
Dive into a living medieval fantasy sandbox RPG where the world moves with or without you and factions rise and fall. Become a thief, hunter, or sellsword, survive alone or with a party, and shape your story in a fully enterable world where every building, cave, and road hides opportunity or danger.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dive into a living medieval fantasy sandbox RPG where the world lives and acts with or without you. Villagers follow routines, factions compete for power, dangers roam the land, and every decision can create opportunity or disaster.
Become a thief, hunter, or sellsword. Travel alone or build a party. Hunt, steal, trade, fight, and survive in a fully enterable world where every building, cave, and road can become part of your story.
No fake doors. No decorative cave entrances. If you can reach it, you can enter it.
Create the heroes of your journey. Customize each member of your party’s appearance, hairstyle, physique, and background story to make your mark on the world.
Every choice teaches you something. Earn experience through what you do and unlock skills that keep you alive. Go in loud with brutal weapons, or stay unseen, avoid fair fights, and end threats before they notice you.
The world won’t keep you safe; you’ll have to prepare. Stock up, craft gear, and choose how you live: settle in town by renting a house, or roam freely with camps you can set up between expeditions. Hunt, gather, and craft your loadout, then do whatever it takes to survive.
Valorborn is built around player-driven stories, not a single scripted path. Start small and survive however you can. Steal and sell stolen goods. Live off the wilderness and trade pelts for coin. Take contracts and hunt the dangers stalking roads, ruins, and settlements. Tip faction conflicts in your favor, exploit the chaos for profit, or stay out of politics and carve your own path. Your choices shape your identity, your reputation, and your future.
Living World Simulation
AI characters follow day and night routines, travel, work, and react to danger with or without your involvement.
Sandbox Roleplay
Choose your own path as a thief, hunter, sellsword, or forge your own way through the world.
Faction Tension and Conflict
Kingdoms, guilds, and local groups pursue power, survival, and influence across the region.
Fully Enterable World
Every building, cave, and point of interest is designed to be explored.
Survival Systems
Hunt, gather, manage resources, and prepare for long journeys through dangerous territory.
Stealth, Stealing, and Crime
Pick locks, steal valuables, and profit from risk while living with the consequences.
Camp and Progression Systems
Set up camps, prepare supplies, and build a stronger foothold as your story grows.
Solo or Party Play
Survive alone or build a group and shape multiple lives in the same world.
Permadeath
Death can wait behind every corner, but risk, loss, and adaptation are part of what make each run rewarding.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 540reviews | 61% | — | $379.8K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wenn man schon dreißt Kenshi kopiert und es dann als ein neues game verkauft dann wirft man sowas nicht in diesem Zustand als early access auf den markt. 25 EUR ist schon ziemlich viel verlangt für einen Early Acces Titel in diesem Zustand. Ich habe bei den Entwicklern irgendwie kein gutes Gefühl und eine böse Vermutung was hier abgezogen werden soll. Hoffe ich täusche mich und das Game wird ernstgenommen.
Kenshi is a game released on the 31 March 2016. It is a fully complete simulation of a group of people not being the hero trying to survive un an unforgiving world. There are undead that are trying to kill you, there are factions that will brutally murder you. The game is not forgiving or fair and is a challenge to anyone who picks it up Valorborn wants to be Kenshi Valorborn is not Kenshi Valorborn may yet be Kenshi Valorborn is not Kenshi Valorborn is the wheat in the field that has yet to be grown by your population Kenshi is a seasoned sourdough, lovingly crafted and make you want to eat nothing else. As of this time, the choice is clear. Play Kenshi if you want to play Valorborn. Updated: 14/07/2026: Attempted to play this again to give it a good run and I really still cant recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Way off where it needs to be to emulate Kenshi, I find at the moment too much interaction is required, moving small amounts per click. Very much need to add map click auto travel, and the camera needs sorting out as it's not flexible enough, nor can zoom out enough. Also looking at the road map it seems your just looking to copy kenshi directly. Cannibals in a post apocalyptic world makes sense. Less so I think in this environment. I hope they add slavery however and do a better job of it than Kenshi did
I believe this game will stay just where it is, someone said good potential. Feels already abandoned. This was my last Early Access Game I will ever buy. Do not recommend in this state.
Just have on Question to the DEVS are you going to Abandon this game ? I hope you don't .
Tiene buena pinta pero está muy verde y la verdad es que de momento no lo recomendaría a ese precio. Ahora mismo las opciones que podría plantear el juego no son muchas. Tiene cierto parecido con Kenshi pero no es Kenshi medieval (como alguien ha dicho). A ver cómo evoluciona el juego. Lo malo que veo es que llevan dos meses sin lanzar una actualización y eso teniendo en cuenta otros precedentes da que pensar.
Horrible Tutorial I gave up after trying 2 times just to get Thru the Tutorial!
It's basically trash right now. Kenish is less buggy than this heep of ♥♥♥♥. I've waited a while for updates and not a whole lot going on already. I hope they don't abandon the game, but they do need to hurry the hell up and make the game playable.
The game is sucks as tutorial wise, performance and graphics is bad far as management you companion is terrible. you can NOT have you companion or whatever they call it to gathered the amount you need when have them gathered for example stone you only need 10 they gather 50 there is no set amount of resources they gather until inventory is full and they cant do nothing after that. moving around through the map is the tough part you be running around lost you do NOT know where you going is dark as hell no sign or fast travel. NPC is just bad as the game , the game need a lot of improvement far as graphics travel around the map and NPC and management also you can NOT removed a building or destroy it ones you build it you stuck with it . I understand the game in early access but is not playable at the moment at this stage wasting money and time.
i am only recommending the game because it shows promise. The game is very much in an alpha state. Lot's of stuff doesn't work or is buggy. It is a mix of Kenshi and other party management games.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $835.2K | 2.4K | 80% | $15.99 | |
| $598.2K | 775 | 78% | $19.99 | |
| $196K | 342 | 88% | $24.99 | |
| $18.3K | 57 | 75% | $9.89 | |
| — | 0 | — | — | |
| $107.8M | 117.7K | 60% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $379.7K | 200 | 56% | $59.99 | |
| $379.7K | 859 | 93% | $18.99 | |
| $379.6K | 687 | 78% | $18.99 | |
| $379.9K | 3.7K | 92% | $3.99 | |
| $380K | 1K | 96% | $24.99 | |
| $379.5K | 1.2K | 95% | $14.99 |