
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you told me this game was made in the late 90s or early 2000s, I believe it. Cause this game is straight fire!!! Gameplay: Simple and Clean Story: The writer wrote fire on paper! Graphics: GORGEOUS! Price: I got my monies worth!
剧情太烂啦!明明游戏其他方面都做得很好了,仅凭剧情硬伤就整个垮掉。本来开始玩之前已经做好了剧情会暴走的心理准备,结果到最后还是一烂到底,落到了“吃亏是福来生享福”的前现代轮回论上。恶心到我最后剩下一堆支线内容都不想玩,匆忙通关了事。 这游戏的剧情问题大到世界观本身。都不是前现代中世纪魔王故事了,甚至是部落时代活祭。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 4.5K | 80% | $9.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $1.4M | 2.2K | 96% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $5M | 3.7K | 88% | $59.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $1.1M | 1.6K | 47% | $14.99 | |
| $207.9K | 315 | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
いつの間にかおすすめが増えていて疑問なので今更ながらレビューします。発売日直後に買ってメインとその後までクリア済みです。 ストーリーについて 生贄を肯定するストーリーは感情移入全くできないが、「聖剣伝説の世界観はこうだから!」って擁護する人がいるのでそこは一旦置いておいて。 ストーリーで主人公が落ち込む時が有るのだが、その時に空中にお髭の方のゲームのように空中にコインのごとく浮いたクマミツが有り、取るたびに主人公が「クマミツぅ~♪」とか、宝箱開けて「ワクワク♪ワクワク♪」とか言っているのが非常に不快だった。お前落ち込んでるんじゃないのかよ!せめて無言にすればいいのに。 大きな砂時計の謎がメインストーリーの最後まで謎だったから、メインのその後までやったけど、「犯人お前かい!しかもどうやってやったのかは結局不明かい!」ってなった。 ワールド町やダンジョンについて グラフィックは柔らかい雰囲気でLOMっぽさが有りとても良い。特に図書室の雰囲気がとても良い・・・が、ワールドと町は広いだけで特にイベントもなくスカスカ。イベント作る時間が無いから某ゲームのごとく空中にコインのごとく浮いたクマミツを散りばめてごまかしているように見える。これ開発途中で終わってない?サブイベ少なすぎると思う。ダンジョンギミックはとても小さい子向けって感じで無茶苦茶簡単。 3,000円以下ならまぁ買ってもいいか?でもLOMとか3とかの方が満足感有ると思う。 とてもおすすめできるものではない。
Visions of Mana is the first "... of Mana" I played, and it was pretty good. The game is very colorful, the level design is very well done and actually makes you want to seek every collectable you can find. You'll have to come back to some zones because in each of them, there is at least one element that will unlock in the mid/late game, which is nice because it really makes you appreciate the scenery. I played the game in its hardest difficulty, the combat was very challenging at first, but it became better and better. All the characters have in-game built classes, that are defined with "elements", your team can have up to 3 characters at once, and each of them can equip an element, making the gameplay very varied. If I could give a "meh", it would be just the story itself, it's very simple. But in my case, it's not a problem, I liked it, a simple story doesn't mean that it's bad, just do not except a very deep story and in-depth lore. And if I could just finish with a "bad" that actually made me think sometimes "did they even try?".. the voice acting wasn't the best from time to time.. It's not really "important" but there were some very important cutscenes where I just totally got thrown out of the immersion because of it. The achievements were very fun to do, with none of them being missable, you can do them whenever you want. In general it was a very nice RPG.
