
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 11Kreviews | 84% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Bueno, experimenté Visage y sobreviví para contarlo.[/b] Qué manera de transpirar y sufrir con este título. Fue pasarla muy mal constantemente y eso es algo re contra positivo para un juego de horror. Visage está fuertemente inspirado en la famosa demo P.T. que suponía una nueva entrega de la saga Silent Hill, hasta que fue cancelada. Los chicos de SadSquare se ve que jugaron bastante la demo y en vez de quedarse de brazos cruzados decidieron ponerse manos a la obra para traernos este juego y no permitir que ese increíble adelanto muera del todo. Tenemos como escenario una casa enorme, repleta de habitaciones y contenido por ver y analizar. Y todo esto controlando al personaje en primera persona. En la trama nos ponemos en los zapatos de Dwayne Anderson, un tipo... del cual no se sabe mucho al principio pero que, a medida que encuentra distintos objetos, va a ir conociendo a quienes vivieron en el pasado en ese mismo domicilio. Gente que encarnó diversos problemas, tanto mentales como paranormales, y todos tienen algo en común: parece que en algún momento conocieron al personaje el cual también tienen sus propios fantasmas. No les digo más, el resto se los dejo a ustedes. En la casa podemos interactuar con prácticamente todo, desde puertas (obvio, sino no pasamos a ningún lado) hasta artículos de cocina, muebles, etc. Esto, siempre teniendo en cuenta el no quedarnos sin luz para que Dwayne no se vuelva loquito. Además, cada tanto habrá eventos paranormales aleatorios que te cambian totalmente el desarrollo de la partida. Puede pasar literalmente cualquier cosa, y todo es horrible. Y es indispensable explorar varias veces los mismos sectores o zonas porque a medida que avancemos, varios objetos irán cambiando de lugar o aparecerán otros que antes no estaban, atentis con eso. También hay muchas referencias a juegos y películas que claramente inspiraron a esta entrega, como por ejemplo Silent Hill 4 (parece que la saga en sí inspiró completamente a Visage), Amnesia, Outlast, The Shining, The Ring. Casi todos los productos que ya conocen. Me gustó mucho también cómo implementaron los VHS y discos de vinilo para desbloquear zonas. https://steamcommunity.com/sharedfiles/filedetails/?id=3590228460 Una excelente alternativa para disfrutar en el mes del terror. Juegazo absoluto y espero se asusten... digo lo disfruten tanto como yo.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 14.6K | 82% | $24.99 | |
| $9.5M | 14.4K | 94% | $29.99 | |
| $9.5M | 24.6K | 90% | $9.99 | |
| $9.5M | 14.2K | 92% | $19.99 | |
| $9.5M | 34K | 97% | $14.99 | |
| $9.5M | 25.5K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 30 | 27% | $8.99 | |
| $182.6K | 1.3K | 79% | $4.99 | |
| $71.3K | 205 | 77% | $11.99 | |
| $35.6K | 446 | 87% | $3.99 | |
| $29.2K | 192 | 55% | $4.99 | |
| $6.4K | 39 | 79% | $4.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After hearing so many great things about Visage and seeing it described as one of the scariest horror games ever made, I really wanted to love it. Instead, I finished my playthrough with very mixed feelings. There’s a lot Visage tries to do that’s genuinely interesting. In the early game especially, the slow moments of creeping through the house are excellent at building tension and dread. However, once doors have slammed in your face a few times and the lights have gone out for the tenth time, the suspense started to wear off and became more of an inconvenience than a source of fear, at least for me. The same issue applies to the ghost encounters. Being chased or grabbed is frightening at first, but after it happens a handful of times, the fear factor diminishes quickly. On top of that, the inventory management feels incredibly clunky and remains frustrating throughout the entire game. The game warns you upfront that it’s difficult, but not in a satisfying, learnable way like a Souls-like. Instead, progression often depends on solving clues or finding the next objective in ways that can feel arbitrary and nonsensical, which repeatedly kills the pacing and flow. There are moments of greatness throughout, but unfortunately not enough to outweigh the frustration for me. At a £30 price point, the voice acting, gameplay, and overall level of polish feel lacking. It’s not a game I can personally recommend despite there being some good moments and ideas here.
