
A collaborative exploration and survival game for 1-10 players, set in a procedurally generated afterlife inspired by Viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Valheim is a collaborative exploration and survival game for 1-10 players set in a procedurally generated world inspired by Norse mythology. Craft powerful weapons, construct elaborate halls, and slay mighty foes to prove yourself to Odin!

Discover an immersive procedurally generated world, with different biomes that each have their distinct environments, unique resources and dangerous enemies. Become a Viking and sail the open seas in search of lands unknown, alone or with up to nine friends!

The Tenth World has been corrupted by hateful forces, in the shape of mighty regional bosses known as the Forsaken. Hone your skills with axes, blades and bows, and prepare yourself by crafting the very best equipment – for it is only by defeating these Forsaken that you will advance in your progress and prove yourself to the Allfather.

Raise Viking longhouses and build bases that offer reprieve from the dangers ahead. Whether you build a small shelter, an entire village or a mountain-side fortress, defence and structural integrity are important, as is decorating it for maximum comfort!

As you discover new materials, you will learn new recipes for crafting, building and cooking – all that a Viking might need! The food system is rewarding rather than punishing, granting you boons and benefits depending on what you eat, and is directly tied to the combat system, where your health and stamina might be just the thing that makes a difference between life and death.
Community-translated languages
In addition to the officially supported languages, Valheim has several community-translated languages. As the name would suggest, these are all translated by fans and members of the community, and the process is frequently ongoing. Thus, we cannot guarantee the quality or completeness of any specific translation.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mid
Vent toujours de face en bateau
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #25, worst JP #82 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Turkish, Japanese, Portuguese - Brazil, Polish, Ukrainian, Italian +2 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я спокойно развожу своих кабанчиков и в один из дней приходят два троля и они ♥♥♥♥♥ убивают мне моих кабанчиков....
Valheim is genuinely one of those games where you boot it up thinking “I’ll play for like an hour” and suddenly it’s 3 AM and you’re building a medieval Scandinavian suburb in the middle of nowhere The atmosphere is immaculate. Sailing through fog, hearing the music kick in, finding a new biome, building a cozy ass house after getting absolutely violated by a troll… peak gaming. The progression is also really satisfying. Every biome actually feels like an achievement, and finally getting the gear you’ve been grinding toward feels incredible. That being said, the game is NOT perfect. The inventory system is kinda criminal, resource gathering can become a full-time job, and sometimes the grind gets a little too grindy. Some mechanics also feel like they were designed specifically to waste your time But honestly? That's part of the charm. Valheim is at its best when you stop treating it like a game you need to “finish” and just start doing stupid ♥♥♥♥ with your friends. 9/10 beautiful, atmospheric, addictive as hell, occasionally frustrating for no reason. Would absolutely recommend.
четкая игра, не сгорит жопа в начале значит сгорит в пятом регионе
Waste of time.
I expected a great game because of all the hype. Instead, I found a game that mistakes inconvenience for immersion. Sailing is fun. The graphics and music are great, but that's it. Everything else is boring. Combat is too janky. The resource grind is miserable, even at a 3× resource rate. Encumbrance and logistics are tedious. I cracked up laughing when the game warned me that changing the default settings would ruin the "original" experience. Great game for masochists.
In Valheim, you need to farm, survive, and kill bosses. But it's so addictive. You'll eventually defeat all the bosses, but the game won't end. You can build castles, fortresses, and houses. It's best to play with friends :)
Смотря на количество положительных отзывов и на свой опыт, у меня складывается впечатление что мне подсунули какую-то другую игру. В ней плохо почти всё Плохо: 1. Куча гринда в каждом биоме и ладно ещё бы гринд отличался, но это буквально собери руду-переплавь её и так каждый раз 2. Боссы это просто нечто, целых 3 атаки у всех и они без КД, т.е. нет окон атаки совсем и ладно ещё если атака не размашистая или не по площади, так умные разрабы ещё решили что пусть босс периодически зовет своих пососов, так ведь интереснее 3. Нельзя таскать руду через порталы, т.к. это "Портит изначальную задумку", а задумка была в том, чтобы по часу плыть обратно на базу по пустому океану с 0 активностей? Загадка 4. Боевка вроде хорошая, но если противников больше 2, у мобов всех одинаковое, они тупо бегут тебе на лицо при видит тебя, при чем сбегаются такое чувство, что все с локации. Особенно здорово на болотах, когда выползает мерзость и вся локация сбегается отпинать тебя, пока ты застреваешь в камнях 5. Оружие и все что связано с ним. Тут прям подпункты, нужны. Во-первых зачем делать уязвимости мобам, если они вообще мало у кого есть, на ум приходят разве что скелеты и слизни? Наверное лучше накинуть мобам резистов, ведь так гораздо интереснее. Во-вторых, качая оружие вообще хоть что-то меняется? Скрафтив новую пушку, ну моб улетает не с 6, а с 5 ударов, "круто", стоило того, чтобы час долбить камень. 6. Гигантская карта, которую я не знаю зачем вообще исследовать, руины, раскиданные по карте нужны видать чтобы ты в них запутался и помер, похоронив все свое снаряжение. Да тут просто хромает смысл, вот у вас есть биомы, они и так обширны и из 2-3 отделённых друг от друга биомов уже можно нафармить все нужное, зачем делать целую гигантскую карту? Хорошо в этом поделии, пожалуй, только строительство и первые две локи, они хоть не вызывают бугурта, ведь цена за ошибку не настолько высока и мобы не стараются убить тебя с одного взгляда и толпой зарашить, нанося по 30-40 урона Люди ставящие положительные отзывы, вы вообще дальше черного леса ушли? Советую вам поиграть во что-то другое, помимо вальхельма и три в ряд, чтобы было с чем сравнивать. Тут просто разрабы альфу выкатили и дурачки радуются. Ей богу, заходишь почитать что людям понравилось и там чисто картина маслом "Мухи и Колеты"
Yanlış yapmışsınız nefes almak enerji tüketmiyor nasıl atlarsınız bunu ya. Bu kadar övülen bir oyuna zorla kendimi ısındırmaya çalıştım ama nafile. İnşa modundayken yapıları yıkma işlemi neden enerji tüketiyor hocam bu hangi arzın talebi acaba? 5 senedir geliştirilen bir oyunda bu kadar tonla QOL eksikliği daha hayatımda görmedim. Türün benzerleri en az 30 gömlek fark atmıştır QOL anlamında. Hayal kırıklığı resmen, 5 senedir yapılmayan şeylerin "1.0"da yapılacağını da pek sanmam. Eşyalar oto stacklenmiyor bile, yani envanter sortlama yok filan saymakla bitmez. Dedim ki bir ok üreteyim uzaktan geyik avlayayım, yahu 3 tane çeşit yemek yemişim her şeyim full, uykumdan kalmışım dinlenme buffı var ama geyiğe nişan alana kadar enerji bitti oku sıkamadım bile, gerisini siz düşünün :D 5 senedir ne yapıyorsunuz abi siz.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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