
We created this unique single player game with a combination of Tower Defence and Roguelike. Come and create your maze, build your turret, defeat the invaders, and save the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有没有无尽模式啊
хорошая игра. гибкие настройки. разные уровни и модификации игры. результат боя зависит от выдачи начальных пушек. как казино, выпали нормальные фишки, дойдете до конца, если лажа- то сольетесь к середине боя. убивалка времени хорошая. спасибо.
满分5分的话会打个3分,作为一款塔防游戏来说是足够了,但是这是一款非常吃运气的塔防游戏,地图随机刷,装备随机调,地块随机给,甚至强化都随是随机的,但强的塔就那么几个,你刷新不出来固定搭配就会很难受,顺的话很快就能通关,不顺的话会劳非常久,我认为这对于一款主要考策略取胜的塔防游戏来说不是一件好事。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Поклеточный tower defence со свободной установкой стенок, башен и пути следования монстров. В начале каждого раунда даётся несколько случайных блоков для постройки и 9 карточек, из которых можно открыть три и уже из них выбрать одну случайную башню. Можно комбинировать башни в инвентаре для их усиления. Игра стала довольно сложна после релиза, демка была попроще. На поле заранее расставлены различные постройки, которые скорее всего никогда не пригодятся. Надолго поиграть не затягивает.
看成就是25年1月14号玩的,我还挺喜欢玩塔防的,不过这个要自己设计路线、炮台放置砖块、出怪口和终点让我太纠结了,还有塔的射程有些是半圆,园的,十字的,让我太太太纠结了,就再也没玩了。。
Once you get it, it's pretty ingenious. Think like a "gatcha-tower-defense", every wave you get a choice of 1 in 3 turrets to choose. The kicker here is the craft system. You can combine turrets into more powerful ones via this craft system. So it creates a choice, do you "get the turret you need the most", or "pick the components for a more powerful one?". You always gambling your chances for a big pay off. Casual fun
少数我能一直坚持玩下去的肉鸽,前期也不会特别坐牢,正反馈来得很快
这是我的人生中觉得最棒的两款TD游戏之一。另外一款是差不多二十年前WAR3上的宝石TD。
游戏玩法还是有创意的,但是作为塔防来说,玩起来还是不太行,首先视觉表现太弱,没有爽感。然后地面铺设(炮塔可以移出,但是移出就没了,地面不能移出,有时候不知道点了啥又移回道具栏)和一些细节操作也没有提示和说明教学,总体来说并不是很推荐游玩
Super fun game! 8/10 gameplay, 5/10 art, would like to see better art in the future. but who really cares about that when the actual game is so good. highly recommend to buy while it is still on sale! (edit) Oops there is a 2nd game that has better art. refunding this one and buying the other :P
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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