Woo boy, did they really mess this one up. I guess the game isn't really "bad" but it is exceptionally mid, and completely forgettable. Which is tragic, considering how much fun Trials of Mana managed to be for how basic it is. The real issue is that this game tries to expand every aspect of the remake technologically but completely misunderstands how to do so in a way that actually capitalizes on that expansion. The result is for every one step forward it manages to also take one step back. Open world? Check. But its actually fairly empty, and you're mostly running around collecting pointless items and minor upgrades, instead of prioritizing combat. Emphasis on a big, overarching story? Check. Except the story is mostly just nonsensical fluff that really just wastes your time, more than anything. Few moments that are decent aside, the story is the equivalent of watching paint dry. Most of the core story is basically copy paste from Trials of Mana with only a minor twist on top, and endlessly expanded to become genuinely obnoxious most of the time. Improved Art and production values? Check. While there are some exceptional landscapes and windows of greatness with its art, they also went so far into uncanny valley territory that the characters all look like Japanese versions of the puppets in Team America, except at least in that movie, they leaned into its satire and made it intentionally hilarious. This is just creepy and bizarre a lot of the time. Expanded combat? Well, not really. There are a bunch of classes but overall the flexibility is not as great as it makes you believe. On top of that while combat is smoother, its also much slower, and combos have been heavily reduced so the game ends up feeling dumbed down in its flexibility in combat situations. It's not bad, it's just: plain. Like they were afraid of doing too much and just went with "safe" instead. One thing I can immediately crap on though is that the music is just bad. There is no "one step forward, but..." here, they just went completely in the opposite direction. We went from a soundtrack that slaps quite often, to just something completely bland and forgettable. This game really reinforced the belief that I have that soundtracks carry games much farther than people give them credit for. I'm convinced the only reason Trials of Mana ended up as good as it is (which btw is only still just slightly above decent) was because it had the skeleton of game design from an era when games were made for gamers that SE could build on top of. Without that guidance they were forced to make one of these games from scratch, and the temptation to make corpo-slop crept into every orifice of production and they simply couldn't resist making the same mistakes that "modern games" traditionally make. Overall, this game is "fine" and does have a few standout moments, but is also at the same time the epitome of modern day gaming slop. If you want something overwhelmingly unoffensive and plain with high production values then go for it, I guess. Truth is the selection of high production, party based ARPGs are pathetically limited, so if you are desperate for that style of genre, it'll fill it. Just know that the game does have quite a few short-comings. Ultimately the game feels like it's constantly overreaching in its scope yet only really manages to feel like a glorified tech demo that never seems to fully hit its stride out of believing that it's audience is too stupid for something greater.
単調なゲームで驚きはありませんでした。 聖剣伝説3のリメイクが面白かっただけに非常に残念でした。SFCの聖剣伝説2と聖剣伝説3もプレイ済みです。 良かった点 - グラフィックが綺麗 - シリーズおなじみのキャラが登場すること - キャラが可愛い イマイチな点 - UI/UX - 魔法やアイテムの使用などが直感的でなく、一般的なゲームの操作性と異なります。 - アビリティの付け替えも面倒でした - 全ての処理が完了しないと次の処理が進みません。例えば、戦闘終了後に宝箱を開けようとしても経験値清算が終わるまでは開けません。リングコマンドも同様で、10秒くらいたって反応することがあります。 - 戦闘面 - ひどく単調です。戦略性は感じません。戦闘中に装備の付け替えができないのも面倒でした。 - ロックオンカメラの追従性は酷いです。 - シナリオ - 基本的に予想通り話が進んでいきます。エンディングも納得できるものではなく描写不足です。これで終わり?という印象を持ちました。 - ムービーが多すぎます。エリア移動は必ずムービーを挟みます。少し進んですぐムービーの繰り返しです。 総じてフルプライスで買うゲームではないです。 往年の聖剣伝説ファンがセールの時に買って気軽に楽しむゲームと感じました。 聖剣伝説のファンとしては、スクエニの看板タイトルになれるようなAAA級の出来を次回作では期待します。
엄마! 나는 커서 세계수에 인신공양하는 마나의 아이가 될거에요!
