
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 14.6Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shadows of Doubt is a procedurally generated detective simulation. I respect what it attempts, but I don’t see a game here. It isn’t a typical game but a world simulation, and I’m a sucker for those. It generates a city block with hundreds of people who have lodgings, jobs and relationships. They follow schedules and go to offices, restaurants, and so on. Then one of them commits a murder or two, and your job as a detective is to solve it. There are many immersive elements: your character can have statuses like thirst, injury, or cold, and you can stack boxes to reach higher places, which is an Immersive Sim genre definition. You must find door, safe or computer codes, discover hidden diaries or notes, scan fingerprints, disable security systems, and more. You have a mind map where you can list all the people and evidence and link it together. On paper it looks promising. But after a couple of cases I noticed that procedurally generated investigations become one-step chess puzzles. I know going full Agatha Christie would be hard, but usually you find a diary entry mentioning a tall woman stalking the victim; you check the building CCTV for who was near the apartment at the time of death and discover a victim's coworker, who is also a tall woman, who doesn’t live there. Case closed. It feels realistic, but it becomes boring once you learn the reliable methods. You can get additional points providing clear evidence like fingerprints around the place of the crime as well as murder weapon, but it's an addendum, more like a self-imposed challenge. Once you figure out how to access every building’s CCTV and every establishment’s internal network, there’s no mystery left, everything is straightforward. Most friction comes not from deduction or obtaining evidence, but from fighting the UI and bugs. Some side cases invite mischievous play, and those feel more interesting, as the simulation suits a thief more than a lawman. I didn’t hate my time with the game, but it reads like a proof of concept. The idea is cool - I wish more games attempted this level of world detail - but actually playing it isn’t interesting enough. As an Early Access prototype this would get a thumbs up: the possibilities for expansion are limitless. As a likely final release, it feels disappointingly basic.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | #199 | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I used to LOVE this game. I'd lock in for hours solving murders and kidnapping cases. I've recommended it to all my friends, who became interested in the game solely because of how much I raved about it. Sure, there were bugs here and there, but that happens with games. The game was fun enough, and the bugs weren't bad enough to ruin anything. I no longer feel that way. Every game I load into is bugged. Passwords for the illegal businesses don't appear, even upon reloading the save. The city hall labels you as a trespasser for entering. I've fallen through the mesh more times than I can count. Every which way you look is bugged. This isn't a BAD game. It can be a really fun game, but the dev is not putting enough love into it. Maybe, if the dev was able to commit more time to bug fixes or hiring on one or two people to help work through them, the game could be improved upon. Pulling it out of early access to quickly was a mistake, and hopefully Cole can pick up the pieces before the game is fully dead.
16 hours in Shadows of Doubt, and I've got mixed feelings. Watching someone play this? Absolute cinema it's like a noir detective movie where every clue matters. Actually playing it? That's a different story. The immersion is insane, the procedural city feels alive, and piecing together murder cases is genuinely satisfying. But man, the UX is clunky, the inventory system is a mess, and sometimes the game just refuses to cooperate. I spent more time fighting the interface than solving crimes. I've heard others say the same it's a brilliant concept held back by jank. Would I recommend it? Yeah, but with a warning: watch a stream first. If you love the vibe, you'll tolerate the flaws. If not, save yourself the headache.
