
A slice-of-life adventure about childhood and the magical grip soccer held over the people of Quito, Ecuador in 2001.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
despelote is a soccer game about people. Get immersed in the streets and parks of Quito through the eyes and ears of eight year old Julián. Dribble, pass and shoot your soccer ball around town, and see what happens when you kick it someone's way. Feel the city change as Ecuador comes closer than ever to qualifying for the World Cup.
A bittersweet and sometimes dreamy semi-autobiographical tale of youth.
Explore a dense town space at your leisure, full of activities, interactions, and mischief to get up to.
A physics-based soccer ball that feels good to kick around in a first-person perspective.
A vibrant world full of characters that have funny, and genuine conversations.
Photos and audio recorded on location in Ecuador are used to create a strong sense of place.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.2Kreviews | 95% | — | $379.5K |
| $14.99 | 280ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Initially I didn't think reviewing this game made sense, because the experience I had with it was produced by my very specific life experiences and how they relate and don't relate to the story of this game. But now i think, that is precisely what this game is about. despelote's trick, is that it's very good at immersing you in it's story and leverages that to make you think about your own story. The story itself is rather mundane and very specific to one person. But the way it simply pulls you in and makes you consider it's story, and more importantly, it's scenarios, it triggers something else. It doesn't matter how much you relate to the story or not, but in the exercise of analyzing which parts you do or do not relate to, you inevitably have to dust off those memories. That trip down memory lane is what despelote is about. At least, that's what my experience was. And I can imagine that's what it could be for other people. Is despelote fun? It wasn't for me, those memories aren't happy. Am I glad I played it? Absolutely. There is no point in me explaining why, because the reasons are unlikely to apply to you, reader. I don't say that to be pretentious or to frame myself as special. I say it because I honestly think the experience is very individual.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America*, French, German, Portuguese - Brazil, Simplified Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Podrán sacar miles de juegos de fútbol, pero este realmente logra transmitir lo que significa este deporte para nosotros. Pocas veces vi un juego hecho con tanto cariño y respeto por el fútbol. Una experiencia increíble. Compralo.
Despelote es un punto de convergencia para latinoamericanos y fanáticos del fútbol por igual, creando una obra que se siente tuya incluso aunque estés a miles de kilómetros de distancia de los espacios que la inspiraron. Sinceramente, una obra maestra del medio interactivo a la que debemos mirar para cuando queramos recordar que el videojuego es cultura, y que el título de juguete ya se le quedó muy corto hace tiempo.
The late legendary film critic Roger Ebert said that, "Video games can never be art." Well he had not experienced games like Despelote which is not only art, but art at its highest level. What a beautiful narrative, that has the sensitivity of great films like Cinema Paradiso. If you wish to experience something special and have 2 hours to spare, just don't miss this one. Despelote is something you will remember for the rest of your life.
Not the longest game but very atmospheric. I didn't know what to expect from it and that's the best way to experience it tbh. This game got me invested in the Ecuadorian national team and now I have 4 national teams capable of hurting me at the world cup.
I think the terms games as art gets passed around a bit too much, or maybe I am getting older and more jaded at what games people call art. But this game is actual art. I mean like, a walk through a museum art. This game is a whole exhibit. I really did not expect to feel the emotions I felt playing this game. Its moving and weirdly sad. It made me cry and I didn't even fully understand why i was crying. There was just a really powerful surge of emotions. Nostalgia. Loss. Joy I never knew. Understanding. I am not sure. All those words sort of all flat or fail to capture the feeling. Which is sort of what the devs say themselves about the game itself. They say it doesnt quite capture the feeling they were looking for. I am not sure what that feeling is, but the did something right.
First of all, I'm Peruvian, but I feel as though I've lived my life so disconnected from who I truly am, and this game was able to scratch an itch I've never been able to get rid of while being stuck in this place in my country with no one like me. This is an excellent game. Si se puede <3
I unfortunately did not have a good experience playing this game, and it saddens me to write this review because I really believe it does deserve a chance from you to play. But you should know exactly what you walk into. The game's approach to integrating the narrative with the design is clever, but be wary of over-exploring. There are many, many ways to get bugged and softlocked in this game and I was softlocked for almost 40 minutes without knowing. Going online to check how to resolve this I found out quite a few stories and threads of people sharing that they had similar issues, but in other parts of the game, until I finally reached the point I had the issue with. I hate, hate hate hate hate HATE leaving negative reviews on games you can see were made by someone who wanted to bring their personal story to life (and this game very clearly does that) because it could easily be mistaken for criticism against their story. This is not what I criticize. All I ask is - when you play this (which I think you still should), you're far better off focusing on the story as much as possible, because the softlock risk in this game is high, and I don't want your gameplay experience to be ruined like it sadly was for me.
I learned of "Despelote" from the 2025 Game Awards which I remember noticing its' cover photo with kids kicking a football. And for me almost anything I see with football peaks my interest. The only thing I knew about the game going in was that it followed Ecuador qualifying for the 2002 World Cup so playing this right after the 2026 World Cup concluded felt right. Julian Codero does a fantastic job of telling a story of a memory he barely remembers but one he wishes he could which is very relatable for me. As an Italian-American who was just 7 when Italy won the 2006 World Cup there's nothing more that I wish I could remember as much as I wish I could remember that game and the moments of my family and my neighborhood celebrating it. But unfortunately no matter what the only way I'll ever be able to remember it is through stories. So "Despelote" hit really close to home in a way I didn't anticipate it doing. Overall a great short game that I'm going to be recommending to my friends.
I think the game’s biggest problem is that it tells an extremely personal story—so personal that it feels like it was made only to preserve the memories of one person, or at best, one nation. Even a phenomenon as powerful as football can’t do much to draw the player in. On top of that, the gameplay doesn’t have much to offer either. It feels like sharing a personal memory was the first and only idea behind making this game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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