when we were ready to play did we learn you still have to BUY player spots for your campaign. So even if you buy the program and your players get the guest edition you still have to spend more money for them to join your session. I'D REFUND IT IF I COULD. I hate the gaming/ttrpg community's money hungry grind.
This game would be perfect if they allowed these SEATS to be free. There is a plethora of games that do this. If I want 4 friends to play with me, that will be 50$ Why can't I play offline? Half the time I'm building maps or doing local coop. are all DND games a money hungry animal?
I'm afraid I cannot recommend this game. The concept is awesome and if VR were implemented I don't think I'd ever stop using it. The problem lies in the fact you cannot create / play offline or LAN. You must be connected and that means ANY CONTENT YOU MAKE IS SAVED WITH THE Devs. I am not going to create adventures only for them to be public IP or be used for someone to make $. These games that make you stay online to play so they can see everything you do and/or gives access to your creations is becoming a major problem for me and my group when it comes to buying games now. Flat out it's unfair and disturbing. Devs who want to succeed should make offline & LAN options available. Players should demand privacy if they're paying for a product.
Bought it thinking I could try a new format for my players, but having to buy seats for players is dumb and there's still so much missing in this.
Superb tool with nice rulers, but there is a catch. Have you read on the fact that for your players to join online, you have to buy "seats" for your mapping software? Nope! Because this is something you will learn from INSIDE the game... maybe way after the refund window on Steam. I say refund because not only you will learn about the seats in-game for this very nice 28$ CAD map software, but also that you need to pay 18$ CAD for EACH "seats". So i discovered that for my 6 players DnD party to join me online, i need to not only pay the software 28 bucks, but a costly 114$ on "seats" for them to be with me on the "free edition" to move their figures and use the rulers... This lack of transparency is frustrating. Steam should enforce this information right from the start in the store. Also 18 bucks... its more a 5 bucks thing that anything else, the players cant build the map anyway! So what happens when i do use Talespire (you can see by my amount of time that i do not really use it, because other softwares): Discord, Screenshare, GM moves all the figures, period. Edit: if you see 30 mins of play today, its only because i had to go on the game to confirm the pricing of seats for the review...
Something not clear when you start using the tool is that you must purchase "seats" to run your campaigns with guests. Each seat costs 15€. They are reusable, but this makes the actual investment 2 to 3 times bigger than the game price for regular groups (3 to 5 players). I'm happy I found that out before I invested too much time in the tool and wouldn't have been able to refund.
This piece of software would be so much better if the developer's did not ask such a steep price for the game or for seats. Fine, $25 dollars for the DM is acceptable, but $15 PER PLAYER? It's hard to ask a group of 4 to 6 people to invest 15 to 25 dollars just to play a game they could just as easily and enjoyable experience on free open source software like MapTool. If the Developer's wanted more sales and better customer enjoyment, I think even $5 per seat would be a lot more acceptable, if not just making it free... I would love to use this software more, but having to make sure everyone will buy it is harder than the developer's seem to think, so it just rots in my library. If it were more accessible, then more people would use it and expand the library of maps and assets, but the price barrier is preventing a real vibrant community from forming and helping this game...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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