
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]ローグライトFPS[/h1] [h2]ストーリー[/h2] VOIDARKという犯罪者収容船が宇宙海賊の略奪によりサルガッソネビュラに立ち往生になってしまったので粉にされ収監されているクライアントを使い必要な物資を集めたりクラフトしながら脱出を目指す [h2]ゲームプレイ[/h2] 基本的にはFTLのように表示される星図で現在位置から次の船を選んで乗り込み(ここからFPS)目的の物資を回収し脱出するのを繰り返すというもの ストーリーを進行する上で必要なものがある船は常に星図にマークされておりそこに向かって進んでいけばOK または、メイン武器、サブ武器、補助装備や自身を強化するためのアイテムを開発するためのアイテムをマーキングして探していくのも可 アイテムを回収するだけでなく素材を回収し、そこからお目当てのアイテムをクラフトするというのも手 [h2]FPSパート[/h2] 基本的にメイン武器、サブ武器、補助装備を一つずつ装備して乗船し、お目当てのアイテムを探すなり、シアターで回復する、より良い特性をつける(悪い特性を消す)等をして下船するというもの ストアページにもあるがsystemshockやdeus exを参考にしているので序盤はガンガン戦闘するよりもステルスする方が楽。ただホッチキス(ショットガン)辺りを作れてからは戦闘をガンガンするのも可 [b]とにかく戦闘よりもドアロック(開閉ボタン下にあるボタンで出来る)を制するものがこのゲームを制するというくらい強い[/b] 敵は主にサルガッソネビュラの変異してしまった住民と船のセキュリティ(たまに宇宙海賊) [h3]危険な敵を紹介[/h3] ・スクリュー:序盤から登場するごつい奴。とにかく硬くて痛いので見つからないようにするのが吉。後半に作れるスクランブラーで味方に出来ると一気に頼もしい味方に ・ゼック:中盤から登場するシールドを貼りながら爆発弾を吐いてくる奴。シールドは全ての直接攻撃を弾くので爆弾で全て爆破する。もしくは囮のキャットボットなどで遠くに行ってもらうといいかも。こいつもスクランブラーで味方にすると一気に頼もしく ・監視カメラ:序盤から後半まで登場する。プレイヤーを一定時間見続けると警報を鳴らし、(いるなら)セックボットを起動する。レギュレーター(ピストル)1,2発で壊れるのだがたまに見つけづらい位置にいる。上位版は警報を鳴らす際に部屋のドアをロックするので更に厄介。 ・タレット:序盤から後半まで登場する自動銃座。ただ銃弾を撃つものからロケットを撃つもの、放射性ロケットを撃つものまでいる。攻撃は痛いが動かないので爆破するかザッパーで痺れてる間に壊すかハックするといいかも ・セックボット:中盤から登場する硬くて痛い警備ロボット。監視カメラに一定時間見られていると警報が鳴りプレイヤーの位置まで追ってくる。ちなみにこの際ロックしたドアも自動で開けてくるので注意。動き出した場合は警備システムを止めるかザッパーで停止している間にハックするか逃げるといいだろう。ハックした場合は強いは強いのだが住民たちを自動で倒しに行ってくれるわけではないのでいまいち使いづらいという感じ。初期位置だとハックも出来ないので起動しないのが一番。 ・海賊:海賊船が乗船する船にちょうど重なっていると登場する強くてちょっと硬い奴ら。常にプレイヤーを追ってくる、ネビュラの住民と敵対しない、火力が高いとかなり厄介。ただスクリューほど硬くはないのでザッパーでスタンしている間に火力で押し切るか逃げるかもしくはスクランブラーで味方にすると良いかも。 また、ネビュラの住民が湧くネビュラの穴?があることがほとんどなので敵を全滅させて悠々自適に探索できるということは少ない。だがドアロックを使い、部屋に閉じ込めることは可能。 [h2]クライアントについて[/h2] クライアントが死亡すると船で拾ったアイテムはロストし、新たなクライアントに代わる。 この際、作った武器や装備はそのままなのですべて消えるというわけではない。 新たなマグショット、罪状、特性を持ったクライアントを見ていくのもまた楽しい(ただ慣れてくると一人のクライアントでずっとやることにはなると思う) 見た目の幅広さやこんなことで捕まるのか…となる罪状を見るのもいいが特性(いわゆるtrait)はゲームに関わってくる。 良い特性(ベタベタの指、シックスセンス等)は積極的に取りたいし、悪い特性は消していきたい(WCG船でいじることが可能) [h2]まとめ[/h2] ローグライクものにありがちではあるが、序盤から中盤当たりのカツカツな状態からだんだんとアイテムを集め装備を整えていくところが楽しい 個人的にお気に入りな武器はネビュラランチャー、ブッシュワッカー、スクランブラー、キティボット タレットやセックボットをハッキングして味方に出来るようになってくる頃が一番楽しくなると思う。なのでもし次回作があるならハッキングしたセックボットは自由に船を巡回して敵を倒していってほしいところ 後半になるにつれ装備が充実しクライアントがやられるということはほぼなくなるのでそこら辺を緊張感を出してくれる敵がいても良かったかもしれない…けど好き ただ個人的にストーリーの終わり方が無情だなぁ…ってところが不満点 良さげだと思うなら定価でもいいし、セールなら確実にオススメ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 7.6K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.7K | 795 | 74% | $34.99 | |
| $445.8K | 1.3K | 80% | $14.99 | |
| $167.9K | 715 | 90% | $9.99 | |
| — | 0 | — | — | |
| $522.8K | 1.8K | 92% | $14.99 | |
| $516.3K | 901 | 82% | $15.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| $0 |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Void Bastards is a roguelike space shooter with a comic book art style, full voice acting, and dark humor. The ship Void Ark crashes after a pirate attack. The onboard AI begins waking up inmates as "Clients," one at a time from cryosleep, and sending them on missions — to gather various resources for repairing the ship and obtaining the necessary documents for flight to the destination. Gather resources on various abandoned spaceships, inhabited by mutated citizens and equipped with ship defense systems. When an inmate dies, they are replaced by another, each with unique strengths and weaknesses, adding variety to the gameplay. The game features genetic buffs and debuffs that can help or hinder survival. Since the main game has no melee attack, ammo plays a crucial role, along with fuel and food, which are necessary for flight. You can also spend materials to craft weapons, armor, and various gadgets, as well as recycle resources to gather specific parts. Despite the fact that the game can feel repetitive over time, I still think it's underrated overall. Follow my Curator : [url=store.steampowered.com/curator/44793303-The-games-that-I%2527ve-played/] The games that i`ve played [/url]⠀
Yeah, naw. I was so down for this, but it just does not play very well. The enemies are very tanky, the guns feel bad, the ships are samey and the loot is just not all that exciting. Real bummer.
Part roguelite, part shooter, part immersive sim. All tedium. The game is a cool concept, with a very shallow and dull gameplay. There's a TON of enemies, and virtually no good way to deal with them. Weapons are crap and you have no ammo, environnmental tools are very limited and barely usable. You can "trap" enemies by locking doors, except the ship layout are very limited so most of the time it means locking you out of the only route you can and have to take. You're basically left with the only option of avoiding any gameplay as much as you can, while hoping you can grind your way to better equipement. I didn't have the patience.
