
Force of Nature 2: Ghost Keeper offers incredible adventures full of mystery, danger, exploration and magic. This game combines the genres of Survival, Sandbox, Action, Adventure, RPG, Strategy and Resource Management
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ehhh... a "craft from storage" feature is sorely missing in this game. A game with this much crafting and so many items absolutely MUST have that feature, whether it's available right at the start or unlocked as an upgrade in the mid-to-late game. I don't mind grinding for resources, but running around my base searching for ten different items just to craft a single thing is way too tedious for me. In fact, that's the only reason I stopped playing. I won't leave a negative review, though, because I don't think the game itself is bad. It's actually good, with a lot of crafting. The combat is just "meh".. it's not terrible, and I've certainly seen much worse mechanics, but it's just boring here.
V Rising + Valheim + Palia Literally so addicting, I played for 11 hours straight on my first sitting. Also the reason I felt the need to leave a review is because of just how well the music is done. I will ruin the magic for you if you read the way it works: [spoiler]Not the music itself (which is incredible) but the system that makes music kick in. It's the same system as old minecraft's music where music doesn't always play but when it randomly kicks in and plays, it feels so good. But I noticed that the music that kicks in when it does changes according to the environment or the activity. Like if I'm tending my animals, a cowboy-like music plays. If I'm roaming the forest, or doing mundane activities... [/spoiler] It's difficult to explain but it made this game special in my eyes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Spanish - Spain, Dutch, Portuguese - Brazil, Turkish, Ukrainian, Polish, German, Italian, Hungarian +2 more
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did play the first game, and the change is vast here. I would say "Take a look at my review of the first game, and then change all the cons to pros", but I think you will not do that. So to cut it short, if you have played the first game and kind of liked it, or maybe just a little bit, then this game might, and I would even say it will turn your opinion around. If you have not played the game, then it's a treat, a neat, chill out game, where you can build, battle and explore, it's fun, but more in detail. So the base line of this game, in every way it is the same, just way better. So from the story standpoint, if in the first game you did not have a clue of what is going on, here you have more grasp on the things, it's a simple story, but at least you know, what is what. For this game you have, not getting into much detail, ghosts of each ralm that kind of give you more and more info about what has happended and what is the "Force of Nature" along with notes explaining even more. In general the story follows the same path as the first game, collect all shards of the "Force of Nature" to escape the unkown land. That's more or less it. The only real beef, well the point were I was "OH.. hell no.." and where I went into forums and YT for help, is for the "True ending". Is it hard to get it.. yes.. and no.. depends on how long you want to walk around the world looking for the invisible man, and by that I mean you have only a vague quote "That he is hiding where no one would look" well something like that. Anyways, that might be only part of the game that was a bit sketchy. But I would not say that the main focus of the game really is the story, it's the gameplay, not to say the story is in the backseat and bad, just that the gameplay is enjoyable and the story is not pushing you to do things, it just naturally connects as you play. If it makes sense. Besides that, the gameplay, well.. everything is fixed and made a lot better, like way better than in the first game. Crafting is much faster and now with the help of ghosts, who help you gather, build and in general do things while you are away, is a time saver. The only small thing is that when you craft things, you have to have components on you, in your inventory, it would be useful if crafting stations could be linked to chests in some way, but for me it did not feel like a big deal all things considered. Armour now makes more sense, you still have enviormental value that has to be met, but you have a lot more of variations of the armor types, depending on how you like to play, being more bulky or having more speed. This time around you don't have to mix up the armour just to get by. Farming and livestock part is also a lot more easier to get around, unlocking "Trough" so you can feed all animals at once, or having a place for them, so all the materials gather in one spot. Combat, that is more polished now, I mean it's simple, but a lot more fun that it was before, where you would stand and spam one attack.. I mean it's kind of that, but different, for some reason not so dull, magic also helps. That also inclued the fact that, this game has character level up and points you can invest in skills and magic powers, so not only you deal ranged or melee damage, you can also dish out fireballs. The only thing that got me though was the fact that there is no skill reset, in a way not too big of a deal, but if you are collecting achievements, this can make you replay all the game if you invest points into the wrong skill. Enviorment, now you can actually see how each ralm is different in every way, visually of course and with materials you gather to the enemies you encounter, each making you maybe change the approach on how to deal with them. In general the visuals are nice, not the top notch polished ones, but enough to have small details pop out and make the surroundings look very good and nice as with enemy design. This time around each enemy is different, they look like they belong in each ralm and they act different, not just get their color changed and have extended hp bar. Well all that in mind, the game is a treat, it's fun to play, just relax and smack goblins and build your little settlement. If you think there might be something off with this game, try the first game and I'll guarantee you that you will see this game in a different light. Anyways I do recommend it!
Oyunun Türkçe olmasından dolayı olumlu veriyorum arkadaşımın isteği üzerine aldım oynadım eh işte idare eder denecek bir oyun. Valheımı tercih ederim . Herkesin sürekli oyun aldırıp 3-5 saat oynayıp sonra yüzüne bakmayan arkadaşı vardır. Buda kurbanlardan biriydi.
