
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
职业系统很棒,但没有匹配的战斗玩法。 剧情真的很反智。世界观真的很奇葩。 优点: 1.角色与职业:总计5个角色,每个角色8个职业。不同职业有着不同的战斗风格、元素特性、技能。 同时上场角色可以有3个,所以可以组合出很多不同的build。搭配乐趣很高。而且不同职业还有不同的衣服,有些职业的衣服很好看的。 2.画面尚可:很多人看这个游戏第一感觉很像《碧蓝幻想relink》,但是只能说像而已,画风更偏向于童话一些。整体来说实际游玩感觉完全不同。不过画面也算还可以吧,算舒服。(不好意思我实在找不到优点了。这个优点有点牵强) 缺点: 1.职业重复度高:虽然5个角色各有8个职业,但是很多职业同质化严重,除了属性不同、特效不同,实际效果差异不大。所以实际有效的职业划分并没有40个这么多。 2.职业构筑有一定乐趣,但没有相匹配的战斗玩法。除了跟着主线跑剧情,路上打打小怪,每章节打几个BOSS,实际上没有什么可以施展build的战斗玩法和空间。如果终局玩法丰富一下就好了。例如出一些高难度副本,或者出一个爬塔玩法之类的。但是都没有,所以感觉浪费了职业构筑系统。 3.箱庭世界探索乐趣几乎没有:无非就是找找宝箱,捡点兑换道具的货币,打打换皮精英怪,开开技能点。巨!无!聊! 4.战斗手感极差: 攻击没有一丁点吸附,而且手真的很短。经常你看着能打到,实际诶就差那么一点。近战攻击原地硬直。战斗视角锁定很奇怪。锁了吗?锁了!那为什么锁了怪物还在身后啊?!锁定之后,视角不面向怪物?! 5.怪物疯狂换皮。打到最后,那些怪还是那些怪。临近最终BOSS还给你搞个重新挑战之前的BOSS。无趣至极。 6.打击感极差。我真的很少评价打击感这东西,因为我觉得打击感太抽象了,不好评价。但是这个游戏真的是打击感,没有一点,一点没有。绵软的不知道要怎么形容了。 7.剧情:狗血中透着反智,反智中藏着奇怪的价值观。(每4年选8个英雄去献祭,大家还争着抢着献祭自己。当做一个光荣的事。真就大和神风特攻队。 我可以理解你是迫于无奈必须要有人牺牲,大家敬仰迫于无奈牺牲的英雄。但是你们乐乐呵呵的!开开心心的!争着抢着的!是几个意思啊???)多的我就不剧透了。反正不要指望这个剧情多好。 8.队友AI该躲的技能不躲。就普通伤害AOE技能不躲就算了。后边有个BOSS吸血鬼,尼玛带吸血的,也不躲,AI无限中吸血技能,BOSS就无限回血,这尼玛怎么打??? 总结:像个半成品。100块钱以下再考虑。有时间,不如玩《破晓传说》
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 4.5K | 80% | $9.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $1.4M | 2.2K | 96% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $5M | 3.7K | 88% | $59.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $1.1M | 1.6K | 47% | $14.99 | |
| $207.9K | 315 | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I definitely tried to get into this game, but couldn't get attached to the characters and writing. It could be a good game to those who don't mind cbeebies type conversation or for youngings who are delving into the RPG space but otherwise would not recommend to people who are looking for an engaging story that exists alongside fun gameplay, which it does have. I enjoyed the exploration and combat and everything feels so smooth, at least to me. Other than that I think if I had to force myself to complete this game then I'd hate myself for spending the time. Clearly a lot of heart and work was put into this though so I don't regret buying it but I think the studio was closed on release week so it's not like it contributes to anything.
Personally would review the game as 7/10. Combat is fun but story is basic and not super interesting.
Not Recommended The story has shades of FF7, a major character death that could have been emotionally impactful, but it felt underdeveloped and glossed over, like the developers didn't give it the weight it deserved. Performance was a persistent issue throughout. I experienced severe lag nearly the entire playthrough, which is baffling given I'm running hardware well above the recommended specs. No excuse for this level of optimisation. The world feels paradoxically both large and empty, lots of maps, but little reason to explore them. On top of that, the late-game grind is brutal, and the final boss felt more exhausting than challenging in a satisfying way. The only saving grace is the visuals, which are genuinely stunning. But graphics alone can't carry a game. I finished it solely because I paid for it.
