
TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
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About

TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
With Talespire, the beauty and physicality of tabletop gaming meet the endless possibilities of a digital world. Here you can collaboratively build your worlds without compromising the handcrafted aesthetic of using traditional miniatures.
As a player, you can take on the mantle of multiple heroes and creatures, manage your stats, and express yourself using the growing emote system. Perform dice rolls directly on the board and interact with your environment — at least, as far as your GM will let you!
As a GM, you can dazzle and thrill your friends by building expansive maps, setting up shots, and controlling immersive soundscapes to bring all your delightful and devious designs to life.
TaleSpire is not tied to a specific game or ruleset. Whether you’re running a one-shot or a sprawling campaign, if it's on a square grid then we have your back. We are now in Early Access, so now is your chance to raise up your sword, rally your friends, and take your next adventure online with us.

Setting the stage for your story takes no time at all with Talespire, but even if you forget to prep, it can all be added in while you play. Want to destroy a wall to reveal a secret passage? Do it! Want to rain down piles of gold from the heavens? You have the power. At any moment during your adventure, you (or multiple GMs) can jump into building mode and change the world without interrupting anything else. Our persistent online boards can be created at a moment’s notice, and everything is synchronized in real-time as you dice-roll your way to glory.

It’s dangerous to go alone, but luckily we have a bunch of tools that can help, and all are as pleasing as they are useful. Beautiful dice, rulers and area markers, a range of emotes, and special modes for turn-based combat and cinematic sequences are at your disposal.
Pick from a plethora of pieces to create your scenes! The current roster stands at 280 miniatures, 2100 tiles and props, and 60 unique audio tracks. Our library is ever-expanding; we produce fresh asset packs every month.
TaleSpire boards are designed to be easily shared, whether with friends or with the wider community on sites like TalesBazaar or TalesTavern. You can copy sections of your boards (slabs) and paste them as text outside of TaleSpire. Simply paste the text back into TaleSpire to summon the slab to your hand.
Being in Early Access we still have plenty of adventures ahead of us. We have an active Discord community, which you can find in the social section, and alongside your feedback we’re looking forward to developing the game’s features. So come, journey with us a while.

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Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After having 3 sessions and still working on boards that my players have yet to witness I feel like it is time to leave a feedback. I only have it for about a year so I can not compare to how it was when it just released but what I can say is what I witnessed trough the year. I might sound mean to people who think differently so take no offence. We all are different and my eyes aren't just black and white. So I bought as it looked ideal for what I want. As a gamer and inviting other gamer players to try out DnD I felt like this is the most immersive way to bring in a long distance player to join. Having time to work on the boards is nothing but time consuming bliss haha. I am so passionate about it, that I forget to take a break. New assets are being added every now and then which come perfectly. Slabs are my life saviours especially on some npc buildings or background buildings/ structure/ forest. During Christmas talespire added these little Christmas decorations which I found adorable. Was a surprise. If your run has celebrations of that kind, it's perfect little detail you can add. (Figures) Another main complain for most which I also don't see why is it such a big deal. I started my run with people created and shared figures. There is so much that you will find almost ANYTHING you want. My players didn't find exact detail ones they wished etc (green haired rogue or handsome silver hair warlock.) so they just picked characters wearing a hood to hide the hair haha. One player did get so into it that he checked HeroForge. Now HeroForge is great and works with talespire it does cost money, but it isn't the only option. There are tutorials for free how to make your figure trough blender step by step which isn't easy but if the player or DM are passionate enough to create that specific character they want who knows after few sittings and few failed tries with help of kind people on internet sharing tips and trick maybe they can figure out. So you end up paying with your time instead of money. Pick your poison. (Price feedback that majority here complains) As far as I know a small group is working on this so I take no problem to invest into the game. After building few boards and watching tutorials I decided it is perfect platform. I let my players know and gave them time to let's say put the money aside bit by bit and purchase it if they can't afford it instantly. If your player just puts aside 5 euros per month in four months you can easily start a party and not only they get this cool game with great experience that is by the way being improved and patched up EVERY month. But they also support the team working on it and encourage them to keep their active work. So I genuinely do not understand the price complains. 20 euros for campaign? Let's be honest it will probably go about a year more or less. It is no subscription but one time purchase. People need to chill. (Mods) Symbiotes. Well I honestly haven't stepped inside that realm yet. In all the games I tend to not use any mods so I didn't get too into it, but a lot of people like to use them and find them helpful for specific things they need. (who knows maybe I didn't find the need for anything yet. But I recently started checking trough them.) Some extra comments: My players love the changing background settings. You can not only pick nature sounds but music too or even both at the same time. Which is crazy. The visual setting is power is crazy. You can really feel like a little god in there. My personal favourite thing as a beginner DM and having beginner players: You can use plugin with dndbeyond character sheet. It does have some restrictions of subclasses etc. if you don't own any books but for first beginner run there is no problem. (other people connect sheets to talespire from different platforms or add sheet there itself. I honestly found it more complicated.) Why I chose this because on that site there is ANY explanation on each spell, condition or anything else. Help with levelling up and so on and so far. SUPER beginner friendly. We do take more time on combat as we all stop by and read on what each can do and start discussing to make sure it's correct but that is the process of learning. There are sooo many tutorials on building and characters and so on and so far so whenever you get lost just pull up yt and search it up, even talespire discussions are always there to help (their dc is also very active.).
