
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visions of Mana je naprosto skvělou hrou. Pokud bych ji měl hodnotit jako celek a netahat ven věci, jichž si běžný hráč, co se jde jednou za čas zabavit, ani nevšimne, určitě by získala větší hodnocení. Bohužel, těch pár menších chyb, když se nasčítají, kvalitu počinu strhává, a byť to jsou malé detaily, i miliarda vloček dá dohromady jednu vánici. Je to škoda, protože tahle nádherně pohádková, veselá a bojová hra je neskutečně uspokojivá už jen tím, jak krásně v uších zní. [url=https://www.gamingprofessors.cz/visions-of-mana-mana-musi-proudit-recenze//]Více v recenzi[/url]
I consider myself a huge Mana games fan and never thought I could actually dislike one. But here we are. I dislike how the series "evolved". The MC is annoying, German and English voice actors did a horrendous job, exploring is bland and boring. There's no support for Wide Screens.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 90% | $19.99 | |
| $1.4M | 987 | 63% | $59.99 | |
| $1.4M | 4.5K | 80% | $9.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $1.4M | 4.6K | 88% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $1.1M | 1.6K | 47% | $14.99 | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $207.9K | 316 | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks amazing plays terrible cliche lazy writing. Combat is slow and boring. Writing is like someone dripped buzz words into chatgpt. The areas look really nice, but that's sadly the only good thing it has going for it.
This game has one of the best visuals I've ever seen. Super recommend.
while not the best mana game i played i did enjoy it.
Visions of Mana ist für mich als jemand, der mit den früheren Teilen der Serie aufgewachsen ist, ein absolut gelungener Nachfolger. Es ist alles dabei, was ich mir erhofft habe: Viele vertraute Elemente, liebevolle Wiedererkennungen und bekannte Charaktere, die nostalgische Gefühle wecken – und gleichzeitig genug neue Ideen, um das Spiel frisch und innovativ wirken zu lassen. Für Neueinsteiger könnte es stellenweise schwierig sein, da die Story an manchen Punkten zwar stark und emotional und gut ist, an anderen aber recht flach oder sogar kitschig. Ein besonderes Lob verdient das Kampfsystem! Es macht richtig Spaß, ist dynamisch und auf höheren Schwierigkeitsgraden auch ein bisschen fordernd. Natürlich ist es kein Dark Souls. Dafür glänzt das Spiel mit einem hervorragend durchdachten Skillsystem, das sehr unterschiedliche Spielweisen ermöglicht. Und dann ist da noch der Soundtrack – wie immer bei Mana absolute Spitzenklasse. Fazit: Für Fans der Serie eine klare Kaufempfehlung. Wer die früheren Teile mochte, wird hier glücklich. Wer neu in die Reihe einsteigt, sollte wissen, dass es ein gutes Spiel ist - kein sehr gutes.
Amazing game, had a lot of fun playing the game for countless hours. Its your traditional action adventure RPG. I loved how you get to equip characters with different elements to completely changed how you play the character. I can't recommend it enough.
0/10 grandblue fantasy relink is better
Long story short — I think this is a beautiful game (seriously, some of the prettiest graphics I have seen in some time), but it is far from perfect. I did 100 percent the game and all, so I definitely got really into it. There are great elements, yet some annoying drawbacks keep this from being a masterpiece if I am being frank. For one thing, if you hate side quests, this game has way too many (legit has 100+). Most of them are lame fetch quests. Imagine just finishing a dungeon area, and then you get a side quest in town that immediately asks you to GO BACK into the one you just finished to kill a random group of enemies in there (and many of the quests offer lackluster rewards). For example, let's say an NPC wants feathers from a bird enemy. Those bird enemies you have been killing around the area don't actually drop anything unless the quest is activated. Just a very odd design choice. They should have made it so enemies dropped things like their feathers or whatever, and then the NPCs could have just asked for amounts of those items so you could save time in the long run. (The real slap to the face is there isn't even an achievement for doing side quests.) Speaking of saving time, this game really wastes a lot of it for the wrong reasons. I do not exaggerate this lightly. This game has one of the WORST warp systems I have ever used in an RPG. Terrible, terrible system. You can warp around the map when you get checkpoints, but you cannot warp to other continents. They want you to get to sea/air and then physically move to a continent before you warp within that continent. Also, if you want to warp to another segment of said continent, you can only do so from specific spots and use the fast travel option. Trust me. It is a lot more tedious than you would think once you have to use it so much. Not the end of the world, but it seems all so unnecessary. They should have just made it so you can just warp around freely without needing to be at the specific checkpoints without all of the hassle of moving physically from continent to continent. This is further frustrating when the game forcibly plays the animation of your sea/air travel arriving before you actually board them (those seconds really add up collectively). But with all of that aside, I do really want to stress that I liked this game a lot. It may be a passable RPG with very pretty graphics, but it managed to be charming in certain ways. If you have played other Mana games, there are certainly many references to previous titles, which were fun if you know them. The combat is quite basic, but it is very stylish with all of the classes you can use. The AI allies are a bit better this game, but they still have a tendency to do stuff you don't want in the moment. If you are remotely decent as a player, you WILL break this game's combat. I got to the point where I became accidentally overpowered compared to the enemies (and this was on hard, no less). It says a lot when I literally beat a boss toward the end game while not moving my character because I had to swap out batteries for my controller, but the boss was dead by the time I got fresh batteries in to move again. It really is a shame that this stunning game on the outside is just held back by odd design choices within the game itself. I also wish the story were stronger (it is quite straightforward and has a really crappy villain). Nonetheless, squirrel-tailed queen is awesome. :)
[b]Visions of Mana is absolutely an adorable, fun, and exhilarating experience.[/b] Gameplay is fast with acceptable amounts of breaks and cut-scenes, combat is snappy and multidimensional (can basically be played as an RTS if desired), no instance in-fight, characters are fun to follow, build diversity is there in spades, exploration is entertaining and, most importantly, this game (while touching some pretty serious topics) makes me smile like a jolly kiddo. On the QoL side, you can pause and skip any cutscene (seems such a hard feature to get nowadays). Lastly, I also want to praise the no BS approach with DLCs. After 120 hours I can only say that VoM is one of the most enjoyable action RPGs I played in the last decade. Don't let a bunch of fake-accounts/ bots (often stating absolute falsehoods) discourage you from from a nice game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.