・全体的にゲームのテンポが悪く、結構な苦痛を感じます ダッシュ中は宝箱などを調べることが出来ず一度立ち止まる必要があります 戦闘終了のリザルト中は走る以外の行動が出来ません。宝箱を開けたり、移動用の乗り物の呼び出し、メニューを開いたりも出来ません。そして、地味に長い 移動用の乗り物も呼び出し時に専用モーションが挟まり、全体マップに移行する場合は更にロードが挟まります。3番目の乗り物など呼び出し時にイベントスキップの長押しが出来るレベルで長い。高速移動用も戦闘をしたい場合は乗り降りする必要があり手間 ファストトラベルもかなり不便。どこでも開けるマップでは同マップ内、セーブポイントでは同大陸内しか移動出来ません。サイドクエストでは割と大陸間移動をさせられるのでかなり面倒。
-- Durchschnitt ★★★★★☆☆☆☆☆ 5/10 -- Nach langer Pause kommt mit Visions of Mana ein neuer Teil der Hauptreihe aus der Mana-Serie und erzählt eine brandneue Geschichte um Seelenwächter Val, die Gruppe Geweihten der Elemente der Welt und deren Reise. Die Welt und die Charaktere sind liebevoll gezeichnet und folgen dem Grafikstil des Remakes von Trials of Mana. Dank moderner Grafikengine sieht auch die Welt besser aus als in jedem anderen Teil der Reihe. Besonders hervorzuheben sind die vielfältigen Möglichkeiten die einzelnen Charaktere anzupassen und sie mit Fähigkeiten der acht Manageister auszustatten. Hierdurch und durch die freie Zusammenstellung der Gruppe durch jeweils drei aus fünf spielbaren Charakteren erhält das Spiel eine großartige Dynamik. Zahlreiche Referenzen auf andere Teile der Reihe zaubern vor allem Veteranen der Reihe ein Lächeln aufs Gesicht. Leider wird der Spielspaß durch eine Vielzahl an Faktoren getrübt. Eine Fülle an verschiedenen Angriffskombos, Zaubersprüchen, Spezialattacken und die Unterstützung der Elemente gestalten zunächst theoretisch Kämpfe sehr abwechslungsreich - auch wenn die Kamera im Eifer des Gefechts nicht immer mitzukommen mag. Die große Fülle an Fähigkeiten, von denen aber immer nur eine kleine Auswahl gleichzeitig zur Verfügung steht, wird schnell bedeutungslos, da vor allem Offensivzauber klar normalen Angriffen unterliegen. Ausserhalb von Kämpfen gilt es eine scheinbar große Welt zu erkunden. Wahlweise zu Fuß, auf dem Rücken hundeähnlicher Kreaturen oder sogar in der Luft. Die an sich interessanten Reisemöglichkeiten sind auch dringend nötig, führen einen die reichlich verfügbaren Nebenquests doch gerne mal vom einen Ende der Welt ans andere. Die Belohungen dieser Nebenquests sind jedoch wertlos, was den Sinn der Quests zunichte macht. Weiter gibt es eine große Anzahl an Schätzen und Kampfherausforderungen zu finden, die teilweise nur mit der Macht eines passenden Manageistes erreichbar sind. Letztere kommen auch in bestimmten Situationen zum Einsatz, in denen eine Elementarmacht genutzt werden kann, um blockierte Wege zu öffnen oder gar durch alternative Zeiten zu reisen. Diese Puzzles sind von der Grundidee her großartig, in der Ausführung aber trivial und langweilig. Visions of Mana zeigt hier eine Fülle kreativer Ideen, denen es allen an der Ausführung oder am Feinschliff mangelt. Storyseitig verfolgen wir in Visions of Mana die Reise mehrerer Auserwählter, die ihre Reise zum legendären Manabaum antreten und dort ihr Leben zum Wohle der Welt opfern sollen. So legt die Grundidee ein recht düsteres Fudament, das Menschopfer zum Fortbestehen der Zivilisation fordert. Wo es zunächst verständlich ist, dass ein solches schwieriges Thema Lichtblicke und Auflockerung benötigt, weiss Visions of Mana den Ton nicht zu treffen. So taumelt die Geschichte zwischen absurd und infantil und verliert sich teilweise in reinster Idiotie. Wenn wiederholt ein Bösewicht gestellt wird und die Gruppe aus dem Nichts verlauten lässt "Oh nein, er konnte entkommen", wenn der besiegte Bossgegner auf einmal erklärt, er habe gewonnen, dann ergibt das eifnach wenig Sinn. Der Umgang mit der Tatsache, dass die Auserwählten dem Tode geweiht sind