
Dominate the classical Mediterranean in Imperator: Rome, a grand strategy game from Paradox Interactive. Navigate the dangerous waters of politics and diplomacy as you build up your provinces and conquer foreign lands. Now available with special content and the digital artbook.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 26.9Kreviews | 66% | — | $29.2M |
| $39.99 | 5ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]It’s Not Rome That Fell. It’s You Who Never Rose.[/h1] Alright, listen. I know what you’re thinking — [i]“Didn’t that game bomb on launch?”[/i] Yeah. It did. And so did [i]No Man’s Sky[/i], but you still built a shrine to your freighters, didn’t you? Same thing here. [i]Imperator: Rome[/i] had one of the worst first impressions in Paradox history. It launched as a sterile spreadsheet simulator wearing a Roman toga. But here’s the twist: they actually [b]fixed it[/b]. The 2.0 update didn’t just slap on some QoL changes, it [i]reengineered[/i] the damn thing. And nobody noticed because everyone already left the party. [h2]What Makes [i]Imperator[/i] Secretly Incredible?[/h2] It takes mechanics from all other PDX games and blends them into something... smarter. You’ve got: [list] [*][b]Pops like in Victoria[/b] — but more dynamic. [*][b]Characters like in CK[/b] — but they’re [i]actually tied to gameplay[/i], disloyal generals start civil wars [i]because you made them powerful[/i]. [*][b]Trade that actually matters[/b] — not just background gold flow. [*][b]A culture/religion melting pot system[/b] — that makes EU4 look like it’s stuck in the 90s. [/list] Want to turn Sparta into a cosmopolitan hellscape of philosopher-kings? Do it. Want to roleplay as a petty Iberian tribe and survive on pure spite and mountain forts? Go ahead. Every corner of the map feels alive — like a real ancient world, not a board game with event spam. [h2]And the Map?[/h2] [b]Chef’s kiss.[/b] Zoom in and you’ll see [i]aqueducts[/i]. Zoom out and you’ll realize half your provinces are ready to betray you because your governor is embezzling enough gold to fund Carthage 2.0. [h2]Downsides? Sure.[/h2] Yeah, it still has a weird UI, and the dev team got [i]Thanos-snapped[/i] before the final patch. But honestly? That just makes it [b]more modder-friendly[/b]. The [i]Bronze Age Reborn[/i] mod literally turns it into a pre-Classical sandbox with [b]over 7000 provinces[/b]. [b]Insane.[/b] [hr][/hr] [h2]Verdict[/h2] If you play Paradox games for flavor text and hats, stick to CK3. If you want a [b]systems-heavy, sandbox beast[/b] that punishes your hubris and rewards long-term planning, [i]Imperator[/i] is the [b]unsung king[/b].
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Spain
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Paradox pls revive this game, it gained so much traction last year from many popular streamers and we would love nothing more than to see this game succeed. This underrated gem deserves more attention!
After playing Europa Universalis V today, I admit that Imperator: Rome is a good game.
The best part about this game is that paradox abandoned it, so you don't have to worry about DLCs.
