
Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century. Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game perfectly captures the desperation of the nineteenth century. At the start, despite the barrage of control windows, the only action available to you is raising taxes. Everything else is locked. You need research to unlock the ability to build or change anything—but research itself is also locked. You're left in the dark, fumbling for direction, while other nations are light-years ahead of you. It’s the perfect government simulation.
Una vez que entendes el juego, no podes parar de jugarlo. Apasionante!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't bother with Victoria 3, just play this with mods.
Viciante, principalmente com mods
I've been playing this game for years (only recently getting it on Steam), and I still think it's one of the best grand strategy games: [list] [*][b]Unmatched depth and emergent storytelling.[/b] Every economic, political, and social change ripples outward, creating a living historical simulation that feels both organic and historically grounded. Many outcomes can be anticipated, yet the complexity of interactions still leads to occasional surprises. [*][b]Good balance between wars and internal matters.[/b] You don't just expand - you manage social classes, reforms, ideologies, and unrest. Furthermore, expansion is not always beneficial, as it drains your resources and increases the risk of rebellion, sometimes without offering much in return (for example, low-value provinces with small populations and common resources). This differentiates Victoria II from the majority of map-painting strategy games. [*][b]Deep diplomacy and power projection.[/b] The game goes far beyond simple alliances and wars, modeling 19th-century imperial politics where influence matters almost as much as armies. Great Powers don't just conquer land - they compete for control over entire countries without annexing them. In the late game, diplomacy escalates into international crises - "diplomatic wars" that may lead to real wars. [*][b]The time period is uniquely well captured:[/b] modernization and industrialization; the rise of modern ideologies, nationalism, and revolutionary movements; the "scramble for the world", with multiple powers racing for influence and territory; and, in the late game, world wars triggered by alliances and crises. The game doesn't just represent events - it simulates why those events became likely in the first place. [*][b]High replayability.[/b] Society dynamics are hard to control and highly unpredictable, so there is no "solved" gameplay. Even playing the same nation twice produces different experiences because the world it reacts to is never identical. [*][b]It's Challenging (in a fun way).[/b] There is no handholding - the game has a steep learning curve, amplified by a somewhat clunky UI (by modern standards). You can ignore most of the intricate details at first, but each system you master unlocks another layer of strategy, making progress feel genuinely rewarding. [/list] ... and it is better than Victoria 3: [list] [*]More depth and complexity in almost every aspect, especially warfare, diplomacy, and population mechanics. [*]Better balance between systems (Victoria 3 is heavily focused on the economy and extremely shallow in all other areas). [*]In general, it feels more like running a country, whereas Victoria 3 feels like tedious micromanagement of economic spreadsheets. [*]The economy specifically feels more organic and less "gamey" (artificial, overly mechanical & prone to min-maxing) than in Victoria 3. [*]Higher replayability and emergent stories - simulation in Victoria 3 is extremely predictable, so it becomes repetitive over time. [/list]
Deutschland über alles
Биться с другими державами за колонизацию рабов круто 10/10
Absolutely Incredible Game, Yellow Prussia is the most beautiful thing to ever be conceived :steamhappy:
no clue how to play the game, mods don't show up for me, would be epic if my 120 hours allowed me to have basic vic 2 game knowledge
They weren't joking when they said that this game combines Microsoft Excel with Tabletop Diplomacy
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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