
Escape from Duckov is a PVE indie survival RPG — in a duck's world!. Scavenge for resources, build your hideout, and upgrade your gear in the world of Duckov. Start from nothing and rise to the top. Outwit hostile ducks, survive, or make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #93, worst JP #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.57/day in the week to Aug 26 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You wake from a strange dream to find yourself in the world of Duckov.
Beyond the safety of your base, enemies lurk in every corner. In this seemingly peaceful yet perilous world, you must tread carefully, exploring and scavenging for supplies.
Start your journey as an Average Duck—ordinary stats, one basic gun. Gather all sorts of curious items, build your hideout, upgrade your gear, and struggle to survive in the world of Duckov—until you make it out alive.
Across five unique maps, ever-changing loot, elusive enemies, and shifting weather ensure no two expeditions are the same. Every raid is a surprise, offering a unique experience each time.
But don't forget to extract in time, or you might lose everything...
Scour the maps for valuables—meds, gear, rare collectibles. You never know what you'll uncover! Bring them back, sell for profit, and use your earnings to upgrade your Base and grow stronger.
Think it's all junk at first glance? With the right touch at your workbench, scrap can become treasure.
Choose from over 50 weapons, ranging from top-tier firearms to a common wooden stick. Go loud in close combat, pick off enemies from a distance, challenge them head-on, or set up an ambush. And with an extensive mod system, you can build your ultimate weapon.
Dominate the battlefield your way. Go quackers!
Start with nothing? No worries. Collect blueprints scattered across the maps to craft stronger weapons and gear. Diversify your abilities through expansive skill trees, upgrading your ranged, melee, and character attributes, and unlocking your true potential.
Each day makes you stronger than the last!
With 50+ hours of content for a single playthrough, you'll chat with various NPCs and complete quests to gather clues. Piece them together to unravel the truth of Duckov. To be or not to be? Perhaps a third answer awaits.
Whatever path you choose, proceed with caution. Good luck, and watch your tail.
With the Steam Workshop, you can shape Duckov in countless new ways. Add weapons, craft custom maps, design fresh quests, and more. Mods keep Duckov fresh, surprising, and full of life.
But there's even more waiting for you in Duckov!
Dive deep into the game to discover all sorts of hidden easter eggs!
(Alright, no more spoilers! We'll let you discover the rest!)
So gear up, venture into the last refuge for ducks, and uncover the truth of Duckov!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 104.4Kreviews | 84% | — | $29.1M |
| $17.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a prime example of a perfect Steam Deck game with no proper controller support. Yes i have tried modding controller support into the game but it is impossible to map in a way that makes it enjoyable to play. Easy fix is the developers add a real controller map for the game. The game is made in Unity so adding proper dual stick controller support would take the dev an hour to implement and 2-4 days to test and adjust.
