
Victor Vran is the isometric action-RPG where your skill is just as essential as your character build and gear. Experience intense combat action: dodge, jump and unleash powerful skills to finish off your enemies!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple and straight forward game
枯燥无味的刷子游戏,套路就那几种,没意思
虽然画面不算太差,但各方面的缩水让人觉得就是个低成本游戏。跳跃带来的解谜玩法没啥乐趣。武器属性单一,刷都没啥乐趣。少量挑战还有点意思,大多数挑战就是为刷找理由。勉强主线通关
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Bulgarian, Hungarian, Japanese, Czech +2 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool and good
Game starts out really fun. Funny narrator, good voice acting, interesting areas with different challenges. You can select two weapons that you can switch between, each weapon giving you acces to 3 unique abilities. But after a few hours, the game becomes a bit boring and repetitive. As abilities only depend on the weapon type, nothing changes if you keep a weapon loadout or change a weapon for a better version of the same type. New weapon types only appear from time to time, and if you do not like a new weapon, the lack of variety continues.
毫无新意毫无build可言,就那么几件装备技能还放在武器上,就那么几张卡牌搭配简直了,哪个鸟毛说这个游戏被低估了很好玩,简直是一坨,特别是那个跳跃简直了。。。废材设计,地图也是小得不行,这游戏最多值8块,也就是最多1美元,垃圾草泥马的
玩过好几个刷子游戏,这款游戏是我最不喜欢的一个。 一,地形和视野问题: 第一,部分建筑非常卡视野,需要经常转视角找路。 第二,地形有高低差,远程技能打不到怪。 第三,地图不能放大,想通过地图找路,找宝箱很费眼睛。 二,挑战机制 第一,有些挑战要求无伤或者不使用回血药,但部分地图地形狭窄,还有很多障碍物,再加上很多怪物技能零帧起手,或者突脸,几乎很难做到,想要达成挑战就得不断重复去刷,刷到想吐。 第二,部分挑战会限制只能使用某一种武器,或者强行让玩家开启使用某一种魔导符,强行限制玩家刷图的自由度。 三,装备和技能 第一,武器掉率低的可怜,只有宝箱和精英怪固定掉武器、卡片或魔法石,平均一把只能拿到一两件武器,而且一般都是白板。 第二,近战武器非常难用,经常要在一群怪中间硬吃伤害,远远不如远程武器。 第三,武器强行绑定技能,但有的武器很难用,玩家根本不能自由搭配。 第四,武器伤害真的太低了,紫色品质依然打不动怪。 四,其他部分 第一,合成系统压根合不出金色以上的品质,我合了上百次,一次紫色都没有见到。 第二,商店卖的装备贵的要死,金色都是几万金币一件,但玩家获取的金币却非常少,完全不合理。 第三,玩家有跳跃技能,但跳跃技能多数情况下只是找宝箱的必要条件,很多宝箱都放在奇葩的位置,不跳过障碍物根本拿不到。 总结 作为一款刷子游戏,刷怪爽快感不足,反而在很多地方故意限制玩家的自由度,强行给玩家增加“难度”。这也是目前唯一一款我玩了不到20小时就玩腻了的刷子游戏,其他同类型的时长都超过100小时,可见这游戏有多无聊。
[h1]Victor Vran[/h1] I played Victor Vran years ago and I didn't know how good I had it. I've never seen an ARPG quite similar to it. Victor Vran is one of the best ARPGs out there, with a few caveats. First of all, the core gameplay is solid. Shooting and melee weapons feel really nice. There's just something special about being able to maneuver around enemies with a combination of melee, guns and special attacks. I also really like the roll mechanic, as it makes the whole "shoot and dodge" combat flow feel more natural. I like to clear mobs by first shooting them with a shotgun from a distance and then using special attacks with the hammer. This game really lets you clear mobs effectively if you use them in quick succession. There are three different classes that vary in how overdrive works, but I like to use the Bounty Hunter class for the default style of gameplay. And personally I think this game just gets better the more you progress. By the end you have amazing guns at your disposal and can test different weapons to find the right ones for your playstyle. Now for the negatives. Hard difficulty is just too difficult, meaning that all the hexes (curses) are enabled, and enemies have a huge amount of regeneration and armor from the start. Fights can take a really long time because you simply lack the proper firepower. That's why I don't recommend hard difficulty, as you can just use the hexes you want on normal mode. This game is also quite linear and restricted compared to many other ARPGs. You can finish the game when your character is only a little over level 30. Most of the time you'll be using two weapons that have basic and special attack modes, so there's a lot of grinding and not much inventory management. But still I think it's a great game that's worth giving a shot. This game actually has a pretty interesting story and ever-changing enemy types, so it doesn't get boring. [b]Final score: 8.5/10.[/b]
vale todo y demasiadas cosas nuevas
Muito bom esse jogo. Recomendo. heheheh
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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