The game is pretty fun when you are just starting out and discovering everything. It's also pretty unique and tries something that is the game industry is really lacking right now. I'd recommend it if the devs were trying to improve it, but that does not seem to be the case, so I'll judge it as a finished product. For something that calls itself a "immersive detective simulator", this game isn't immersive at all. The worst offender is probably the complete lack of consequences for player actions. You can break into a guy's house, knock out his wife in front of him, open his safe, steal all his stuff, go out the front door and run away for like 10 to 20 seconds, then come back, knock on his door, ask him to come in and he's like "Of course, make yourself at home :)". All your crimes are pardoned and you don't even have to return the $20k diamonds you stolen right in front of him and 2 cameras. Because of this, if you want money to mean anything, you pretty much need to make it a house rule not to steal anything. The NPCs really feel like lifeless robots. They will never remember you or anything you done, your interaction with them is very limited and they're usually pretty unhelpful, which is really sad since interrogation is a big part of investigation. You can ask an NPC about the victim and they'll respond like "Oh yeah, I saw them near X" as if they were still alive and walking around. The partner of a victim is just as likely to let you inside their house to investigate (or be helpful in any kind of way) as the murderer. If someone is murdered inside their house and they have a partner, the partner will stand outside the house knocking on the door trying to get in as if nothing happened. In fact, the entire NPCs routine is very weird and buggy. Speaking of which, there are also tons of bugs, but I didn't find anything game-breaking while I was playing. The procedural generation is OK, sometimes it generates broken stuff but there is a good variety of NPCs, buildings, rooms, notes, emails, even cases. It's pretty impressive. However, due to the nature of it, things are bound to start repeating. I had 2 murder cases back to back that were basically the same case with different NPCs. The side jobs can generate some really insane cases like "find this person, they have blue eyes, blond hair and their shoe size is 14. Good luck :)". Overall, I'd say the game is decent, though I expected more. You can definitely play it for a while as long as you don't expect much of it. The biggest issue to me is that it's very easy to see the "cracks in the simulation", so it's very difficult to get immersed, which seems to be what this game tried to do.
The game has slapped the full release badge on despite having poor optimisation and buggy performance from early access.
I want to love this game. I really, really do. It released nearly two years ago now. I took a break because it was pretty jank last time I tried to play, figured we'd had a few major updates and some serious bug fixes since, let me give it another try. Started the curated Tutorial, to remind myself how to play. Make it as far as the murdered guy's apartment. Next step in the tutorial, "Find an ID (look around)" I spent 30 minutes tearing apart this guy's apartment. Picked up and moved everything that can be moved. Interacted with every single interactable in the apartment. Checked every drawer, 4+ times. Hid under the bed. Pulled out every interactable book on the shelves. LITERALLY searched every nook and cranny in case the worldgen had spawned it in a weird place on the floor. Checked inside the damn oven. There is not an ID card in this apartment. Tutorial, the CURATED non-entirely randomly generated tutorial, broken on a simple step. If the tutorial will break, imagine the actual procedurally generated crimes. I'll try again if he ever patches the game to fix such glaringly simple and gamebreaking bugs. If he ever does, I'll update this review.
I really really really wanna like this game. But after 30 hours i just cant recommend it. It seems that every single murder case is broken for me. I've restarted countless times at this point and every case goes the exact same way for me: Murder happens, I immediately go to the scene. When i get there i scan the entire apartment, no finger prints other than the victims, no foot prints besides the victims - and im scanning every nook and cranny here, every light switch, every door handle, wall, curtain, floor, the body itself, and nothing. Scan the body and only get info on the victim. No weapon. Check the computer, no leads, check the call logs and it shows "unknow location", speak to neighbors and bribe them for info only to get "Oh, they died.", ask if they seen anything, tell me to ♥♥♥♥ off. I go to victims work, check every single computer, no leads. Check street and building cameras, no leads... I check the mail, nothing, speak to coworkers and they tell me he's dead - i know this already. Bribe them for info - get nothing. I do the minor tasks, like the infidelity missions and such, and they work fine. I get a lil tiny lead and am able to crack the case pretty quickly but the murders just don't seem to ever work. I've tried using prebuilt maps, small maps, every option i could because I REALLY wanna like this game... But nothing helps... I just cant recommend this game as much as i really want to. I've uninstalled, reinstalled, deleted all my saves... It just not worth putting time into because inevitably, you'll hit a case that just doesn't generate correctly - or in my case - every single time. Even the tutorial case feels broken because it just give you the lead without me having anything in my file that would take me to that lead... I don't recommend it. Its a cool idea, cool visuals, eerie atmosphere but absolutely broken in my case.