One of the best horror games ever made - basically the spiritual successor to P.T. The controls can feel clunky and are honestly the hardest part of the game at first, but once you get used to them, the experience is totally worth it. The game is absolutely terrifying and super immersive - the kind where you start listening to every little sound in your room. The atmosphere, sound design are just on another level. VISAGE is scary as hell, and saying otherwise is just stupid. People who say it’s "not scary" either do not know how to play horror games, or they drop it early because controls are tough and then get salty, lol. Sometimes it is not clear what to do in the game - but it literally warns you about this at the start and that confusion is part of the experience, not a flaw. It is psychological horror that messes with your head and keeps you on edge.
I don't know man, it's scary sure. But half the time im to frustrated to actually be scared. No sense of direction, I have the stupid baby face ghost teleporting directly to me and murdering me instantly. Game physics are bad, opening doors TALL TASK, Sledge hammer gets stuck on random objects, lighter gets stuck behind door. Candles do F**K all. I really want to like this game, I have heard so many good things but it's gonna end up sending me to anger management before it scares me. Im still gonna try and beat it though. I paid the money :(
я когда захожу в хоррор я хочу обосрать штаны но зайдя в этот хочется обосрать только мам разрабов
First, let's get the cons about this game out of the way. The fact that this was a Kickstarter project is apparent specific sections. I'll refrain from saying which as to not spoil anything but it felt apparent to me, namely one section where the game would consistently crash unless I used a cheeky save-scummy workaround. The developers were NOT kidding when they say this game is difficult. You need to pay attention to what is revealed to you, as some clues will only be revealed once and your progress hinges on the fact you can retain a lot of info without immediately having context as to what it will be useful for. Lateral thinking will help you immensely (duh, puzzles in a Silent Hill-inspired horror game), but even then I found some solutions a touch contrived -- especially when fighting for my life for 15-30 minutes to just collect the items I need to try the solution I've cooked up, certain that the logic is sound just to find I set myself on a fool's errand. Heck, there is one puzzle I would even say is nearly trial and error if it weren't for certain tells -- again, won't say where. Now, the positives. That all said, I was immensely pleased with the whole of this game despite all this, and ultimately it stuck its landing. It wears its influence on its sleeve proudly, getting so close to being the "Silent Hills" we never got. While I can't say it is one-to-one with any specific Silent Hill, the closest being PT and 4, it is a spectacular project with so much polish put into it that you can easily forgive the few areas where it is lacking. If anything, that polish makes those few sections stick out like a sore thumb, and I would so dearly love to see this game patched at some point to fix those few issues. It would easily be a near perfect game for the old-school psychological horror fans, should it ever get that last touch-up I feel it deserves. It won't be for everyone. The game is unforgiving at times, sometimes almost unfairly. But almost never unintentionally -- after all, you deserve to be here. Allow it to steep you in its world, whether on your own terms or the game's, and you will be surprised by how far it will take you. Highly recommended. But don't be afraid to check a walkthrough, if you absolutely need to.