购买建议: 1. 不要被中间经历了恶意MOD事件之后被刷差评干扰到你的购买欲望。这就跟Wallpaper Engine一样属于赛博花柳:如果你想安全地打MOD,只要用订阅量最高的就绝对不会出现问题。这种事情可能是制作组经验不足导致的,但不妨碍不打MOD的本体依然是一个好游戏。在发售之后这个游戏已经免费更新了两张地图(37号,海岛,相比来说本体有5张)。 2. 它的游玩时间大致估量,按照第三个难度(一共六个,撇除自定义。其中第六个必须通关一次后才可以开)来说: a. (基础)40小时,如果你只是想打出结局 b. +40~ +80小时,如果你想全成就+全收集 c. -20 ~ -40小时,如果你打了强力辅助性MOD (譬如,全部可购买/全图物资明牌) d. (更新/DLC)可能再+10~+20小时。 加部分提高游戏体验的MOD是相当好的,譬如说明示搜到物品价格,以及显示分解后的物品之类。 另外请注意打MOD可能降低帧数。 3. 这个游戏的玩点在哪里?可能是搜打撤本身反复的决策问题:在资源有限的情况下,你是想继续搜集拉高收益,还是到此为止步步为营? a. 这游戏相比起塔科夫可太解压、太确定了。你犯了什么错你自己都知道。上手难度相比来说低很多。 b. 但是它又继承了一点点塔科夫的核心精髓:你犯了致命错误,那你这一轮的装备就全没了(低难度第二条命可以找回来)。 c. 我认为搜打撤类型最吃屎/通马桶的部分就是你得反复搜才有足够的装备,本质就是多抽几次就能抽中。这类任务并不能提供新东西,只会延长你的游戏时间。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, German, Russian, Spanish - Latin America, Korean, French, Portuguese - Brazil
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真啥杯啊,不是说mod会审核没有病毒么?怎么还有病毒,把我steam搞成假红信了,被骗600,差评。各位千万别买了,真的没话说
不推荐。理由不是游戏质量,而是其放任并纵容恶意 Mod 行为。 作为一款 Steam 游戏,其 Mod 生态中出现了极其恶劣、违反社区基本共识的行为: 有 Mod 作者在 Mod 中暗中植入黑名单机制,在玩家进入游戏时检测 Steam ID,一旦命中黑名单就强制退出游戏,且没有任何提示或告知。 这已经不只是“作者个人脾气问题”,而是实质性的恶意代码行为。 更荒谬的是,该黑名单的触发标准完全不透明且极端随意: 有玩家仅仅是在评论区正常反馈 Bug、没有任何攻击性言论,就被作者嫌烦并加入黑名单。 在源代码被社区扒出后,该作者: 公开承认该功能存在 坚称自己“没有任何问题” 对提出质疑的玩家进行人身攻击 其小团体成员甚至公开辱骂玩家,并扬言将来要在创意工坊上传带病毒的 Mod 这些言论和行为都有公开记录。 更令人失望的是官方态度。 在其他游戏(例如 RimWorld)中,官方曾直接介入并下架类似恶意 Mod。但在本作中,有玩家联系官方后发现: 官方对该 Mod 作者极其尊敬,以“老师”相称 还向作者赠送周边礼物 仅以“建议”的口吻要求其修改内容 同时却在社区对玩家表示“官方已要求作者移除恶意代码” 而这些前后不一致的态度,正是 Mod 作者本人因为坐不住而晒出的聊天截图所证实的。 总结一句话: 如果你打算购买这款游戏,请明白: 你不仅是在买游戏本体,也是在默认接受一个官方选择纵容恶意 Mod 行为的生态环境。 如果你在意: 玩家最基本的使用权 Mod 的透明性与安全性 官方是否真正站在玩家一边 那请在入手前三思
球球了,我真的很需要那该死的点数去换那涩涩的头像,赞一次牛子暴涨10cm! ⣿⣿⣿⣿⣿⣿⣿⡇⡌⡰⢃⡿⡡⠟⣠⢹⡏⣦⢸⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⢰⠋⡿⢋⣐⡈⣽⠟⢀⢻⢸⡂⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣋⠴⢋⡘⢰⣄⣀⣅⣡⠌⠛⠆⣿⡄⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣶⣁⣐⠄⠹⣟⠯⢿⣷⠾⠁⠥⠃⣹⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠟⠋⡍⢴⣶⣶⣶⣤⣭⡐⢶⣾⣿⣶⡆⢨⠛⠻⣿⣿⣿ ⣿⣿⣿⢏⣘⣚⣣⣾⣿⣿⣿⣿⣿⣿⢈⣿⣿⣿⣧⣘⠶⢂⠹⣿⣿ ⣿⣿⠃⣾⣿⣿⣿⣿⣿⣿⡿⠿⠿⠿⡀⢿⣿⣿⣿⣿⣿⣿⡇⣿⣿ ⣿⣿⡄⣿⣿⣿⣿⣿⣿⡯⠄⠄⠾⠿⠿⢦⣝⠻⣿⣿⣿⣿⠇⣿⣿ ⣿⣿⣷⣜⠿⢿⣿⡿⠟⣴⣾⣿⡇⢰⣾⣦⡹⣷⣮⡙⢟⣩⣾⣿⣿ ⣿⣿⣿⣿⣿⣆⢶⣶⣦⢻⣿⣿⣷⢸⣿⣿⣷⣌⠻⡷⣺⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡜⢿⣿⡎⢿⣿⣿⡬⣿⣿⣿⡏⢦⣔⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⠎⠻⣷⡈⢿⣿⡇⢛⣻⣿⣿⢸⣿⣷⠌⡛⢿⣿ ⣿⣿⣿⣿⣿⣿⡏⢰⣷⡙⢷⣌⢻⣿⣿⣿⣿⣿⢸⡿⢡⣾⣿⡶⠻ ⣿⣿⣿⣿⣿⡟⣰⣶⣭⣙⠊⣿⣷⣬⣛⠻⣿⣿⠈⣴⣿⣿⣿⠃⠄ ⣿⣿⣿⣿⡟⠄⠹⢿⣿⣿⣿⣤⠻⠟⠋⠡⠘⠋⢸⣿⣿⡿⠁⠄⠄ ⣿⣿⣿⣿⠁⠄⠄⠄⠙⢻⣿⣿⣇⠄⠄⠄⠄⠄⣺⡿⠛⠄⠄⠄⠄ ⣿⣿⣿⡏⠄⠄⠄⠄⠄⠄⠄⠉⠻⠷⠄⢠⣄⠄⠋⠄⠄⠄⠄⠄⠄ ⣿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠸⣿⠄⠄⠄⠄⠄⠄⠄
[b]My Playtime:[/b] 83.8h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] Yes (~4 achievements). [b]Optional Achievement(s):[/b] Yes (~34 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]Escape From Duckov[/i] is an extraction shooter where you play as a customizable duck in a world with many ducks. Your goal is to find a way to escape the place you are in by doing a series of quests. [b]Pros:[/b] - 6+1 difficulties - Challenging bosses - Very huge maps [b]Cons:[/b] - Very grindy; a lot of the quests require you to go back and forth between the same map - Very RNG dependent - It takes some time to see the item that you can loot - Despite encouraging you to hoard, the game mechanic punishes you for doing so - Items are dropped if you die, and can potentially be lost if not retrieved [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you buy this game?