ist weder für den Spieler noch für die Charaktere innerhalb der Spielwelt zwingend logisch oder nachvollziehbar. Die Erklärungsversuche zur Motivation der einzelnen Charaktere wirken öfter holprig bis unbeholfen. Anstatt tief in das am Anfang gelegte Fudament einzutauchen, wird im Verlauf des Spiels ein stereotypischer Antagonist aus dem Hut gezaubert, dessen Motivation sich wohlwollend nur mit "simpel" beschreiben lässt. Um das Kleinkindniveau abzurunden treffen die Helden sogar auf eine Spezies, die sich ausschliesslich in "Gaga-Gugu"-Lauten verständigt - samt Ingame-Wörterbuch. Somit stellt sich zwangsweise die Frage, für welches Publikum dieses Spiel eigentlich gemacht wurde. Auch vorherige Teile der Reihe haben sich nicht immer ganz Ernst genommen, verrückte Dinge getan und mit einer Portion Humor die Geschichte aufgelockert. Dort passte aber das angepeilte Niveau, was in Visions of Mana leider nicht gelingt. Die sich durch das Spiel ziehenden Unzulänglichkeiten trüben nachhaltig den Spielspaß. Weder kann die Story überzeugen, noch das Kampfsystem, obwohl beide eigentlich auf sehr solider Basis starten. Dadurch kann das Spiel nur eingeschränkt empfohlen werden - und das obwohl das Spiel so vieles so richtig macht. Schade
Breve premessa: questa non è vera e propria recensione, mi limito soltanto a condividere le impressioni sul gioco e/o emozioni che mi ha trasmesso! ^-^ Mi sento in dovere di spendere delle righe per questo bel gioco. Ha certamente delle pecche, ma nulla su cui non si possa soprassedere o che rovinano l'esperienza complessiva. Forse non sarà un capolavoro, ma è davvero godibile. Ha una storia interessante che però ci mette un po' a decollare, per la precisione dal 4 capitolo finalmente mostra carattere! ^-^ Avrei gradito delle motivazioni più profonde dell'antagonista per dargli il giusto spessore, ma evidentemente la serie Mana non ha troppe pretese e gli sviluppatori preferiscono narrare storie più leggere unite ad un gameplay più rilassante rispetto ad altre saghe: è comunque una scelta, condivisibile o meno. Devo dire che i personaggi che controlliamo sono tutti delineati, ognuno con la sua personalità; nessun membro del party viene lasciato indietro, ma, grazie anche a delle quest secondarie personali, vengono approfonditi per dargli il giusto spazio. Certo a volte presentano tratti un po' stereotipati, ma personalmente mi sono affezionata a tutti loro! ^-^ Sono presenti 3 tre tipi di "cavalcature" (una più carina dell'altra) che via via ci sbloccheranno zone altrimenti inaccessibili del mondo di gioco. Ha una bella direzione artistica con una palette molto colorata adatta allo stile che da sempre caratterizza la serie Mana; le musiche sono piacevoli, anche se in generale la colonna sonora non è memorabile, almeno a mio avviso. Consiglio di giocarlo a modalità difficile, così anziché fare button mashing, le battaglie dovremmo un attimino preponderarle usando le abilità attive e scegliendo le passive a nostra disposizione (come un gdr che si rispetti); naturalmente le battaglie contro i boss sono diverse rispetto alle schermaglie sul campo contro i nemici di turno, com'è giusto che sia! Io ho dedicato al gioco circa 65 ore. Segnalo che ci sono dei contenuti post game e battaglie con boss secondari e nascosti ancora più avvincenti del boss finale della storia ^-^ Concludo con il mio personale voto: 7,7 su 10. PS: voglio segnalare che è presente una mod che permette di giocare l'intero titolo tradotto in italiano!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.