Only worth it on sale. A clean, crisp roguelike experience. Definitely a game that belongs in anyone's library for its standout presentation and performance.
Consider this basically a neutral review. Void Bastards isn't bad, it's just kind of there. The core gameplay loop - navigate to ships, loot them of raw materials and prefabricated parts, build new items, and progress main objectives - is fine. You've got some freedom in how you progress and which parts you want to specifically hunt versus craft. The game tells you what you're likely to face in any particular ship so you can bring appropriate tools and weapons. There's an equal mix of stealth, avoidance, and direct combat to juggle, since you don't need to - and often shouldn't - kill everything in your path. And sometimes you just have to turn and run and plan on getting the part you need on another vessel. It just ends up feeling kind of samey as you go - while ships have generally different layouts, they're assemblages of various pre-fabbed and recurring sections and outside of which containers have items on this particular run, you've seen pretty much all of them within a few hours, same as the enemies themselves. The presentation's fine, it's got a nice, dry sense of humor, and you pretty much know how it's going to work after your first main objective, but the game just keeps on going longer than it probably should. Roguelikes need a certain amount of variety and content to really build a satisfying gameplay loop, and VB just doesn't have enough of anything to really stand out and work the way it probably should.
This one's a bit tricky to summarize. It's fun, well paced, unpredictably rewarding, and even offers moments of tension where you might lean towards your screen. The issue is that it's one of those games where the first 10 hours have a much better account for game play than the second half. I like what the latter half of the game has to offer but when you have a few jack-of-all-trades and an end-game health pool that won't let you die, you encounter the solution to this issue in the form of ridiculous compensation. Enemies that you'd never take on in your early game become the stock of the soup in the late game. They try to make up for this by making elite variants but these enemy types are just tougher and hit harder with a couple of minor tweaks to their attacks - nothing that changes your game plan though. I think that there's plenty here to give you as many hours to enjoy the game as US dollars it's asking for, which is a fair trade-off. But as soon as you figure out that upgrades and new weapons determine where the challenge moves, you'll find that the fun shifts with it. There's no point in returning to the stealth and tactical habits you learn at the beginning when run, gun, loot and heal becomes your bread and butter - and a repetitive recipe at that. This developer is great and I'll gladly hand them my money for some days of fun, but be warned that you'll probably develop your own opinions on the challenge curve once you start to actually kit yourself up. If I could change this game in some way, I wouldn't give health upgrades that dwarf enemy damage output so significantly, or add variants like radiation if the worst it'll do is pinch me before I eat the equivalent of a senzu bean back on my ship. The enemy variation DOES ask that you pick your weapon with more consideration than a wave of the hand, but - again, who cares if you can get most of your health back in one click of a button between missions anyway. TLDR; I like the depth of game play and I like that the game expects you to dive that depth to survive, but the band aids and shields they give you eventually become far too strong for their own good - pushing this from a game of tense scavenging and make or break combat to a game of simple decisions and upgrade overload hunting. If you're the kind of person that doesn't mind a late-game stagnation, then this is an easy buy. I can't help but think back on my time with this title fondly because it's a game that's fond of the player too. For me, I wouldn't say this comes close to one of my top 10 games, but it might be towards the bottom of my top 100. Looking forward to more of their work.