[/h1] [i]It was too mind-numbing for me to gather all the loot, and I hate the fact that you drop your items when you die.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]The Game[/h3] [b]Gameplay[/b] [i]Escape From Duckov[/i] is an extraction shooter. You play as a duck whose appearance you can customize. The game will throw you into a tutorial at the beginning where you can learn how the game works. It's easy to learn since the controls are mostly the same as other shooter games. The game encourages you to explore. Exiting the bunker, your home base, will lead to another map where you can do anything you want—loot items, explore the area for any drops, kill enemies, and even boss hunting. Progression is only possible by doing quests. You get most of them from the NPCs in the bunker, although other NPC outside this area also exists. https://steamcommunity.com/sharedfiles/filedetails/?id=3595874657 The progression can be unclear in the late game. Some quests won't unlock until you do a certain action, and since the game never tells you how to unlock them, I ended up having to look up how to get 3 out of 4 endings online. It turns out that I was only missing a boss before I could explore a new area for the other quests. [b]Drops and Storage[/b] Item drops rely too much on RNG. Boxes that drop random items are scattered throughout the map, and the item that you get usually depends on the boxes you open. Some items are needed for quests, some are needed for crafting, while others are good for selling. You need to wait for the scanning animation before you can see the item you get. A rarer item usually means a longer scan, although the lesser quality one has a shorter scan time. Still, it takes time to wait until all items have been scanned, especially if there are a lot of drops. It makes my mind numb from the wait. https://steamcommunity.com/sharedfiles/filedetails/?id=3587863030 You have limited storage. As a hoarder, this is one of the biggest factors I didn't like about the game. It encourages you to hoard items by giving quests for hard-to-find items, but you also have a weight limit that will slow you down whenever you are overweight. Moreover, your item slot is limited. The bag's slot is quite small, and although your trusty duck pet can hold a few more, it's usually never enough if you try to hoard everything. Furthermore, the warehouse also has limited storage. Its limit is bigger than your and your pet's bag combined, and it can be upgraded. Still, this is not enough to get all the things that you need. Your items are dropped when you die. The game allows you to return and retrieve your items whenever that happens, although you are only given a few tries before it's gone completely. This can make the items unreachable, especially since you need to use your