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Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR: - Requires constant internet connection even for map editor - Missing basic 3D modeling controls like scaling or rotating (pitch & roll) object assets - Quiet limited asset selection and favoring complete assets over kitbashable models (eg. bookshelf vs empty shelf + books ) --- Having looked at some other alternatives I decided to give Talespire a try, after all what works for physical dungeon tiles and with Minecraft blocks should work fantastic as a 3D map editor after all. The tile-based approach that is. As you might guess already I was mostly looking for something to create 3D maps, while Talespires VTT implementation really was of no interest to me. The good: Its mostly quiet easy to use and I managed to get started just with the in-game hotkey hints displayed by the HUD. The artworks and graphics look fantastic and I can see how people both are able to easily create good looking maps with this as well as having fun while doing it. I would say the editor part of Talespire is following the MacOS/Apple philosophy of being easy to use even for novices, but this is also where this product falls short for me. See I'm a Linux user at heart, mostly for the fact that I like to have control over both the ownership and customizability of my tools and this is where the bad things start with Talespire. The bad: The VTT and the mapping tools are tightly integrated, which on first sight sounds awesome as its easy during a session to make changes to the map, but due to some technical (DRM?) decision every session/map is hosted on remote cloud-servers (Photon & AWS), requiring a constant internet connection even for the map editor. I could overlook this issues if at least the map editor was feature-rich enough for me, sadly many features I'd expect from a 3D software are lacking and according to the FAQ/User-Feedback won't be implemented. My biggest gripe here is the weird design decision that you cannot scale objects placed inside your map. There is a workaround to convert them into tokens, but that adds a token base to the object. Also lacking are options to rotate the object in any other axis then the Y-Axis, so no rolling or pitching an object to create clutter or randomness. Which brings me to the next and final nail in the coffin for Talespire in my book: Seeing as Talespire has been in development for about 4 years I expected a vast collection of (official) assets, but for example there is only a very small collection of furnitures. Furthermore, when looking at the available assets it seems like the art team for Talespire is focusing on "feature complete" and ready to use assets instead of creating simple objects that can be combined together to create something new. #Kitbashing In my mind this severely limits the number of things you can do and create with the given assets. In the same vein some features one might expect to be their own objects are already "baked into" the tile-sets themselves, eg. there are no carpets, just a single tile-set that also includes carpeted textures. Sadly this means Talespire is not for me and I have refunded my copy...
As of right now, there is little practical use to this program. I backed it on Kickstarter thinking surely at some point Steam Workshop functionality would be a planned feature, but no, there's just an external website that you need to sign up for to get any user generated content. On top of the lack of ease of use, there is the requirement to have your players pay to play, or for you to pay to host. Either way, there's just no real reason to use this over something free like Roll20, and no reason to use it over other paid options like Tabletop Simulator or Foundry.
As a DM, making it so I have to pay almost 100$ just so I can get my 6 player D&D IRL friends together to play a campaign is brutal. the concept is good but...that's a massive turn off. with the added price tags... I can't suggest this.