Nothing makes me sad quite like Imperator: Rome does. This is the game that made me refuse to ever pre-order a Paradox game again. I tried the game on release, didn't like it for a myriad of reasons that the old reviews of this game go into, and then let it sit forgotten in my library for years. I recently decided to pick the game up again after watching some youtube videos on how good the game is now, and to 100% it so I can file it away as completed. This game has good bones, great bones even, in its current state which makes its shortcomings all the more disappointing. To start with, this game has been abandoned by Paradox. The game you play now will recieve no big changes, no overhauls, and no new DLC/content packs. This would be fine, but there are numerous bugs, issues and inconsistencies that are now forever part of the game. My main issues are: - As of today, there is no legitimate way to get 2 of the achievements on the current version of the game - one for having a dictator stand down, and one for having a dictator refuse to stand down. You have to literally roll back your game version if you want to legitimately 100% this game like I have, or otherwise have achieved them in the past. - The achievements don't register automatically. When you think you have completed an achievement, you have to open up the options menu, open up the achievements tab, close the whole menu, open up the options menu again, and then open up the achievements tab again, which will then award you the Steam achievement. For some achievements, such as the one where you start as Krios and form Pontus, the achievement won't register unless you completely exit the game and reload it before repeating the above steps. This also means that your achievements (if you earn multiple at a time) get awarded in batches instead of when you actually achieved them unless you are constantly checking on them. - A general lack of polish. For example, the Tamil culture's levies add up to over 100% of the levy breakdown (5% Chariots, 15% Heavy Infantry, 15% War Elephants, 70% Archers for 105% total). Wars will peace out randomly when there are rebellions in the country you are fighting. The decision to become an Imperial Cult is always shown as available for Republics despite the fact that they can never take the decision due to it being locked behind a Monarchy law. Converting religions is a long and tedious process, requiring the same amount of Political Influence as fabricating claims on 10 countries, or founding 5+ cities, or 2 metropolises, amongst other requirements. - Some of the special missions, such as Massilia's 'Far From Home', are strict downgrades from the generic 'The Matter of (Region)' missions insofar that they require you to conquer land without giving you any claims on the lands they want you to conquer, or require you to have ridiculous amounts of money that aren't feasible in the early-game when you are expected to complete the missions. - The strongest strats seem counterintuitive to newcomers, and I would not have found them out if not for watching youtubers play this game. One of the easiest ways to make money early game is to conquer small nations around you and imprison the nobility, then sell them into slavery through interacting with the individual imprisoned characters. The best way to get Military Experience is not to drill a large professional army (in fact, the larger your Legions the harder it is to get your average cohort experience up), but rather to stack cohort starting experience and raise levies then wait 8 months before lowering them again. I would love to give this game a recommendation, but the fact that the base game is still $56.95 AUD, and the content packs are an additional $31.95 AUD, means that I cannot. At this price, it is cheaper for me to buy the base game EU5 ($84.95 AUD) which is guaranteed to get many more updates over the next few years if not longer.
Without mods: A bit sad and barebones although it works OK as an ancient era Paradox empire builder. With the (free ofc) Invictus + the new Reanimata mods: absolutely one of the best Paradox games out there. At least for me, it's lots of fun, and I learned a lot about ancient history. Those two mods add a LOT of depth to everything. The game is basically abandonded by the company but it doesn't matter as mods add as much stuff as you need. With them it's better than EUV. Buy it on sale if you like Roman/ancient things and then get those two mods ASAP and maybe some others too (gfx mods, border gore cleaner, music mods etc).
♥♥♥, на самом деле у этой игры огромный был потенциал и по существу - это пятая Европа до её анонса, жутко печально, что игра умерла и как бы не зашла, однако из модостроя можно увидеть насколько же это дерьмо могло быть восхитительным и уникальным, особенно на фоне душнейшей третьей европы или же той же Хойки. Знаете, если вы читаете это, то по братски, купити этот кусок кода, чтобы на игру обратили внимание и она восстала из пепла, ну от души хочется не просто думать о Римской империи, а симулировать её во все щели. Очень хочу, чтобы переработали систему религий
This was the first poorly received grand strategy game they made and it's miles better than EU5 or CK3. It didn't deserve the community hate nor the discontinuation.
Greedy and very Swedish Pardox has taken money and when sales dropped they abandon whole game before it was even near ready. Very nice isn´t it?
I will not be buying another game or dlc from paradox. I loved this game. Then they abandoned it. I've sat on this review for a while hoping against reason they'd come back, give it the same time effort and love as Stellaris, Europa universalis 4 and Crusader Kings 2. For a short time it looked like they were. However, internally something must have changed priority wise. The game was left on the shelf while they recreate games they've already made, mastered, and more importantly grossly profited from. I no longer trust them to innovate or remaster any ideas or work they have put out. They will rehash the same idea from a decade ago that they already perfected. Cheers to wanting to enjoy the Roman republic with the same love and dedication they gave any of their other games and instead being made a shmuck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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