
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 11Kreviews | 84% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved spending 90% of my time playing this game in the pause menu.
场景温馨,画面感人,十分适合和朋友一起玩耍,推荐游玩
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩爱玩,不吓人,过家家游戏,让我感受到了家的温暖,房子很大风水很好推荐入住
I really wanted to like Visage. It has a reputation for being the spiritual successor to P.T., and visually, it looks great. However, I ended up dropping the game before the end because it was simply too frustrating to enjoy. [h1]Pros[/h1] [list] [*] [b]The Story Concept:[/b] The narrative is genuinely dark, twisted, and interesting—I just wish it was told better. [*] [b]Graphics & Visuals:[/b] The game looks incredible. The environment is photorealistic, and the lighting effects are top-notch. [*] [b]Sound Design:[/b] The audio creates a very tense atmosphere. The creaks, whispers, and ambient noises are very effective. [*] [b]Scare Factor:[/b] In the beginning (before the frustration set in), the game does have some genuinely scary moments. [/list] [h1]Cons:[/h1] [list] [*] [b]Boring Gameplay:[/b] The pacing is incredibly slow. Too much time is spent wandering aimlessly trying to figure out what to do next. [*] [b]Terrible Controls:[/b] Opening doors, picking up items, and interacting with the world feels clunky and unresponsive. [*] [b]Inventory Management:[/b] This is the worst offender. The inventory is convoluted, hard to navigate, and constantly fights against the player. [/list] Conclusion: Instead of feeling scared, I just felt bored and annoyed. I spent more time fighting the UI and the controls than I did enjoying the horror. I couldn't bring myself to finish it. Skip this unless you have infinite patience.
才玩2个小时就超过50%的人 我真的不行了太恐怖了又不能退款 谁来支持我打完
太好玩了
Очень долго откладывал прохождение Visage так как было стремно играть в нее одному. Пройдя игру могу сказать что игра приятно удивила тем что помимо внезапных скримиров игра пугает мелочами которые ты даже можешь не заметить в процессе игры но если ты их увидишь то придется менять трусы) В целом в игре твориться полная шиза. Над некоторыми головоломками пришлось сломать мозг. На протяжении всего прохождения игра держит в напряжении и требует от игрока концентрации и внимательности к мелочам. Игрой доволен советую тем кто не против пощекотать нервишки)
Атмосфера бомбезная, звук, свет, локации... все давит на голову, как и должно быть в таком жанре. Все сделано, чтобы ты помаленьку кукухой поехал. Но пока я лазил по этому дому, то сюжет где-то потерял))) Вообще что-то мимо меня большинство прошло. Поэтому... геймплейно перемудрили до абсурда. Постоянно возникал вопрос, который сбивал атмосферу: “а что теперь делать/куда идти?”. Если бы упростили чуток, был бы идеальный триллер. А так норм, чтобы пару раз переносить все штаны, что есть в доме, а остальные постирать.
Reviewing (mostly) every game (or DLC) in my library, part 629: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) All right, I'm tapping out. At a whopping 4 hours, I'm too afraid to continue. Seriously. I can't anymore. This is my second time trying to push through my fears, and I've watched video walkthroughs to try to desensitise myself. But I genuinely feel dread when booting up [i]Visage[/i] and having to fumble my way through a dark basement with someone (or something!) groaning in my ear. [i]Visage[/i] is simply the scariest game I've ever played, scarier than [i]Outlast[/i] or [i]Alien: Isolation[/i]. It's a beautiful, wonderfully made game—with some of the most clunky inventory management ever—but the atmosphere and mechanics is too much for my little heart. It captures the key idea of horror, to me: not the act of being scared (though that's present!), but the anticipation of it. [b][h2]Pros:[/h2][/b] ✅ [b] Atmosphere.[/b] It's been a while since I've played a game that's made me feel physically sick. Like, stomach-hurting-anxiety, palms-sweating-nerves [i]sick.[/i] I don't know truly know how to explain it, but there is an evilness around [i]Visage.[/i] In horror, there are only two things I am afraid of: (1) the dark and (2) being chased. (That's also true in real life, too.) Sadly, these two elements are present in virtually all horror games, but these mechanics are cranked up as much as possible in [i]Visage.[/i] The devs take great pleasure in breaking the rules of the assumed "social contract" I have with other devs. If you have the lights on, you're safe. Pausing the game makes you safe. Going to the "safe zone" makes you safe. The bad guy cannot cross the invisible line! In exchange, I, the player, will finish your game. But oh no, SadSquare Studio won't do that. In the span of the first hour, I've had lights turn off while I was in the room. I screamed. Doors will slam shut, even when I am looking at them. I also screamed. Like I said, I do NOT enjoy the dark. And for Christ's sake—I keep hearing footsteps behind me, but when I look, there's no one there! ✅[b] Visuals.[/b] I just [i]love[/i] the look and feel of the house. There's so much detail packed in every room: paintings, drawings, toys, furniture, food, plants, and so on. You can learn a surprising amount just by looking around and paying attention to the objects scattered throughout the house. I also have to praise the lighting and how there's different types of lighting. Like, there's the calming pale moonlight that shines in through the windows. There's the yellow flicker of your lighter, which contrasts nicely with the harsh white fluorescent lights. Not to mention the flickering static of the T.V... Again, the lighting is crazy cool. It reflects, flickers, bounces, and filters through furniture, just like real life. ✅[b] AI.[/b] There are some static, linear scares, but there's also a formula for procedurally-generated scares. The longer you reside in darkness, the lower your sanity gets. The lower your sanity gets, the more ~spooky~ things happen to you. So just as the main character is freaking out, so am I! I had scares quite often, making my playthrough different from the one I watched on Youtube. [b][h2]Mixed:[/h2][/b] 🟨[b] Steam Deck performance.[/b] As I said, the game is stunning, even with maxed-out settings on Steam Deck, resulting in a stable 45 FPS. My only issues came with booting the game up sometimes, as the game would get stuck on the Loading screen. To fix this, I started [i]Visage[/i] in Desktop Mode and Verified my files. [b][h2]Cons:[/h2][/b] 🟥[b] Clunky inventory system.[/b] The inventory is easily one of [i]Visage's[/i] weakest aspects, but maybe it's easier on KB/M. It's a bit hard to explain but you have to manage what both the left and right hand is holding, and you can switch items between the two. However, there are certain objects that the game won't let you interact with while both of your hands are full, so you'll have to drop or pocket something briefly. You are also only allowed five objects in your inventory, plus the two in your hands. To put something away, you have to open the inventory, navigate to the square you wish, and click RT, I believe it was, to store it. Dropping an item is also a bit cumbersome with two hands. I frequently dropped or stored the wrong item. Candles are the worst. When placing them in my right hand, they float, automatically ready to be placed, instead of being "held" like a usual item. The worst part is that it's quite easy to die because of all this fumbling. 🟥[b] Obtuse puzzles.[/b] Yeah, just go ahead and bring out the walkthrough for [i]Visage.[/i] You get no hints, no objectives besides walk around, figure out what you need, and where to go. The exploring itself is actually pretty fun—I enjoyed the triumph of unlocking doors that led to more locked doors—but the [i]puzzles[/i] themselves are plentiful and confusing. I found myself wandering the house looking for a single interactable object or trigger I had overlooked. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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