Just completed a 3-year long, weekly, homebrew D&D campaign using TaleSpire. I DO recommend this engine if you want a 3D VTT, because it is one of the best and only options. Having 3D battlemaps and the ability to add so much texture and style to the world for my players is hard to pass up. I DO NOT recommend using a 3D VTT. The effort is rarely worth the time investment spent building maps, organizing things, etc. The player and DM effort to actually play is always more than it needs to be, especially when compared to a simpler 2D VTT. Pros: - 3D VTT: This is a great 3D VTT. - Content: There's so many building blocks, built-in minis, etc. The 3rd party support is also great, whether it be sites like TalesTavern or custom minis accessible through TaleSpire itself. - AudioVisuals: Having full lighting effects, being able to control the music and sound effects, and being able to apply visual filters let me really bring some environments to life for my players. Cons: - 3D VTT: Stick to 2D VTTs, they're better. Use a 3D VTT or some other 3D tool if you want to generate some cool images to set the scene for your players, but actually playing a TTRPG in a 3D engine is more trouble than it's worth. - Performance: This program is not optimized at all. As a seasoned game developer myself, I know how hard it can be to fully optimize this type of program. Even still, TaleSpire routinely spikes my players' CPU temps by 20-30 degrees C as soon as it launches. - Crashes/Glitches: Plenty of issues that a cause the engine to crash. Plenty of issues that cause players to have weird graphics behavior. Plenty of issues that prevent people from interacting with their minis or with dice.
[h2]Очень надеюсь, что разработчики читают отзывы игроков. Игра в потенциале может стать лучшим симулятором для D&D, но для этого им ещё нужно немного постараться.[/h2] TaleSpire привлекает своей визуальной составляющей. Впрочем, для меня как мастера, который привык подробно описывать всё через три органа чувств, графика не самое главное. Считаю, что авторы добавили в игру достаточно панелей и блоков, чтобы творцы и мастера могли создавать практически что угодно. Поэтому новые модели, блоки и флажки кажутся мне в этом плане излишними. Единственное, непонятно, почему мастерскую вынесли на сторонние сайты, а не встроили прямо в Steam - это усложняет формирование сообщества. А вот что точно не назовёшь лишним, так это оптимизация. Игра сильно теряет FPS на больших картах, что не может не расстраивать. Ещё более критичная проблема - нестабильность подключения в российском регионе, из‑за чего приходится скачивать дополнительные программы для надёжной связи. Кроме того, не хватает нескольких базовых вещей, заточенных под систему D&D. Например, листов персонажей и, что важнее, ширмы мастера, где можно было бы удобно держать свои заметки и совершать скрытые броски. Сейчас для этого приходится держать открытыми сторонние сайты это неудобно. Ещё хочется, чтобы игра упрощала работу мастера: например, режим, где она сама подсчитывает все модификаторы из листа персонажа при броске куба. Это было бы очень здорово. В общем, разработчики - молодцы, и они способны создать нечто легендарное. Но пока им не хватает оптимизации, а в следующих обновлениях я бы хотел увидеть инструменты, ориентированные именно на D&D, - о них я написал выше. Удачи, ребята, я на вас рассчитываю.
Oof, just skip this one if you want to play with friends Big mistake buying this if you intended to play with friends. Base game is not cheap, bought thinking we would be able to buy & invite friends to join for free. Turns out they need to buy the full game, or I need to buy a 15 dollar pass to let them join. For four people we'd spend AT LEAST $75 with 3 of them not actually getting a game wtf? Sureee if I was a dm with years of experience or lots of money it'd be okay but im not a guy dming all the time, or made of money to buy all this crap. Steam charts are down on this game, I'm I can't believe they got my money, AVOID THIS ONE!!! Screw these greedy goblin devs hope the project continues to fail.
Absolutely ♥♥♥♥♥♥♥ method of implementing multiplayer - if a player doesn't own a copy of the game, you need to pay an extra 15 dollars PER PLAYER on top of the price of purchasing the game. If you want to run a cookie-cutter game with 1 GM and 4 players, you're going to be spending 85 dollars. God help you if you have a party of 5 or more because you're going to be spending upwards of 100 on this.
Looking back at guides on how to do stuff, players were saying 4 years ago that it needed fog of war. 2 years ago developers said its planned. Currently still no fog of war, so if you want your players to just see everything then this would be the program to use.
While the engine allows you to create diverse environmental settings and provides an enjoyable experience for you it is not the best option. What really sucks is that you need to pay extra to invite guests to your table, meaning additional costs just to play with friends even though FRP is more like a party game. Also, the user interface and display design are not intuitive, which can make using the software frustrating. Meanwhile you can use better alternatives that are available within the same price range.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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