Aesthetic and gameplay are solid. It took me about 10 hours to complete the main storyline. I found that there were derelicts that I would skip because I knew they were unwinnable and others that I would seek out because they were cake walks. The pirates felt unfairly difficult because I never found a weakness so I just avoided/torpedoed them instead. Jetting around the map felt good and strategic. I bought it on sale for a solid $1/hour of excellent entertainment.
get it on a sale. despite being a rogue like it does not have that much replay value. but it will keep you entertained for a few days. People say the DLC is horrible so be aware.
This game is an underrated and underappreciated gem. Nobody talks about this game and it's a shame. Now, I'm not saying it's a masterpiece, but it is certainly a great game. I played on the highest difficulty available to me in the beginning, and that made a lot of difference in my experience with the game. Despite the AI being lacklustre, being more vulnerable with less to work with starting off makes it a lot more stressful, allowing for that adrenaline rush when you get out. Many times during my play through, I went in confident and prepared and came out with little left. Some times I would audibly sigh 'Thank ♥♥♥♥' to myself after it, because I only just made it back in one piece. The rouge-like elements work great here, as every ship has different variables to either hinder or help you in your search for parts. Managing fuel and food is important, and being out of either made me panic, as some runs I was near to getting the materials needed to craft an item needed to progress, and then end up starving to death or just float into space and then starve to death. The upgrades in this game are okay. I never really was amazed at a new weapon, a part from a few exceptions, and upgrading them makes things really easy depending on the weapon, while others get outclassed later down the line, or even when they are first introduced. Primaries have this problem and secondaries have the same problem, but it's more prevalent there, but your weapons in the third slot are important for the sole fact that they can either be the most broken thing ever, or the most useless garbage. I'll let you guys figure them out, but some are actually insanely powerful. Other upgrades make the game a bit easier, with some making you faster and bulkier, some make things cheaper and others can give you more resources. They are basic, which isn't a bad thing, but some were really situational. I'd craft an item thinking It'd be useful to me in the long run, and then realising that it only works in certain situations. I like the idea of every run having an different, random prisoner for you to control. It shows that the Void Ark has so many people on board ready to be re-hydrated, and makes each one feel like a tool rather than a character, which is really cool. It shows that in the future, human life is a lot less valuable to whatever space government controls the galaxy. I also really like that we start with random weapons, which means you might have to use a weapon you aren't used to using or to use a weapon that is generally just awful, giving yourself a handicap which adds to that tension you feel in the early to mid game. Each new prisoner can have positive or negative traits, and without these, I don't think the game play loop would be as entertaining for me as it is. These traits could make you really short, really tall, cough occasionally that alerts enemies, make the exit appear in a random spot and many more. You can roll your traits at certain ships on your travels, allowing you to build a character that could survive multiple parts of the story. The crafting system is alright. I think using the scrap you find in your travels to make your tools are cool, and finding extra loot in containers is always a nice reward. Making certain materials out of your different types of scrap is cool, but depending on the item, it could take ages for you to even get the materials needed. There really isn't much to say about the crafting.The story is cool, but it doesn't really go anywhere. The concept is so sick and throughout the game, it never gets expanded on. I wish it did, as I think it'd be a better game for it. Lastly, I want to talk about the DLC. It is pretty bad. I know it isn't supposed to be this big expansion, but for $7.50 AUD, it's lacking in all departments. You get one weapon, an upgrade to support that weapon, a new type of ship and a new enemy. Now the weapon itself is okay. It a fun gimmick weapon, but I wouldn't classify it as viable for your play through, and the ship itself doesn't have a lot going for it either. The enemy is fine, and it's gimmick is also fine, but all of this for $7.50 is just terrible. This game is great, and it was made by a team that were obviously really passionate about the development, and it shows. The comic book style is amazing, and it makes the game stand out. Overall, I'd give this a 7.5/10. I wouldn't buy it a full price, however. as $42 AUD is a tad bit expensive.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.