Post Game Edit - Finished it and yea, great game. Solid B tier 8/10 type of fare. There's a new game plus cycle if you'd like to go through it again, and it does a neat thing where the base class can inherit the attributes of the other classes, but this only when you hit the "post" game. Would have been very cool to have unlocked this waaaaay earlier but it seems like it's intended for you to go through NG+ with it in your mind. All in all a really fun game and it scratched the itch I had from waaaay back in my child when I first played Legends of Mana for a bit. I kind of wish everything wasn't as UwU cute as is the trend, everything is too rounded and I rather like more the angular anime look of the past but it's great. Close to the end of the game and figured I can recommend it by now. Cool game, very much a JRPG in the style of like Dragon Quest and all that, but with real time combat. Story is neat. Very positive "friends we make along the way" kind of deal but also rooted in sacrificing your souls for the greater good, which is uhhh fun. Combat's fun. Becomes a bit like pokemon with the elemental weakness stuff becoming more important the further in the game you go. Can probably ignore it for like 70% of the game but that last 30% is gonna be way more important. If you're into these kinds of games, you'll like this one. If you aren't, it's not gonna change your mind. Beginner tip for anyone struggling, give Val the Water Vessel. Not so much for the moves you get, but the vessel itself act's basically as a firehose that can slam enemies against the combat zone's barrier/limit for huge damage. You can clear entire encounters this way super easy and it carried me through most of the game.
このゲームは美しいです
Nah, play the old games, this is pretty bad tbh. The world is pretty, the characters are annoying and not well written. The story is mediocre, the fighting is ass bruh, the hit rec is pretty not there, the enemies are idk what they are, the ai is ass and wont do ♥♥♥♥. Play tales of arise oder trials of mana or any other jrpg like this, most of them are way better. The quality of this game feels off for a square game. 20 is k, everything above is wasted imo.
크으 시각적+청각적으로는 진짜 쩔어준다. 동화같은 분위기에, 향수 자극하는 음악 후반부(5장 이후)많이 봐왔던 연출인데 그래픽이 몰입하는데 한몫한다. 특이 어둠 도서관, 달마을 연출이 ㄷㄷ 성검전설 팬이면 진짜 하세요. 3장까지만 버티면 재미있게 할 수 있음
大家一起開心地成為活祭品吧! 不當活祭的話,大家都完蛋 對世界有大貢獻的,優先成為活祭品,你們要感到開心喔! 片尾和結局以及日後談根本不是同一個世界線,十分混亂 轉職服裝漂亮,就別浪費錢買時裝了
ひさびさの聖剣伝説のナンバリングだからおすすめにしているけど、 内容はすべての部分で及第点といった所。 終盤までストーリー部分がいまいち感情移入できず、戦闘も単調なので、発売日直後の購入にもかかわらず、 他のゲームを飽きた合間にちょくちょくやってやっとクリアするぐらいにはモチベーションがあがらなかった。 サイドクエストは教科書に出てくる例題のようなものばかりだし、 クラフト要素とか武器防具の取捨選択とか、レアモンスターからのドロップ(魂石以外)とか他ゲームならあたりまえに存在するものがないので広いフィールドは活かしきれているとは思えず、ただ汎用アイテムと精霊の住処を潰していくチェックシートを埋めるような作業感を感じた。 ストーリー部分は根本的に数人程度の御子のいけにえでなんで世界が循環するの?とか、 最終的に想いの力とかいう万能な舞台装置で解決されていて、もっとひねりや説得力を持たせてほしかった所。 キャラクターに関しては、嫌いではないが優等生ばかりだと毒にも薬にもならない会話しかしないので、 もっと起伏に富んだ設定のキャラクターが欲しかった。 あとキャラクターデザインの装飾や色使いに中華ソシャゲ臭がするのが微妙だった。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.