Dead game, DO NOT BUY!
I really enjoy the 1st map of this game, but by the time I got to map #2 (Desert Canyon/Valleys) it's become such a boring slog of a chore it's unreal. It's top-down ala Diablo in terms of camera & controls, but the character you play is so painfully basic and slow and weak, it really drags the game pace to a painful crawl. Imagine packs of 5-10 mobs coming at you and you have the following abilities: 1. Reduce damage taken for 3-4 sec on a 20+ sec CD 2. Next attack is a crit (1.5 damage or so, not even that) on a 20+ sec CD 3. Increase attack speed by 23% for like 5sec on a 20+ sec CD 4. Increase run speed on a 20+ sec CD 5. Roll in a direction on a 20+ sec CD So out of those 5 abilities (this happens on the 2nd map), 2 of them are completely worthless just overall, and the other 3 have such a short duration (the crit sucks) that they don't do anything meaningful. This means that combat is basically: Click enemy, watch character and enemy beat each other, enemy dies, repeat Sometimes your character just "forgets" they're supposed to attack so you have to spam click so they figure out that they're in combat. Crafting is extremely basic and boring - armor & weapons have just the standard "+X armor" or "+X attack damage". No special effects, no set bonuses, no abilities, nothing. This game is a 5/10 at best, but due to how grindy it is after the 1st map - I'm giving it a 3/10. 3 points for being the blandest, most basic game possible, with the most basic setting, basic enemies, basic gear, basic buildings, and basic map layouts and colour scheme. Buyers beware, if you liked the demo - you might not like the game that's after the demo.
I'm torn on whether to recommend this game or not. I played it in co-op which I think seems much better than solo. I think the game would be even more annoying solo. It was somewhat fun throughout but felt a little grindy and your reward for clearing an area was hours of necessary crafting and unlocking of items to go to the next area. I realize that is sort of how all these games work but it felt worse in this one. Good: The progression is pretty linear and easy to follow The crafting is pretty intuitive once you figure it out The challenges feel set up well for what items you'll have at various times Teleporters The co-op feels pretty seemless Bad: Spending tons of time to craft a new armor set only to use it for like one boss fight and then you open a new area and need to grind for a whole new one There is nothing open about the game. You must do the things you need to in the order you are asked and there is no real variety in that. Crafting takes up a large portion of the time you're playing. You'll come back to the base after looting a new area and then spend the next 5 hours unlocking and crafting all the new stuff you need Boss fights feel pretty meh overall. Get the gear you need, go in and sort of hack and slash your way through. Bows and ranged in general are awful Magic doesn't get unlocked until basically the end of the game The shared mana pool and magic orb limiting in co-op I suppose makes sense but it basically turned one person into the mana bot with no way to both use it effectively Get used to resetting the starting area and killing wolves and bears for claws to make a million ash throughout the game Poison
Лучше даже НЕ начинайте прохождение, после 20-30ч вы осознаете что в пустую потратили все эти часы своей жизни, но будет уже поздно... Какой же лютый фарм и гринд в этом выживаче. Для медитативного прохождения слишком однообразно и скучно. Локации, враги, всё сделано примитивно. Данная игра является ярким примером того, как НЕ надо делать игры подобного жанра. Игра просто лютый пожиратель вашего времени, за это время можно пройти 2-3 полноценные игры к примеру от Сони. Здесь же нет ничего, ради чего бы стоило идти к финалу, после определенного периода времени, у каждого он свой, терпение заканчивается, а интерес достигает нуля, и игра удаляется с ПК. Жаль потраченных средств.
Esse jogo me irritou muito que eu me arrependi de quando pensei "vou platinar". Eu zerei na força do ódio. Esse jogo é tão trabalhoso que devia contar na carteira de trabalho. Tem muita coisa desnecessariamente complicada. Os animais cagam infinito e a bosta fica lá. Como que não tem uma lixeira pra jogar item indesejados? O grind de XP é horrível e tem bicho infinito nos mapas que até irrita. Não achei necessidade de ser tão complicado certas receitas de alimentos, poções e minérios endgame... Tinha muita qualidade de vida que poderia ter aliviado a canseira como por exemplo guardar carvão na fornalha. Sério, se eu n tivesse conversando ou vendo video enquanto fazia os crafts eu ia endoidar. A plantação tu usa a agua de material, ai chove e não serve pra nada kkkkkkkkkk Pq diabos os bichos atacam construções? Eu só ri com a raposa mordendo meu moinho por nada.... Tem coisas q não vou reclamar pq é spoiler, mas senti falta de um verdadeiro set endgame universal E pra finalizar a conquista de 365 dias é a maior palhaçada que tem no jogo. 100 dias era suficiente.
Hayatımda harcadığım en mantıklı 150tl.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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