The last work of Michel Angelo, Pieta Rodanini, is one of his most beautiful statues, yet it has one problem: it is clearly unfinished, as the artist died while creating it. This game feels like Pieta Rodanini, or like Santiago de Compostela. The simulation is breathtaking, and the amount of possibilities and items is crazy. But... you quickly realise, that you can't do anything with that. If only the quests were of the same quality, if only the game was ANY challange, if only the upgrade system gave you more options instead of just making the game easier. It feels unfinished, like a demo version or a technical showcase. Maybe Shadows of Doubt 2 will be the game that we deserve.
3 реальных дня искал серийного убийцу. Первое дело на убийство было жестким. Женщина была убита из пистолета либо револьвера у себя в квартире. Потратил на него три игровых дня, получил данную информацию об убийце: Среднее телосложение, средний рост, каштановые волосы, мужчина, отпечаток пальца тип C. Обыскал половину города, параллельно зарабатывая воровством промышленного масштаба. В итоге попытался скинуть дело на самоубийство, мэрия не засчитала и выдала мне штраф, закрыл дело. Второе дело на убийство пошло чутка бодрее, но новую информацию в целом я не получил, за исключением размера обуви убийцы (7-8) и конкретный тип пули (револьверная, 8). Убита была так же женщина и тоже у себя в квартире, на моё удивление описание убийцы было то же, и на месте преступления я нашёл те же отпечатки типа C (не относящиеся к отпечаткам жертвы). Дело я забросил почти сразу. Третье дело на убийство. Я ожидал что оно будет не связано с тем убийцей, но Мориарти местного разлива очень хотел чтобы именно я занимался его убийствами. Начнём с того что местом убийства был подвал в Fathoms, и я ранее жил ровно по соседству от жертвы. Жертвой оказалась женщина, кого я знал до убийства. На место преступления я прибыл спустя сутки, так как сразу знал что вне зависимости от моих стараний я дело не раскрою. В отличии от второго дела я не обнаружил даже гильз, но зато при обыске квартиры нашёл множество описаний преследователя жертвы (каштановые волосы, мужчина, среднее телосложение), а так же те самые отпечатки типа C. Спустя пару часов поиска камер и опрашивания соседей я как обычно после моих дел шёл домой ни с чем, но когда я шёл себе в квартиру чтобы как обычно завалиться на кровать я нашёл ещё двоих подозреваемых, подходящих по внешнему описанию на улице (за все мои дела было около десяти подозреваемых по внешности, но ни у кого из них не было верного отпечатка пальце), один из них бежал и его я еле догнал, к моему удивлению его имя я уже знал, и скорее всего я его знал так как при моих похождениях как вора я записывал имена сотрудников на всякий случай, и так как обычно всех подозреваемых я записываю и проверяю на отпечатки я решил спросить их тоже. Как обычно, оба отказались давать свои отпечатки, но так как их имена я знал и мэрия была не далеко я просто направился к компьютеру в той же мэрии чтобы по именам найти их отпечатки и сверить с отпечатками убийцы. Когда я пробивал их по базе горожан до один из них как обычно по отпечаткам не совпадал, но к моему удивлению второй Paul Glenn (который бежал по улице) полностью подходил по отпечаткам, и даже жил в здании где работала первая жертва. Я вместо того чтобы отдохнуть пошёл, нет, ПОБЕЖАЛ к его квартире чтобы найти орудие убийства. Он видимо жил не один, ведь когда я зашёл внутрь то первым делом увидел полуголую толстую женщину которая отсыпалась на кровати. Я начал искать револьвер и случайно её разбудил. Ну, она начала меня бить первая - значит то что я ее бил в ответ это самооборона. Я ее избил...и как раз пришёл её мужчина (подозреваемый Paul Glenn) вступился и начал стрелять в меня ИЗ РЕВОЛЬВЕРА, ну я его избил и арестовал. Побежал в мэрию сдавать бланк по делу, и...я прав. Три дня реальной жизни не прошли зря, я победил пиксели. Игра просто 10 Шерлоков из 10.
Benn released for years and it still has bugs that won’t even let you progress if you’re playing with controller. Avoid if playing with steam deck
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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