spare gear to return to that area, and that's before adding the fact that the bosses might spawn near your corpse. https://steamcommunity.com/sharedfiles/filedetails/?id=3597600933 [b]Grind[/b] The game is very grindy. You need to finish several quests until you get the last one, and although there are plenty of quests, you need to go back and forth between the bunker and the map to unlock all of them, especially since some quests will only unlock after you finish the previous one. Moreover, due to limited storage, you might sell these quest items by accident, and due to how rare some items are, prepare to grind just to finish that quest. The game never tells you whether an item is needed for a quest until you get it, so selling the items can be more common than you think. Some boss spawns, especially in the mid-game, also depend on RNG. I had to reenter one map ~5 times before I could find a boss just to finish a quest. Moreover, since the game never tells whether the boss spawns when you enter the area, you are bound to waste your time exploring the vast area to check their potential spawn points. [b]Bosses[/b] Even though some bosses play similarly, the late-game bosses require certain strategy to beat, especially on the greater difficulties. Heck, you might even have to grind to collect enough resources to beat these bosses. [b]Length and Difficulty[/b] I finished the game in 65.2h. I then continued playing to get all the other endings and unlocked all four endings in 83h with 100% achievements. Enemies can be difficult or easy depending on your difficulty setting. In the lowest difficulty, you can kill enemies before they notice you. In the harder difficulties, enemies will spray you with bullets. It can be challenging to avoid them all while still figuring out how to kill them. I initially played in the Survival difficulty—the default difficulty—before changing it to the easiest one after I died several times and had to start over from scratch since I was carrying my only gear. The game becomes more manageable after the difficulty change, although the grind still persists. [h1]Conclusion[/h1] [i]Escape From Duckov[/i] might be a solid extraction shooter at first, but its main features don't seem to resonate with me. I especially hate that you drop your items when you die, and it gives you limited storage space. Plus, you'll walk very slowly if you bring too many items. Due to all that, I'm afraid I couldn't recommend this game.
这游戏现在创意工坊有很多带毒的模组,新入坑玩的自己要注意些小心电脑中毒了。这游戏首发就玩了,这波属于早玩早享受,晚玩等病毒了,不过你如果不打mod影响不大。自从上次创意工坊事件作者已经对创意工坊放养了,只能说小心了= =
正常人看见粪坑都知道躲,所以你为什么要主动往节奏里跳进去? 我现在随便看一个鸭科夫视频,网站就给我猛猛推送鸣潮的视频跟广告,几个视频网站都是这样,点不感兴趣和屏蔽鸣潮词条都没用!搞得我现在手机刷视频的时候狂刷鸣潮NC粉跟别的饭圈带节奏互喷的内容! 老子都™快40的人了,对这群饭圈神游不感兴趣!本来还挺期待之前预告的僵尸地图的,现在玩™的蛋吧!
不推薦購買 官方縱容惡意 Mod 行為 個別mod有實質的惡意程式碼行為 其團體成員甚至揚言將來會在創意工坊放上帶病毒的 Mod 真要購買的請慎重三思!!!
[h1] 不敢玩,不推荐玩[/h1] 因为不知道哪些 [b]mod里有病毒 [/b],官方也不处理。 你们不好好管理舆情和社区环境,那我会反对所有我的好友入坑这个游戏。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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