我牛逼吗,朋友们,全章节全结局通关。
[h1]在心理恐怖游戏中,属于最难最恐怖的游戏,仅次于寂静岭pt的作品(起码26年是这样的,不知道以后会不会有更阴间的心理恐怖游戏) [/h1] [h3]游戏的氛围真是没话说,超级阴间,虽然说是心理恐怖,但是也加了一点生存恐怖在里面, [/h3]比如在黑暗中站太久就会降低san值(在剧情里会有见鬼的剧情,见鬼也会降低理智),san值低了会有鬼来索命,恢复只有俩个方式,一是吃药保持理智,二是在光亮的恢复理智,变相的加了难度, [h3]在声音方面也是阴的一, [/h3]正常是非常非常安静的,安静的可怕(堪比fps游戏带耳机听不见任何声音),但是在理智降低和部分剧情中会有俩种死动静,[h3]一个就是突然出现的物体自身发出的声音[/h3](比如电子物品自己突然出声,或者是静物自己移动的声音,还有忽远忽近的脚步),[h3]第二个就是剧情里让人胆寒的背景音乐,[/h3]尖锐又诡异,给人一种鬼要跑到脸上的感觉,一般这个时候还会有鬼现身, [h3]视觉+听觉双重打击,我玩过那么多恐怖游戏,基本都是只有开头会怕熟悉了之后就吓不倒我了,或者就是有时会让我慌一下,这个游戏不一样, [/h3]我自己根本玩不下去,只能靠攻略,看一步走一步,有什么高能都提前做好准备,到现在也就通关一章,其实一部分还是因为太难了,不看攻略就是吓跑,后面会解释。 [h3]进入游戏里,如果你不去捡起物品的话,是可以先不进入章节的 [/h3],一共有四个章节,需要拿起相应的物品才会触发章节内容,游戏开局会有说明,第四章是要先打完前三章才会出现的,这个时候我们不去捡东西的话,可以先去逛逛这个地图,但是别想着先熟图,因为这个进入章节后触发剧情会改变地形,一般是全收集玩家结束主席后用来找彩蛋用的 [h1]游戏为什么难? [/h1] [h3]1.就是房间太大了,再加上剧情里会改变游戏地形,空间还会扭曲跟多维空间没区别(哆啦a梦家说是,异次元房间), [/h3]像我的话不刻意去记忆路线根本就不知道怎么走,也不知道推进剧情的条件是什么,还有san值设定,被鬼一追慌慌张张根本不知道该干嘛了就,还有就是有特殊cg的场景里有些是可以重复进的,有的就只能去一次,很难分清路线该怎么走 [h3]2.游戏给的引导太少了,那些东西可交互那些不能真的一点提示都没有,有的东西互动还有前置条件 [/h3],如果你第一次玩《艾尔登法环》,能一次性看懂,宫崎英高在史东维尔城的所有地图引导,那么你肯定也能看明白这个游戏的地图引导,讲人话就是,根本看不出来哪里有提示, 能够自己独立打完的,要么就是胆子打,要么就是聪明过人,你太牛逼了,观察能力无敌了 [h3]3.多多少少带点解密啦, [/h3]第一种就是要去自己推测去想解决方案的,第二个就是要求你能够看懂所有可以拿的东西能够干嘛的,一般拿到的物品会有个大概的提示需要你去特定的地方用这个道具去触发下一步剧情,难就难在这,给你一把刀,给的提示你要去找这个刀是放在什么位置的,就算给你具体地点,比如某某室,你也不一定找的到,房间太大了,这个难点是要跟前面俩个难点相结合的,我这种容易迷路的,记忆力又不太好的,真的玩的又怕又着急的 [h2]虽然难的很,但是光看玩法来讲还是比较有意思的,也够吓人,是我少数不敢玩下去的恐怖游戏,质量过硬,如果你对自己的观察能力和胆量这块有足够的自信,那么你可以来体验一下,说不定你会觉的很有意思,[/h2]
当我的大脑处于不受理智控制时,恐惧便被释放,包围我的世界。 引导约等于无,交互非常别扭,几小时后才慢慢习惯,还碰到了彩蛋钥匙不刷新和不跳奖杯的bug。稍大的物品搬运时会穿模以及遮挡视线,尤其在黑暗中容易迎面撞上不该撞的东西。装备药品不如多捡两个打火机,记下药品地点是个好习惯,来不及开灯找光源时可以救命(会有被鬼拉闸的情况),甚至在最终结尾去枪毙自己六次的路上,理智值掉得非常快,出门就被秒,只能读档乖乖找瓶药,边吃边上路。 不过也因为玩过了Visage,下半辈子再不玩其他恐怖游戏,也不会有任何遗憾了。 [spoiler] 找不到重要道具时,记得去储物室看看。[/spoiler]
muito medo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.